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masterkrepta

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TimestampSince previousGamemasterkrepta's comment
Aug 14 01:28:48 EVOLUTION ♥ 1 That popping sound effect at the end made me actually jump a bit. Very jarring shift in the sound. The artwork is amazing as always.
Aug 14 01:36:44 7m 56s Closure ♥ 1 I like the direction this game is going. The controls are much too slippery to make it easy to control but that might be what you were going for. The splash effects when you hit walls look really good
Aug 14 23:12:47 21h 36m SnowOut! ♥ 0 I enjoyed the game play, The decision to destroy the tile when you reload is unique in my experience. I feel like the game needs a jumping mechanic. often times i would find myself instinctually hitting spacebar to head over to another tile instead of waiting for it to level out so i could move onto it.
Aug 15 00:26:44 1h 13m Chill Daddy ♥ 3 The music and the art are amazing. It fits the feeling you are going for perfectly.
Aug 15 00:41:50 15m 06s Ultimate Alien Rumble ♥ 1 Congrats on your first Ludum Dare. The idea of a shrinking screen is pretty cool. The main bug that I found to be a massive issue is the shooting direction changing.
Aug 15 01:12:34 30m 44s Too Close ♥ 2 I loved the effect when you take damage. at the one point where you get attacked by 4 enemies at once is a bit much difficulty wise.
Aug 16 00:48:45 23h 36m Ludum Dare to be Messy! ♥ 0 This was hilarious. I love the whimsical style of the music, and I enjoyed the random audio call outs. As others have mentioned, an ability to run would have been helpful, especially near the end when its a race against the clock.
Aug 16 00:55:34 6m 49s The Red pixel ♥ 1 The puzzles were really challenging. It's a lot of fun to try and scale the walls with the double jump. This type of game definitely needs some music.
Aug 16 01:00:48 5m 14s Adventures of Captain Cleaner ♥ 4 I like how you can trick some of them into falling into the center themselves without pushing. I found it incredibly challenging. It Sort of reminded me a little like trying to keep a pinball in play in a pinball game. The art was very impressive.
Aug 16 22:50:02 21h 49m Zombie Royale ♥ 1 I really like how polished the visuals are. The way the bullets hit and the pickup effects are really cool. The sound made for a decent mood as well. It would be slightly easier if there was a cool down or knockback ability after you get hit so you cant get ganged up on in the later waves.
Aug 16 23:00:42 10m 40s Bunny Bazooka ♥ 1 The controls took some time to get used to when i was upside down, but once i got the hang of it i really started to enjoy the gameplay. The sounds are amazing, and i liked the screen shake.
Aug 17 23:35:40 24h 34m Zero Star ♥ 2 I really enjoyed the gameplay. The dodging part was interesting, but i did think the difficulty is a little too simple.
Aug 18 00:09:58 34m 18s Quicksand ♥ 1 This reminded me of qwop, but less difficult! I had a heavy metal song (Amon Amarth - Raise Your Horns) playing in the background while this played, which made things really much funnier.
Aug 18 00:16:01 6m 03s Stuck! ♥ 1 Very well done. I can see this being fleshed out with more mechanics with more time. Moving Passengers, Stinky Passengers reducing your stamina or something like that.
Aug 19 19:30:58 43h 14m Running from ⭐⭐Space⭐⭐ ♥ 2 Loved the grappling mechanic. This game would be lots of fun, if not nausea inducing, in VR! I agree the shooting mechanics seemed to be optional. Like others have suggested it might play better either without shooting at all or with more polished gameplay. I found the enemys only dangerous if i tried to actually stop and reload. I played both the web version and it seemed to run super smoothly in my browser. (as long as you go full screen)
Aug 19 19:36:52 5m 54s Tempo's Space ♥ 0 The music was really nice. There wasn't much of a challenge as i think the attack is a little over powered, but i did enjoy the use of the guitar solo to bring push back the darkness. Well done
Aug 19 20:08:15 31m 23s Running Out from space to Live ♥ 1 There definitely needs to be a delay between pac man chasing you and the level loading (or more space between the two of you) As it stands right now. if you are not instantly reacting you will die and have to start over no matter what. Plus when the new level changes if you don't take your finger off the arrow key your movement will not be recognized and you will die instantly. Also for quality of life type of improvements, I think this needs a restart from the last level type of system. Having to replay each level just because you died in one of the later ones is pretty frustrating.
Aug 19 20:15:50 7m 35s Wingman ♥ 1 Love the combined art and music style. I found this game to be a lot of fun. i Really appreciated the little things like being able to always track where your ship was with both the indicator and the onscreen mini map. I kept racing out to destroy as many ships as i could early on and needing to race back to protect it from a wave that slipped past me.
Aug 19 20:22:44 6m 54s Out Of Mind ♥ 1 I loved the mood of this game. and the humor in the tutorial screen as well. The way the ludum dare 42 text appears near the end of the tutorial had a kind of cinematic opening credits feel to it. ' I think the jump was a little too weak to me. I felt like if i didnt perfect my double jumps i would die every time. Congrats on completing your first Jam
Aug 19 21:15:47 53m 03s Crate Job Simulator ♥ 2 As a forklift operator in my working life, this game violates several safety regulations! But seriously. This was a hell of a lot of fun. I think the pacing in difficulty was just about perfect, I had just enough time to get comfortable with the core loop of pickup and delivery before the crates started spawning like crazy! I really liked the feel of the controls as well. Very arcade style.
Aug 19 21:38:01 22m 14s Frosty Fort Fight - [FFF] ♥ 3 There were times near the end where i wish i had a jump button, but the game play was really fun and hectic. The AI was keeping pace with me really well. One issue i had was the way the ui covers the top part of the screen. I feel like there could be a slight border around the play area for those elements to sit comfortably without blocking off a part of the play area.
Aug 19 21:43:57 5m 56s pushes you ♥ 1 The bug with the WASD keys made this almost unplayable. I tried it again once I saw everyone's comments and that made it much better to use the arrow keys. Other then the bugs with the controls and the UI buttons not working after your first failure the game was pretty fun. The core concept is solid, it just needs a little more variety.
Aug 19 21:57:58 14m 01s Adware Attack ♥ 1 There were so many pop ups, i felt like i was fixing my parents computer! I really Found this super challenging. I never did manage to figure out the kill code things but I don't think it impeded me from experiencing much of the challenge.
Aug 19 22:21:11 23m 13s NIGHTMARE ♥ 1 The music leads the gameplay. the popping effects are wonderful when you mouse over. The only thing i feel is missing is some sort of effect, like a screen shake or a sound effect when you hit the wall to make it really sting that much more when you lose.
Aug 19 22:32:55 11m 44s I'm TOTALLY not a clicker! ♥ 0 I could see myself easily getting lost in this game for hours if i allowed myself to . The music is quite hypnotic. and the overall gameplay, while not the most challenging, was addicting as hell.
Aug 22 23:13:01 72h 40m Breathing Space ♥ 0 Im impressed to hear there are multiple endings. Rather surprising for a game jam. The only thing i would like to see is some music or at least sound effects to help enhance the story.
Aug 22 23:18:14 5m 13s HUBOTS ♥ 1 Really like the graphics. The robots remind me of Wall-E. I think it was a little too easy to just select all the robots and spam click around to score points. but overall it was pretty fun.
Aug 22 23:27:04 8m 50s WeAreTheAntidote ♥ 1 This game has some potential. I think the UI is cluttered in its current iteration. With a little bit of tweaking it could be amazing just by simplifying down some of the details. I also noticed the WebGL build gets very slow as more and more humans spawn in, although i found the windows version to be just fine.
Aug 25 15:48:32 64h 21m Delusional Thoughts ♥ 1 My first thought when i saw your blog post was.. this looks like Salad Fingers.. And i was not disappointed! I enjoyed this so much for some reason. I think the audio is the biggest factor in that. The song was amazing. and as a fan of the Salad Fingers series I think it captured the feel of the character pretty well. game play wise I found it surprisingly challenging. The board is just large enough that if you don't pay close attention to where you have been you can set yourself on a path that you may not be able to escape from because you either cut it off or the missiles might have destroyed your path.
Aug 25 16:07:53 19m 21s Zombies Hate Fire... ♥ 0 Overall I really enjoyed the game. I felt like because of some combination of their slow move speed, high spawn rate, and size of the level, That success in this game comes down to did you prepare for that final 25% of the rescue bar when they overwhelm you near the end. It took me three play through to survive. One other thing i noticed is that you can board up a door and still pass through it yourself. Not sure if this was intentional or not. Also I think the way they all bunched up in a nice neat row seemed a bit orderly for zombies, so maybe adding some variety to their movement path (assuming they are coded with waypoints?) would help them feel more zombie like. 2018-08-25.png
Aug 25 16:13:57 6m 04s From Hell ♥ 0 I loved the music. I think it would control better if space or something else was used for the jump. for some of that later levels that are more challenging i think the devils hand starts too soon or is too close to time perfect jumps and such. This makes it dependent on trial and error to survive.
Aug 25 16:18:19 4m 22s 20000 Leaks Under the Sea ♥ 2 Wow I am impressed. the graphics and sound work so well together. I noticed if you stand directly over the hole it will not patch, you have to position your torch on it. which makes sense of course but for an arcade game feels more precise then it needs to. (at least thats the Web GL version)
Aug 25 16:26:06 7m 47s Box Beatdown ♥ 1 This is the first game i Have given a score of 5 out of 5! There is so many things I enjoyed and found pretty unique here. The way the screen grows with the number of enemies on the screen is awesome. The combat feels fluid and the enemy announcing their attacks was perfect. The boss battle was an unexpected surprise, that really changed up the gameplay. Well done
Aug 25 16:36:41 10m 35s Bus Stop Blast ♥ 3 I noticed a bug in my final report where it said "Kids missing: 5" instead of "Kids killed due to your reckless driving: 5" 😏 But seriously this game is a lot of fun. I liked the music and the graphics. The bus feels difficult enough to drive without being too floaty. I think it could use some sound effects, like crashes or children laughing to give more feedback to your actions.
Aug 25 17:59:20 1h 22m Vogon Constructors Ltd ♥ 1 I enjoyed all the sci-fi references hidden throughout the map. The gameplay itself was a little difficult due to the navigation controls but once i got the hang of things it seemed easier.
Aug 25 18:07:24 8m 04s Get Off My Boat, You! ♥ 0 The hand drawn look is interesting, but makes the game pretty fun. At first I hated the steering controls but after playing a bit i decided i like it. It feels a little like moving an actual wheel. Another option for controllers would be to rotate the analog stick to really simulate the feel. Unless I missed them, I feel like you should add fuel pickups as you go so that good players can really go for that high score.
Aug 25 18:14:20 6m 56s Rainforest ♥ 2 I played the mobile version. Its really fun and polished. the chaos of having each drop off point in different parts of the plant made this more challenging then i was expecting, but that is part of the fun of it.
Aug 25 21:15:03 3h 00m Vita Magicae ♥ 0 Loved the atmosphere here. I found the boss battles to be fun and challenging.
Aug 25 22:59:58 1h 44m Keyboard warrior ♥ 2 I tried the windows build since Web isnt working. This game is frustrating as hell... But a surprising take on the theme. I loved the style of the graphics and animations. changing up all the keys makes this almost impossible to play, I think maybe a short break in the action to allow the player to get used to the new controls would help improve that.
Aug 25 23:07:21 7m 23s Literally ♥ 1 This was very frustrating but still fun. I had to try more times then I can count to land safely. I enjoyed how the sound cut out if you fly off into the black.
Aug 28 22:53:17 71h 45m Day15: Evacuation ♥ 1 The click controls felt like a strange choice. Not knowing how much time is left before the train made there not be much variety in the gameplay.
Aug 31 21:51:43 70h 58m Castle Custodian ♥ 1 This was a brilliant idea for a unique take on a bullet hell. I like the idea that you cant get crazy just blasting at everything because of the wall damage mechanic.
Sep 1 16:20:59 18h 29m The Last Robot ♥ 1 I loved the music and over all feel of this game. managing your upgrades is a fun mechanic. I think the visual effect is fun and adds to the challenge, even though it does make it too easy to die. I think it could be balanced better if you had more health, so you dont die right away so you can better learn from your mistakes.
Sep 1 18:51:43 2h 30m A Blob's Life ♥ 0 I Loved the movement of this game. I was half expecting to die right away on enemy contact but thankfully i just lost size. This was a great way to keep the game fun while still challenging. It was easy to get trapped after a while but that is the whole point of the theme. So this is a great project overall.
Sep 1 18:57:11 5m 28s Robo Revolt ♥ 1 My first thought when playing this is "Wow he implemented the exact solution my game is lacking" (the right click to sweep is what i am talking about) It really makes the shoving feel fluid and intuitive, I wish i would have thought of something similar for mine. The camera feels too close to me for the scale of the characters, and the way it tracks the player exactly feels very rigid. I felt slightly claustrophobic at times because of this. But overall I enjoyed the experience of playing this.
Sep 1 19:41:12 44m 01s Boxcorp Employee Training ♥ 1 I loved the graphic style and the voice over work. I couldn't stop laughing at the way the hand animations play out. The hand felt like it could stretch across the entire room. It was difficult to get some of the boxes on top of others since i felt like i was just dragging them around the room. as opposed to actually picking them up for stacking.
Sep 1 19:46:49 5m 37s Timothy's Correctional Institute ♥ 1 It was definitely confusing for sure. I had to restart often because i made rooms inaccessible in level 1 by accident. The portal mechanic is nice, and i can see what you are going for.
Sep 1 21:24:43 1h 37m Space Out ♥ 2 I enjoyed the hand drawn art style, reminds me of some of the simple paper games my friends and i used to play back in elementary school. The music really fits the feel of this game very well. I would keep working on this, flesh out the puzzles more and you would have a really fun casual puzzle game (would be fun on mobile)
Sep 1 21:38:35 13m 52s Running from the Mob ♥ 0 I loved the art style, and the music. I noticed at a certain point where it looks like the game just keeps going even without touching the controls. I expected the bullets to kill me and everything else to slow me down, but they seem to act like any other obstacle. I took my hands off the keyboard and kept getting speed up powers so the game played by itself for several minutes before i was too slow to continue and the level reset.
Sep 3 13:47:33 40h 08m The Last Floe ♥ 1 This was really fun. And the opposite of my game where you slaughter as many animals as possible. I love how you have to look for the mustache on the males of the couple. You managed to make mini fetch quests enjoyable. I loved the artwork.
Sep 3 14:01:12 13m 39s DarkSide ♥ 0 The mouse control does seem to delay when you need to turn around rapidly to avoid enemies. Keyboard controls at least as an option would make that aspect more manageable. I was confused about the colored footprints, and once i found the one and only gem i found in my play through i am guessing they are supposed to be indicators as to which direction to go to find the others? if that is correct then I like that concept, as it makes it easier to navigate the dungeon.
Sep 3 14:06:34 5m 22s Der Raum ♥ 1 Nice work on the graphics and controls. This felt very smooth. I think the little green enemies look too much like pickups to me instead of enemies, I tried to run over them at first before i noticed they were harming me. As much as I love the arcade style of the audio, when you shoot is quite loud, and gets annoying very quickly. So I would either cut back on the volume sightly or maybe control the effect to play slightly less often.
Sep 3 14:14:56 8m 22s Dumpotopia ♥ 1 I love the Graphics. They are amazing. I couldn't stop laughing at the size of everything (why is the lightbulb almost the same size as a TV, and the TV is almost as large as a Dryer) I know realism for a game like this is not required, but I loved it.
Sep 3 14:37:38 22m 42s Space Box - New Gaming Console ♥ 0 There is way too much here for a weekend game jam. I got completely confused during the Skyrim section. It seemed like there was no easy pattern to determine which is which. I like the idea of being stuck in a console and having to collect things to escape. I think that would have been a better mechanic to focus on then keep changing it up.
Sep 3 14:45:01 7m 23s Sniggle: Savior of Snugs ♥ 1 The music and introduction feels perfect for this game. I really enjoyed the character. and colors of the universe. The only thing missing would be some animations for the player to polish this up a bit more.
Sep 3 14:49:12 4m 11s give-way-for-sails ♥ 0 very simple game. I like the way the ships change into pirates instead of spawning in. I think maybe the pirate boats could damage the other boats as well. Maybe the world shrinks a bit more if the sail boats get sunk which would incentivise you to hunt them down quickly.
Sep 3 15:51:36 1h 02m Pizza Defender ♥ 1 This is my favorite take on the top down shooter where you run out of space to move games I have played. The art is amazing. and the gun play feels very fluid. Its a shame you didn't have time to add music to this. It needs sound so bad to be just that much better. Very well done sir. And as of this comment. I am second place on the leader board.