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masterkrepta

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TimestampSince previousGamemasterkrepta's comment
Oct 6 23:57:20 Dr. Deckenstein: Escape from Castle Brainia ♥ 2 F for tile #5, Cant wait to play this tommorow
Oct 8 00:46:19 24h 48m All Is Well ♥ 2 I loved the audio and the dialog puns. I think the projectiles felt a little slow, when i would miss i had to wait a few seconds before i could fire again.
Oct 8 00:58:45 12m 26s Space Escape ♥ 3 The visuals are very impressive for a jam game. I enjoyed the progression from nothing to unlocking weapons. I enjoyed the unique experiance of having to go backwards to enter some of the portals.
Oct 8 01:14:45 16m 00s Zen Master ♥ 1 Its not the most action packed game. But thats the whole point.
Oct 8 01:26:14 11m 29s Homeless Business ♥ 0 The visuals on display here area very impressive, and the gameplay itself is a lot of fun. As already mentioned, the controls feel very loose, and i got stuck a few times where even reseting my position didnt seem to help break me out of right away. I loved the minimap feature, This would have been imposible to navagate without it.
Oct 8 01:55:29 29m 15s Sweet Tooth ♥ 2 I really enjoyed this style of artwork. Felt almost like the whole thing was made with construction paper
Oct 8 22:58:49 21h 03m JO-KEN-DO! ♥ 1 The concept is really fun. I think the introduction of mechanics needs some balancing, as the game goes from simple to complex very quickly.
Oct 11 03:21:52 52h 23m Spooktober Survival ♥ 1 Love the overall feel of this game, the music and graphics are my favorite. My two biggest suggestions would be to make it easier to find the body, and prevent the player from getting stuck to the wall, making it so difficult to control when the pumpkins start to overwelm you.
Oct 11 03:31:42 9m 50s After scrapping ♥ 0 I love the concept. but Its too hard to control due to movement bugs. It looks like I should have been able to role straight up the ramp once i had the body but the movement seemed to do its own thing no matter what i tried.
Oct 11 14:56:16 11h 24m Scrap Spaceship ♥ 1 My first ship was almost impossible to control due to my own bad decisions, once I took my time and thought it out I really enjoyed the variety this concept allows for different styles of play.
Oct 11 15:00:42 4m 26s Spew ♥ 1 My girlfriend is mad at me because your sound effect grossed her out! so thank you!!!. This is suprisingly fun, for a gross concept.
Oct 11 15:23:42 23m 00s HOBO RAMPAGE ♥ 4 The visuals are amazing. The knife guy was very difficult to figure out, took me a couple tries.
Oct 14 00:26:40 57h 02m Asset Stream ♥ 4 This was surprisingly enjoyable. My first thought was the movement felt very floaty and rather frustrating to control. However, as the gameplay expanded I found the challenge to be just about right. The decision to make it easy to get right back into the action made it easy to learn from my mistakes and ultimatly finish loading all the assets. The final bossfight(s) in particular were very enjoyable, if not a little too easy. (the second one never even got a shot off on me).
Oct 14 00:31:12 4m 32s Rail shooter prototype ♥ 0 Gameplay was very smooth, and i loved the graphics and audio. I wanted to bring this to your attention. I noticed when there were multiple enemies on screen I got this error message. It did not seem to affect gameplay at all, but something was off. 2019-10-13.png
Oct 14 13:20:27 12h 49m Little Nothing Adventure ♥ 1 Telling exactly where i was on the grid was slightly confusing. and it was not clear at first that i needed to collect parts of the ground to survive. There is a lot of charm and character in the introduction that would fit really well in the rest of the game.
Oct 14 13:25:57 5m 30s Gun Fury ♥ 1 I liked the steal weapons mechanic. One idea to expand this gameplay loop would be to allow the collection of two guns with different fire styles and the ability to toggle between them to add more strategy to the action. Ironically I loved the music, I think i used it for a top down shooter i made in the past. It fits that style of action well.