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masterkrepta

Feedback comments for LD43

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TimestampSince previousGamemasterkrepta's comment
Dec 3 22:18:30 Spacefight ♥ 2 Really liked the controls here. I loved the little details in the background Like Wall-E and the Lunar Module.
Dec 9 19:07:10 140h 48m Sky Fortress ♥ 1 I really enjoyed the chaotic Unreal tournament feel this game has for such simple graphics. The particles are very well done, and the pacing while a little slippery was still pretty fluid and fun. I think it definitely needs a cursor to make it easier to aim for sure. the only weapon i was able to consistently get kills with was the area of effect ones like the rocket and poison launchers.
Dec 9 19:15:42 8m 32s The Roasted Charge ♥ 0 I liked the art for the most. early on i found it too easy to avoid making sacrifices. It was only really once I missed one theif and they all bunched up around him that it was kind of unavoidable.
Dec 9 19:22:52 7m 10s Bunnycula ♥ 2 Shame the music had to be sacrificed. Thats the only thing I feel like this game is missing. I enjoyed the hunting down and grabbing of the bunnies. and the use of light and shadow areas was a nice touch .
Dec 9 19:32:10 9m 18s Antidote ♥ 0 I really like the concept of potions to change game play. As it stands I think the poison effect is too short. Not enough time to get your used to the new handicap before the timer runs out. I agree with everyone else that the Stock player model is a bit jarring in this setting, but I understand how pressed for time Game Jams are. I think what could improve this would be perhaps a menu system, where you have to take the time to decide which potion effects you want to take, so you feel the sacrifice a bit more.
Dec 9 19:38:53 6m 43s Let Me Eat You! ♥ 1 I like the concept. I Think it could use some terrain details though, I found it too easy to dodge the predators and a lot of my time was just spent traveling across an empty plain
Dec 9 19:46:29 7m 36s Abortion Boy ♥ 5 Cant say enough about how much I liked the graphics. And thank you for the tutorial links. The game itself was pretty easy. Navigation was a bit of a pain since there are so few landmarks to help navigate but Overall this was fun.
Dec 9 19:57:48 11m 19s Super Sellout ♥ 3 Art and feel are definite high points here. The variety of people needing rescued is impressive for a game jam/. I feel a lot of the stickers are just more speed reducers, and with more time could be fleshed out to affect game-play in a greater variety of ways.
Dec 9 20:12:15 14m 27s Advanced Battalion ♥ 1 This was a really fun game to play. The graphics have an almost LEGO feel to it that makes this feel like a fun casual squad based shooter.
Dec 10 00:19:14 4h 06m HSMC Arena ♥ 1 I'm very impressed with the level design. I think there needs to be some sort of camera tweaks when you are near the bottom of the level. The geometry Blocks view
Dec 10 00:34:59 15m 45s Battling Madness ♥ 1 Amazing Visuals as always. I enjoyed the enemy variety. The only card I hated was the flip movement controls. I died almost every time with that one.
Dec 10 00:44:26 9m 27s Last Key of Robotica 3 ♥ 2 Those tanks are crazy. I loved the way your implemented the sacrifice mechanic. Watching the robots charge to their death was satisfying.
Dec 10 01:42:08 57m 42s Wildfire: Forest Containment ♥ 0 I loved the progression of the levels here. You introduce the new mechanics at a reasonable rate.
Dec 10 01:50:27 8m 19s Tracks of Valhalla ♥ 1 I like the models on the tanks. It would be really nice to see if the rest of the level was at the same level visually. The movement was really smooth.
Dec 10 23:20:58 21h 30m Toga Throwdown ♥ 0 Loved the combat effects and the way the enemies dissolved as they take damage.
Dec 10 23:36:41 15m 43s The Awful adventures of Awful Dave in Awful 3D World ♥ 1 The combat was really funny. I liked how the boat followed me around as i tried to run away from it to avoid the side effects.
Dec 13 02:36:52 51h 00m Sacrifices ♥ 1 The controls felt backwards to me, as has already been mentioned. But I loved the visuals and over all feel of the game.
Dec 14 00:15:27 21h 38m hiJack ♥ 1 Twin Sticks would definitely improve the controls. I loved the variety of enemy attacks, when i hijacked the ships with the 3 turrets for example, I loved having to relearn how to drive and fight with the next ship
Dec 14 00:32:25 16m 58s The Pizza Lord ♥ 1 I really like how the puzzles are not super basic. This was a bit trickery than I was expecting with the the way you gave out your clues. The graphics were amazing.
Dec 14 00:42:37 10m 12s Cat-Astrophe ♥ 1 I Loved the polish you have here for a game jam. The voice over is hilarious and added so much to the enjoyment.
Dec 14 21:30:35 20h 47m The Orion Trail ♥ 3 The base game was really fun. I do feel like there needs to be more variety in the options or make the game play shorter. It does get somewhat repetitive fairly quick.
Dec 14 21:36:53 6m 18s Sacrifice to the Flames ♥ 1 It is difficult to make decisions once you have 4 people in your party since you cant re examine their stats
Dec 14 21:50:46 13m 53s Something Evil is Brewing ♥ 0 I loved the art style, and the overall feel of the game is fantastic. I really like the overall presentation of the gameplay. It would be interesting to see if you could implement player combat in such a way that you are more useful as a minion and not just collect and hand out equipment to other bots.
Dec 15 00:09:23 2h 18m The Last Grinder ♥ 0 Ironically, I did a similar concept for [Last Ludum Dare](https://ldjam.com/events/ludum-dare/42/slaughter-house). I enjoyed the graphics the most. It was pretty straight forward, but very well polished.
Dec 15 15:50:17 15h 40m Happy Fun Death Cult ♥ 1 The control issues aside, I think this could be a fun game if you added more polish. most important is the movement issues, but with some interface work as well it could live up to its potential.
Dec 15 16:01:57 11m 40s God's Wrath ♥ 0 I couldn't find the chicken until it was too late... IM SORRY JESUS! lol joking aside, I was really impressed at how big the world is. At first i thought all the details in the background were just for visuals, but once i couldn't find a chicken, I realized how much more involved the game is. I loved the excellent voice over work and the visual/audio feel when the god became displeased.
Dec 15 16:22:42 20m 45s Apotheosis ♥ 0 I like the way you implemented the tutorial phase. The particle systems you used as well were a nice touch. I particularly liked the charge shot on the bow.
Dec 15 16:33:38 10m 56s Sacricent ♥ 1 Good start for a simple game and mechanic. I liked the hand-drawn art style.