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Feedback comments for LD43
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| Timestamp | Since previous | Game | masterkrepta's comment | |
|---|---|---|---|---|
| Dec 3 22:18:30 | Spacefight | ♥ 2 | Really liked the controls here. I loved the little details in the background Like Wall-E and the Lunar Module. | |
| Dec 9 19:07:10 | 140h 48m | Sky Fortress | ♥ 1 | I really enjoyed the chaotic Unreal tournament feel this game has for such simple graphics. The particles are very well done, and the pacing while a little slippery was still pretty fluid and fun. I think it definitely needs a cursor to make it easier to aim for sure. the only weapon i was able to consistently get kills with was the area of effect ones like the rocket and poison launchers. |
| Dec 9 19:15:42 | 8m 32s | The Roasted Charge | ♥ 0 | I liked the art for the most. early on i found it too easy to avoid making sacrifices. It was only really once I missed one theif and they all bunched up around him that it was kind of unavoidable. |
| Dec 9 19:22:52 | 7m 10s | Bunnycula | ♥ 2 | Shame the music had to be sacrificed. Thats the only thing I feel like this game is missing. I enjoyed the hunting down and grabbing of the bunnies. and the use of light and shadow areas was a nice touch . |
| Dec 9 19:32:10 | 9m 18s | Antidote | ♥ 0 | I really like the concept of potions to change game play. As it stands I think the poison effect is too short. Not enough time to get your used to the new handicap before the timer runs out. I agree with everyone else that the Stock player model is a bit jarring in this setting, but I understand how pressed for time Game Jams are. I think what could improve this would be perhaps a menu system, where you have to take the time to decide which potion effects you want to take, so you feel the sacrifice a bit more. |
| Dec 9 19:38:53 | 6m 43s | Let Me Eat You! | ♥ 1 | I like the concept. I Think it could use some terrain details though, I found it too easy to dodge the predators and a lot of my time was just spent traveling across an empty plain |
| Dec 9 19:46:29 | 7m 36s | Abortion Boy | ♥ 5 | Cant say enough about how much I liked the graphics. And thank you for the tutorial links. The game itself was pretty easy. Navigation was a bit of a pain since there are so few landmarks to help navigate but Overall this was fun. |
| Dec 9 19:57:48 | 11m 19s | Super Sellout | ♥ 3 | Art and feel are definite high points here. The variety of people needing rescued is impressive for a game jam/. I feel a lot of the stickers are just more speed reducers, and with more time could be fleshed out to affect game-play in a greater variety of ways. |
| Dec 9 20:12:15 | 14m 27s | Advanced Battalion | ♥ 1 | This was a really fun game to play. The graphics have an almost LEGO feel to it that makes this feel like a fun casual squad based shooter. |
| Dec 10 00:19:14 | 4h 06m | HSMC Arena | ♥ 1 | I'm very impressed with the level design. I think there needs to be some sort of camera tweaks when you are near the bottom of the level. The geometry Blocks view |
| Dec 10 00:34:59 | 15m 45s | Battling Madness | ♥ 1 | Amazing Visuals as always. I enjoyed the enemy variety. The only card I hated was the flip movement controls. I died almost every time with that one. |
| Dec 10 00:44:26 | 9m 27s | Last Key of Robotica 3 | ♥ 2 | Those tanks are crazy. I loved the way your implemented the sacrifice mechanic. Watching the robots charge to their death was satisfying. |
| Dec 10 01:42:08 | 57m 42s | Wildfire: Forest Containment | ♥ 0 | I loved the progression of the levels here. You introduce the new mechanics at a reasonable rate. |
| Dec 10 01:50:27 | 8m 19s | Tracks of Valhalla | ♥ 1 | I like the models on the tanks. It would be really nice to see if the rest of the level was at the same level visually. The movement was really smooth. |
| Dec 10 23:20:58 | 21h 30m | Toga Throwdown | ♥ 0 | Loved the combat effects and the way the enemies dissolved as they take damage. |
| Dec 10 23:36:41 | 15m 43s | The Awful adventures of Awful Dave in Awful 3D World | ♥ 1 | The combat was really funny. I liked how the boat followed me around as i tried to run away from it to avoid the side effects. |
| Dec 13 02:36:52 | 51h 00m | Sacrifices | ♥ 1 | The controls felt backwards to me, as has already been mentioned. But I loved the visuals and over all feel of the game. |
| Dec 14 00:15:27 | 21h 38m | hiJack | ♥ 1 | Twin Sticks would definitely improve the controls. I loved the variety of enemy attacks, when i hijacked the ships with the 3 turrets for example, I loved having to relearn how to drive and fight with the next ship |
| Dec 14 00:32:25 | 16m 58s | The Pizza Lord | ♥ 1 | I really like how the puzzles are not super basic. This was a bit trickery than I was expecting with the the way you gave out your clues. The graphics were amazing. |
| Dec 14 00:42:37 | 10m 12s | Cat-Astrophe | ♥ 1 | I Loved the polish you have here for a game jam. The voice over is hilarious and added so much to the enjoyment. |
| Dec 14 21:30:35 | 20h 47m | The Orion Trail | ♥ 3 | The base game was really fun. I do feel like there needs to be more variety in the options or make the game play shorter. It does get somewhat repetitive fairly quick. |
| Dec 14 21:36:53 | 6m 18s | Sacrifice to the Flames | ♥ 1 | It is difficult to make decisions once you have 4 people in your party since you cant re examine their stats |
| Dec 14 21:50:46 | 13m 53s | Something Evil is Brewing | ♥ 0 | I loved the art style, and the overall feel of the game is fantastic. I really like the overall presentation of the gameplay. It would be interesting to see if you could implement player combat in such a way that you are more useful as a minion and not just collect and hand out equipment to other bots. |
| Dec 15 00:09:23 | 2h 18m | The Last Grinder | ♥ 0 | Ironically, I did a similar concept for [Last Ludum Dare](https://ldjam.com/events/ludum-dare/42/slaughter-house). I enjoyed the graphics the most. It was pretty straight forward, but very well polished. |
| Dec 15 15:50:17 | 15h 40m | Happy Fun Death Cult | ♥ 1 | The control issues aside, I think this could be a fun game if you added more polish. most important is the movement issues, but with some interface work as well it could live up to its potential. |
| Dec 15 16:01:57 | 11m 40s | God's Wrath | ♥ 0 | I couldn't find the chicken until it was too late... IM SORRY JESUS! lol joking aside, I was really impressed at how big the world is. At first i thought all the details in the background were just for visuals, but once i couldn't find a chicken, I realized how much more involved the game is. I loved the excellent voice over work and the visual/audio feel when the god became displeased. |
| Dec 15 16:22:42 | 20m 45s | Apotheosis | ♥ 0 | I like the way you implemented the tutorial phase. The particle systems you used as well were a nice touch. I particularly liked the charge shot on the bow. |
| Dec 15 16:33:38 | 10m 56s | Sacricent | ♥ 1 | Good start for a simple game and mechanic. I liked the hand-drawn art style. |