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masterkrepta

Feedback comments for LD46

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TimestampSince previousGamemasterkrepta's comment
Apr 20 22:44:38 Alien EMT ♥ 1 The clouds where a nice touch to the visuals of the gameplay, Although they did block the camera at times depending on their position when I was zoomed in. There were times where I seemed to have trouble delivering aliens to the hospital
Apr 20 22:57:49 13m 11s Pug Panic ♥ 1 I loved this game. It does ramp up in difficulty extramly quickly, which is kind of frustrating but the core concept is amazing. I love the variety of ways this little dog can get itself into trouble. The popups were not only funny and clever, but caused exactly the feeling of fear and anxiety I think you were going for at that point.
Apr 25 01:17:09 98h 19m Doggo ♥ 1 The intro was pretty fun. Ironically, my dog was looking at me as the game loaded so that was an experience! The graphics were impressive for a first time Blender user. I Agree with some of the previous comments, the lack of feedback to let me know I was hitting the wolves made it hard to verify I was having an effect.
Apr 25 01:24:32 7m 23s Turtle Team ♥ 0 The concept for the game is pretty nice. I also enjoyed the graphics. I think improving controls are my only advice. I imagine if you controlled the turtle with the keyboard, and moved the army around with the mouse would have made things slightly easier to manage.
Apr 25 01:33:39 9m 07s Root Quest ♥ 1 I love the atmosphere here. I think the combat in the early dungeon was pretty difficult. the fact I had to be grounded to swing my sword made the combat a little more difficult than I think it needs to be.
Apr 25 01:43:38 9m 59s Yoda Eternal ♥ 1 Im impressed with how well you laid this level out. There is a lot of potential here.
Apr 25 13:44:31 12h 00m Perish alive ♥ 3 I really enjoyed the style of this game. The need to juggle my crew from one station to the other was really fun and challenging. I think adding a click to drag style of controls would make navigating a little easier. I kept instinctively trying to pan that way based on my past game experience
Apr 25 14:26:48 42m 17s Delivery for grandma ♥ 0 This could definitely be expanded with more weapons and enemy types. The enemies are definitely taking a long time to kill. I almost wonder if it would be better for there to be more combat encounters with easier to kill enemies rather than these pseudo boss like battles with 2-3 guys.
Apr 25 15:21:45 54m 57s Super Immunizer ♥ 2 I really like the personality behind the Macrophages. It made me laugh every time they floated past me. I like the fact that you had unlimited ammo, even though it made the game very easy. Maybe a cooldown mechanic would improve that.
Apr 25 15:27:23 5m 38s Bounty Journey ♥ 1 Very cool visuals. I feel like i could have just taken the elevator just straight up from the beginning. unless I'm mistaken there was nothing on the other levels but enemies to fight.
Apr 26 21:09:37 29h 42m [Web] Escape Great A'Tomb ♥ 0 I liked the way the visiblity as you explore the map is designed. i noticed a fairly consistent bug where a coin and a poison effect would spawn on top of each other, basically canceling out the effect of both. by the fifth level I did feel like i saw everything that the game has to offer, so if it gets any harder i missed out on that. Overall other than sound and a visual indication of what was happening when you get hit, pick up coins, etc this is well done.
Apr 26 21:14:25 4m 48s Save The Game ♥ 1 Nice implementation of a fairly basic gameplay loop. Once i saw the comments about playing with the mouse i had to go back and play it that way. really adds to the challenge that way. The graphics and sound are a lot of fun
Apr 26 21:21:34 7m 09s SPACESCAPE ♥ 1 This feels like a much better version of a game i tried to make several years ago when i was just learning unity. https://masterkrepta.itch.io/bit-shifter. You did a much better job on it than I did for sure :) The difficulty could definitely ramp up over time a bit better, i crashed my ship the first 3 times at the very first doorway.
Apr 26 21:30:25 8m 51s Keep it Olive! ♥ 2 Really like how the firehose works. As someone who had to make a game with what was supposed to be a water cannon based weapon in the past, you did a great job getting the feel and movement of this type of weapon
Apr 26 21:39:30 9m 05s First Day: Chicken Duty ♥ 2 congrates on making your first gamejam a success. it looks like you may have overstepped a bit with this project, I think it would be more enjoyable for one or two of your concepts to be more polished. The sound effects made me laugh, with the realistic graphics and the mouth noises for the shooting
Apr 26 22:48:29 1h 08m Human Spiderweb ♥ 0 I enjoyed the gameplay so much more than i thought i would. The Ai seems to have eyes like a hawk. Maybe they need a smaller sight radius than what they currently have. for the hide and seek gameplay to be more balanced.
Apr 26 23:02:51 14m 22s Burned by the Poi ♥ 1 The spinning mechanic is really fun, I started to get a little dizzy during intense combat moments, maybe a delay in the camera tracking would help? The graphics and sound mesh together perfectly.
May 3 22:34:49 167h 31m Dziob! ♥ 1 I really like the atmosphere here. The music and art style feel perfect for this. I did notice a bug, where somehow i got the farmer glitched near the fence after pecking him away.. he just jittered back and forth, no eggs and no fox would appear, until i pecked at him again and unstuck him from whatever what causing the problem, then the fox and eggs began to appear again.
May 3 22:40:18 5m 29s Zombie Movie Break ♥ 1 The doom astetic is nice, Last years Global Game Jam my friend i did a similar Doom Clone. I like the retro feel of the graphics, and the music. The concept of shooting them to heal was interesting. The controls just felt a bit off. it was pretty difficult to control in the midst of the action.
May 3 22:46:04 5m 46s LifeForm ♥ 1 Was not expecing a mini game collection going in blind like i did. once i realized that i found myself enjoying it quite a bit.