FoonLudum Dare ExplorerLD45 → Spellhack

Spellhack

By dancan, hypernerd, and oddeyed

View on ldjam.com

CategoryRankScoreCount
Overall2
Fun2
Innovation2
Theme2
Graphics2
Audio1
Humor2
Mood2

Comments

nikadra 2019-10-16 18:52

A nice pixel-art rouge like, this game was hiding a lot under its surface! I'm going to be honest, though, I didn't get too far. Even after a couple of runs I couldn't make my way through more than a couple. The game also had a very interesting enchantment gimmic, that was a lot of fun to play around with!

Ther graphics in the game were simple, but absolutely not bad! Some of the enemies actually had pretty cool designs, and the environment looked nice too, although some variation or items in the rooms might have been cool. It's totally understandable you couldn't include this though, given the time limit.

Gameplay was interesting. It was like a mix of rouge like, dungeon crawler and bullet hell, not a very uncommon sight among rougelikes in general, but it still managed to feel nice to play. By far, however, the part of this game that I enjoyed the most was the enchantment system. Although I didn't quite understand it at first (because I skipped the tutorial like a dummy) it became really interesting to try out all the combinations of items and enchantments! I also liked the inventory system you had going on, and the funny little item descriptions that actually changed depending on enchantment.

Overall, this was actually a pretty fun game to play, and I think you could develop the enchantment thing into something really cool in a full game! If you were to continue development, I think random generation would be a neat addition. Anyways, good job!