FoonLudum Dare ExplorerLD45 → Chad's Revenge

Chad's Revenge

By loadsofmana and

View on ldjam.com

CategoryRankScoreCount
Overall3.126
Fun2.506
Innovation3.126
Theme4.376
Graphics3.376
Audio3.376
Humor3.506
Mood3.165

Comments

caesura 2019-10-07 23:16

It feels like it could be a fun rpg. It starts off so slow though. The way that enemies respawn mean that you can't really get anywhere until you can deal enough damage to kill them faster than they respawn (unless you want to damage boost through, but then you just end up underleveled for everything after that). It's a very grindy game, though I understand that animations and enemy types could give variety in the future.

shieldgenerator7 2019-10-08 05:28

i died and i didnt feel like trying again

(1) its interesting that you tie jump height to the RPG mechanics. i dont know many games that do that, and that could be an interesting way to gate off high-level areas.

(2) the movement was slow and felt really janky, mostly because the run animation didn't fit his movement speed.

(3) it was really grindy. it took me like 7 levels just to be able to 1-shot the first slime enemies.

(4) the enemies spawn way too many at a time. the nidoran enemies had an entire flock by the time i got to them, and i was too overwhelmed to be able to figure out their movesets completely.

(5) I forgot what strength and dexterity did. a tooltip would have been nice

(6) the slimes looked cute and cuddly :3

(7) i hated having to fetch my XP, especially when they fall into the nidoran pit below. automatically granting XP upon killing an enemy would have been much preferred

Overall, had potential, but I think the execution could use a lot of improvements.

magus77 2019-10-09 14:25

start is a bit slow, the movement animation didn't realy match the beginning speed. but at later levels with more dex it does :) loved the cheat hat and the sounds are amazingly funny !