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Feedback comments for LD45
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| Timestamp | Since previous | Game | shieldgenerator7's comment | |
|---|---|---|---|---|
| Oct 8 04:32:41 | a Journey and a Blank slate | ♥ 0 | a found a bug: the 'Resolve" tooltip is the same as the "Flee" tooltip in the combat screen also, after fleeing, the move highlighter doesnt update to your new position. you have to click "move" again to see your new move options | |
| Oct 8 04:56:41 | 24m 00s | Rude Bear Refurbished | ♥ 0 | everything keeps disappearing into a wall :/ there's too many bugs for me to find it enjoyable. the buttons are not configurable and they're in a place that's hard for me to reach comfortably. its really hard to move the character around corners and through door ways. objects sometimes go behind walls when you place them, disappearing forever. having to go through the opening cutscene every time you die is a drag. no music and the sound effects are rather annoying because of how loud they are. this game is hilarious tho. you have no furniture so you steal it from your neighbors XD its my head canon that this is a prequel to your Ludum Dare 43 entry. itd be really cool if you spruced them all up and put them all together in one game and each ludum dare entry is a chapter. that would be cool |
| Oct 8 05:28:06 | 31m 25s | Chad's Revenge | ♥ 1 | i died and i didnt feel like trying again (1) its interesting that you tie jump height to the RPG mechanics. i dont know many games that do that, and that could be an interesting way to gate off high-level areas. (2) the movement was slow and felt really janky, mostly because the run animation didn't fit his movement speed. (3) it was really grindy. it took me like 7 levels just to be able to 1-shot the first slime enemies. (4) the enemies spawn way too many at a time. the nidoran enemies had an entire flock by the time i got to them, and i was too overwhelmed to be able to figure out their movesets completely. (5) I forgot what strength and dexterity did. a tooltip would have been nice (6) the slimes looked cute and cuddly :3 (7) i hated having to fetch my XP, especially when they fall into the nidoran pit below. automatically granting XP upon killing an enemy would have been much preferred Overall, had potential, but I think the execution could use a lot of improvements. |
| Oct 8 05:29:22 | 1m 16s | Rock 'n' Bomb | ♥ 1 | link's broke :/ |
| Oct 8 05:39:30 | 10m 08s | lotor | ♥ 0 | a really cool idea! (1) it needs to have some way to reset the level entirely, because you could fill the entire level up with blocks / hazards and have no chance of completing it. in the first level it's not a big deal, but in later levels it's a hassle to have to redo the entire game because you placed random hazards in a way that was unwinnable. (2) it would be nice to know what the next thing you're placing is, but i understand if the surprise is part of the game design. (3) i really like this idea but it definitely needs some form of in-game tutorial. like make a first level that gives you the star, the cat, and a few blocks, and have it display the "enter" key on screen to let players know they need to press it. overall really cool. if you fix the bug where i can't reset the entire level, i'll give you more stars |
| Oct 8 06:16:03 | 36m 33s | VELOCE | ♥ 3 | by far the best game ive played so far in the jam the music is upbeat and really adds to the action atmosphere of the game. it's really to get into the zone and dodge all the enemy projectiles, especially since the color coding and sprite differences make it really easy to tell which particles are good and which are bad. i really cool game i want to play on my phone when im bored |
| Oct 8 06:33:57 | 17m 54s | Planet Z33 | ♥ 1 | definitely felt creepy and like there was impending danger unfortunately i didnt get too far into it looks like it was probably going to be a cool game, but i died at night at it was still light out and i couldn't be arsed to walk all the way back to the base from the beginning again |
| Oct 8 07:01:26 | 27m 29s | Trelet ~ The Land of Words | ♥ 1 | this is a really cool concept (1) it's a real hassle to have to press the up and down buttons to select the letter. it'd be easier if i could hold it down to continue selecting or select it with my mouse. (2) it would be handy to be able to see further ahead (3) i felt like i never had enough letters to continue. and it felt like making longer words really wasn't worth it. (4) i think it's a cool concept but the first level needs to be shorter or just accept that it's going to be an open-world kind of game (5) it felt like it wasn't worth it trying to build up back to the wizard guy, who gives you hardly anything for all the words it took to get back to him (6) an in-game tutorial would be nice (7) this is basically Scrabble: The 2D Platformer, and it's awesome! |
| Oct 8 07:17:00 | 15m 34s | Build Yourself | ♥ 0 | first game ive seen so far made in blender. youre an absolute madlad, making your game in blender. hats off to you my fav part was using the ramp in the first level to ride the wall and completely skip the purple section. it made me feel clever (1) pressing ESC exits the level and takes you to the main menu screen, losing all your progress. i quit playing after discovering that. (2) i dont get the scrap mechanic but i enjoyed finding the new abilities and oddly enough, trying to steer the car along the narrow bridges was actually pretty fun good job! |
| Oct 8 07:27:04 | 10m 04s | REWRITER | ♥ 1 | really cool game! #2 best game ive played so far today. i dont really have any complaints about this game, it ran smoothly, it was fun to play, the controls were tight and my death was fair. the only thing i could think of was that I couldn't easily tell how much health i still had, and some of the pickups weren't clear. but overall it was very fun and engaging and having the enemies hit you with walls, such genius! well played, sir, well played |
| Oct 8 07:47:24 | 20m 20s | World Collector | ♥ 1 | what the crap how is this game so good?!?! you had enough time in 48 hours to animate all that, make the audio and soundtrack, and program the mechanics? that's amazing! (1) animation was great (2) intro hooked me right in right away. amazing (3) main mechanic was pretty cool. could be a full game, level-based or open-world IMO (4) i want to be able to scroll around while zoomed out so i can go way down or way up (5) having SPACE as the zoom out button threw me off. that's my main jump button man! i died once because of it! (6) speaking of dying, losing all your piece placement and status seems like a big punishment. I was thinking it would just start me off at the beginning of the piece i died at (7) the rectangle piece is rather boring, but i get it you had limited time to make interesting pieces (8) music man, wow, fit the game to a tee. dude, when you make this a full game, let me know. ill buy and make a youtube video about it also, no spoilers, but, i really liked the ending. that was cool whoa i cant believe this but this game takes the cake for #1 from two other really cool games. amazing work, man! |
| Oct 8 08:05:35 | 18m 11s | Nüllptr | ♥ 1 | I HATE THIS GAME this is the first game tonight that made me rage quit. congrats! [sarcasm] i just love that the power ups move at the same speed my ship does, so if they ever get below me I have 0% chance of catching up to them [/sarcasm] overall, it is a very nice polished game. +1 things i hate about it: (1) arrow keys only with no option for reconfiguration. come on, man, WASD! (2) i would have much preferred WASD + space (3) i wasnt really sure what all the power ups did (4) the powerups often hid behind enemy fire, meaning collecting it was going to be useless i have to give you props for (5) mario-like health system where power ups give you extra life (6) a red line indicating the current record. that was pretty cool! (7) the music and the art style went along really well with the gameplay (8) easy-access cheat menu. still didn't calm my rage tho overall a great game but the controls and some mechanics made me rage quit |
| Oct 9 07:25:51 | 23h 20m | Nothing | ♥ 0 | this game was so clever! reminded me a lot of DLC quest, but this game felt unique enough with its own style of humor. i recognized the elevator music! "the girl from iponema" or something the only thing i didnt like was the blind pit jumps you had to make. srsly man, im not psychic! the permanent squeaky shoes had me laughing out loud. most hilarious "upgrade" I've ever seen in a game! congrats on first ludum dare! |
| Oct 11 06:34:22 | 47h 08m | Sprout: Tree Simulator - Evergreen Edition | ♥ 1 | A TREE SIMULATOR!! i havent even played it yet and im already excited! |
| Oct 11 06:47:42 | 13m 20s | NothingMan | ♥ 1 | couldnt get past the first level :/ sorry not going to bother trying to get farther EDIT: sorry, posted on wrong game. i will update this comment when I play this game EDIT2: ok i played the game. (1) not being able to see the platforms is frustrating. id say it works better as a level gimmick than a whole game concept (2) the abilities were cool (3) I wish Zenyatta had this guy's left shift ability (4) when you hold a diretion and jump, he gets stuck on the wall instead of jumping to his full height. this stopped me up quite a bit before i found my eyes (5) I use WASD and the wall stick ability didnt work for the W key (6) it was cool that the sprite updated everytime you got a new ability (7) +1 for custom audio and music |
| Oct 11 06:49:14 | 1m 32s | Sword Of Nothing | ♥ 0 | couldnt get past the first level :/ sorry not going to bother trying to get farther |
| Oct 11 07:03:46 | 14m 32s | A Walk From Nothing | ♥ 1 | (1) wow you modeled all those assets in under 48 hours? thats amazing (2) the narrator audio quality was pretty bad. im not sure how to fix it but im sure it has to do with the setup. the delivery of the lines was ok tho (3) also, SHIFT to sprint also works. i was really happy to see that this is one of those games that gets people debating about what a game actually is |
| Oct 11 07:19:14 | 15m 28s | Evolve! | ♥ 1 | I didnt enjoy this game. (1) I died while reading the tutorial text. It would have been better for the game to be paused (or for you to be invincible) while the tutorial was taking up 33% of the screen. (2) There's no way to skip the tutorial text. You have to click 4 times each time you start from the main menu (3) It's really hard to tell if you're going to collide with smaller cells. I missed quite a few that looked like they were going to hit me but didn't. Some kind of indication that I'm on the same Y plane as an oncoming cell would be nice i like that the cell moves more when it gets larger, thats cool |
| Oct 11 07:44:42 | 25m 28s | Boss Battle Royale | ♥ 1 | cool game (1) haha nice. he has a beard to cover up his naked parts (2) it took me a couple runs before i figured out how to pick stuff up. i didnt realize i had to mouse over an item to be able to use E. I thought I could just stand next to it like in RPGs (3) cover to hide behind in an shoot 'em up boss battle! thats new! (4) pretty clever the boss has an attack to get me to come out from behind cover (5) i found dodging to be really difficult (6) im kinda disappointed there's not more items, but I get it, theres only so much you can do in a weekend (7) IDK what you're talking about man, the dragon attack sound effects were spot on (8) its evil that you can get trapped in a room and forced to take damage from the fire to get out overall pretty cool. i rage quit so im not playing it again. but if you polish it up a bit I think itd be a pretty cool game |
| Oct 11 07:54:51 | 10m 09s | Three Little Pigs | ♥ 0 | i got real excited for this, but i was disappointed (1) the audio is horrible. its too loud and its very grating. im surprised my ears didnt bleed. (2) i liked trying to draw houses, but my drawings keep disappearing and nothing else happens. for a pig that needs houses you'd think hed be a little less picky (also i expected him to say something when a house wasnt good enough) (3) the concept is cool but i didnt have fun with the current implementation (4) itd be really cool if it used your drawings to make the house, and distorted your house image to match the user's drawing XD (i know i know, you probably wouldnt have time for that in a jam) (5) also, this happened while drawing with a touchpad: ld45-three-little-pigs-line-bug.png XD overall i think its a cool idea, with a bit more work you could have a solid mobile game on your hands (id probably play this on my phone when im bored waiting in lines) |
| Oct 11 08:00:59 | 6m 08s | Bob the Brawler | ♥ 1 | SUPER SATISFYING high score: 14838 (1) at first i thought Q was punch because the game told me to press that at the beginning. I would have liked a button to show up on screen at the start to give me a hint. that would avoid the moment of confusion of not knowing the controls (2) its super satisfying to beat up the masked guys (3) animation is really cool and music fits really well (4) i dont know what the potion or the box do but im glad it shows how much time is left to collect it overall really cool game, just needs more content |
| Oct 11 08:09:16 | 8m 17s | Stolen Goods | ♥ 1 | really cool idea. the implementation had kinks tho (1) the robber guy was hard to control because he collided with everything. i dont think his head should collide with the walls, and his feet should not collide with the top of a plant (2) he moved annoyingly slow but i understand that was for gameplay reasons (3) the music was really sneaky i loved it (4) it was really easy to find the items, just getting them all was really hard (5) the home owners could see you just outside of their range (6) itd be cool if there were places to hide (7) the art style made visual communication much easier overall really cool game just has a few implementation details that could be addressed to make it even more fun |
| Oct 11 08:15:55 | 6m 39s | Body Mount | ♥ 0 | pls fix the link i want to play this game |
| Oct 11 08:16:25 | 30s | Ping Pong | ♥ 0 | remind me to play this game later |
| Oct 11 08:18:20 | 1m 55s | Not My Hoarder | ♥ 2 | can you remind me to play this game later or put it on itchio so i can add it to my "play later" collection? |