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Feedback comments for LD44
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| Timestamp | Since previous | Game | masterkrepta's comment | |
|---|---|---|---|---|
| Apr 30 21:06:19 | My Little Planet | ♥ 2 | I love the graphics and music. The spherical world made for some really interesting combat, so I could hold back and spam bullets over the horizon to destory the turrets. I think a cool feature would be a way to recover health by picking up a limited number of health packs. It would be cool to use your power ups to survive and have to scramble to find more health to recover for the next fight. | |
| Apr 30 21:12:14 | 5m 55s | A Shooter Confrontation between the Society of the Sanguine Faith and Dracula | ♥ 1 | Some of the spinning bullet patterns were really intense, but that fits the genre for sure. I really liked the control with the mouse. I can feel that this would be awesome on a mobile device. |
| Apr 30 21:29:44 | 17m 30s | Tunnel Bug | ♥ 1 | This was so much more fun than I was expecting. Its a cool Gameboy style. The music fits so well also. |
| Apr 30 22:45:10 | 1h 15m | Bread And Games | ♥ 1 | I Love the hand drawn artwork. It could definitely use some feedback on hit for extra polish. |
| Apr 30 22:53:16 | 8m 06s | The Walking Sim | ♥ 5 | Nice graphics. I can see where this was going, ands its a shame, But as far as level design is concerned I like the feel. |
| May 1 23:01:09 | 24h 07m | EXO | ♥ 2 | I liked the design of the enemys and the world. It was a little dark but I think with some lighting in the world it could be really scifi and alien like. I got a feel similar to the alien world from Half Life. One thing I wish for would be a way to determine the range of each tower visually. So i can better plan the layout of my towers. |
| May 1 23:09:46 | 8m 37s | Speedrun Your Life | ♥ 1 | I love the artstyle . The controls felt a little off to me. I felt like was moving on ice the entire time, which makes hitting the landings while dodging attacks pretty difficult. |
| May 1 23:16:30 | 6m 44s | Life'$ A Coin | ♥ 1 | I think some visual feelings for impact of the player would be ideal. I felt like I was just throwing coins randomly and hoping to take the enemy out. |
| May 3 02:01:33 | 26h 45m | Space Escape | ♥ 1 | I am also one of the players who runs out of fuel almost as soon as the countdown ends. I am not sure if im doing something wrong or not. |
| May 4 15:11:30 | 37h 09m | PigsyBanksy | ♥ 0 | My thoughts: * I loved the music. It greatly sets the mood for the art style * My favorite thing.. is the way the coins collect in the player as you pick them up. I love that visual indication of how well I am doing * weight mechanic was unique. |
| May 4 15:19:04 | 7m 34s | MOC-X | ♥ 1 | I got the web version to work just fine. I seemed to hit a bug after upgrading the tractr beam a few times, where i could no longer abduct anyone. Things I liked: *the style of the tracor beam in both modes was a cool visual *The countdown timer and lock on indicator gives you some strategy to avoid getting fired upon. Improvement ideas: * Some sort of indicator when you are in danger of taking damage * the ability to dodge missles. (It seems like they are unavoidable once they fire. |
| May 4 15:27:57 | 8m 53s | BetYourLife | ♥ 2 | Actually playing this on a phone is 10x better, that actual bang sound when you lose is perfect. (although really morbid and horrible to think about ) But hey. at least if someone wants to actually play russian roulette now they can do it safely. |
| May 4 15:49:37 | 21m 40s | Space Gunner | ♥ 1 | Nicely done on the feel of this game. once i was fully upgraded i had a lot of fun just blasting like crazy at the enemies. I loved the art style, the 2d/3d type hybrid (i dont know what else i would call it) was interesting visually. I almost wish there was more levels to upgrade. having only 6 levels makes you max out pretty quick if you are any good at these types of games. |
| May 4 15:55:42 | 6m 05s | UnderBreak | ♥ 0 | *Love the graphic style and polish to everything * The way the minions change the gameplay in a considerable way(reversing movement was the death of me) was unique * I enjoyed the shield ability, and the recharge mechanic made it more strategic than i would have expected intially. * the combat felt a little slower paced then for my taste in the begginging. I felt like the projectiles were a bit slow |
| May 4 20:04:04 | 4h 08m | Coin War | ♥ 0 | The controls are very akward to get used to. I found myself struggling in the begining to understand the best way to hit each coin. I ended up winning in 16 moves |
| May 4 20:15:09 | 11m 05s | Generator defense | ♥ 0 | I liked the variety of balancing options you have here. You can either go for uber turrets with high power or spred it out a bit. I think an indicator of the range of each turret would help. There were times where turrets looked like they could hit targets that simply would not fire at the enemy even when there was not another enemy closer.. they just sat idle |
| May 4 20:28:05 | 12m 56s | Apocarmalypse | ♥ 2 | The pre fixed version was almost completly unplabayble for for, but the input lag was fixed in the post jam version. I liked the shader and overall balancing act of pushing for more followers in exchange for fuel. and the upgrade system felt pretty well fleshed out for a jam gam. well done |
| May 7 00:49:18 | 52h 21m | Alleycat Faust | ♥ 1 | I loved flipping the cars over with the defensive shield. I really enjoyed the music the most, and the atmosphere of the graphics. |
| May 7 00:52:48 | 3m 30s | Scrap | ♥ 1 | The concept is interesting. I agree it does need some strategy options to make it more then just the slot machine. |
| May 7 01:00:53 | 8m 05s | Instagram Boyfriend | ♥ 1 | The music is amazing. And i love the game concept. I didnt realize right away that you could click on things to change the pictures. I think some sound effects when you change things to give better player feedback would be nice. |
| May 7 01:14:11 | 13m 18s | This is your life now | ♥ 0 | I played this game.. and got depression HAHAH just kidding. I really loved this. I played it a couple times to see what kinds of combinations there are. I am amazed at how everything feels really polished for such simple concept. |
| May 7 01:18:46 | 4m 35s | Life is Money, Captain! | ♥ 0 | I liked the low poly style. My only grip would be i would prefer faster movement. |
| May 8 23:46:29 | 46h 27m | Get Me My Drones! | ♥ 1 | I was initially confused because there was no indication visually that i was firing. I found myself shooting randomly to make up for it. but i like the idea of a bullet hell with limited ammo(life) forcing you to evade enemies |
| May 10 00:13:55 | 24h 27m | Cyborg Highway | ♥ 1 | I like the feel of the jumpping from car to car. there is a nice satisfying feel when you kick enemies off the car. |
| May 10 22:08:13 | 21h 54m | Gunny | ♥ 1 | I really liked the visuals. I think the bullets travel too slowly. my first thoughts as i started was this looks like it will be a lot of fun, but i was taken aback for a moment as I saw the speed of the first bullet. The powerup mechanic was really cool to use. |
| May 10 22:18:07 | 9m 54s | KYNIGI - LIFE, DEATH & ROBOTs | ♥ 1 | I played the WebGL version incase that matters. I found the camera controls to be a little crazy to manage. I found myself getting a little dizy at times during extream moments of combat. Other then that camera issues, I loved the look and feel of the combat. every gun was fun to use. I liked the variety of enemies. |
| May 10 22:35:58 | 17m 51s | FHART | ♥ 0 | I liked the graphics. Best farting game of 2019 for sure. |
| May 10 22:50:49 | 14m 51s | Remember | ♥ 1 | Nice to see a narrative game well done. I dont know if the early choices affect the narrative or ending at all, so if that is not the case that would be a nice way to improve this. I think the dialog would be easier to experiance if it was stored in a text box of some sort, so that you you can consistantly read over everything. |
| May 11 12:51:13 | 14h 00m | Don't burgle my BOX | ♥ 0 | I cant tell if its the towers being underpowered or if the enemies just move too fast but I could barely survive the first wave. The only tower that seemed to do any damage was the handgun one and it took so many shots that i couldnt stop the enemys from stealing the cargo. With no way to recover them after they are taken, you do not have the time to prevent them from robbing you blind |
| May 11 12:55:03 | 3m 50s | Shroom Bois | ♥ 2 | Great atmosphere. I loved the co op mechanic and even found it kind of managable as single player(although its definitely designed for 2) |
| May 11 13:04:59 | 9m 56s | Twilight Zone | ♥ 1 | I can see where you were heading with this concept and i like it alot. I didnt read the instructions right away so I was going to question the choice to not let you move forward.. but I played again after realizing the Z key was needed. Some ideas: * visual feedback when you hit the enemies * include the shop mechanics you intended * sound effects like the vampires cheering. |
| May 11 13:20:41 | 15m 42s | The Cash with a Hat | ♥ 0 | I really enjoyed this epic quest to buy that hat. I like the feel of the player as he grows in size. It was not initilally clear that i had to shoot at the bill to pay it, but once i figured that out I reallly started to enjoy everything. Very well done. I enjoyed the entire experiance. |
| May 11 13:30:04 | 9m 23s | F_NULL | ♥ 1 | Way to make Rainbow Road actually fun ! I was suprised at how smoothly the camera follows the player. This type of game is BEGGING for some music though. I would definitely keep working on this because it's insanely fun as it is already. |
| May 11 13:34:58 | 4m 54s | Demon of Doom | ♥ 0 | The game was fun to move around in. I like where things are heading. I always enjoy the Retro style |
| May 11 23:50:53 | 10h 15m | The Shifter Machine | ♥ 1 | Mine ran smoothly with no issues, but i did just build a new system with a RTX 2070 in it so that may be why. I enjoyed the core gameplay puzzle solving. Very strong portal vibes in that regard. But I found the enemy combat to be a bit lacking. with the epic soundtrack included, i was expecting an action packed combat system but very well done all arround. |