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SharkWithLasers

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TimestampSince previousGameSharkWithLasers's comment
Oct 8 05:11:02 Winter Survival ♥ 1 Congrats on making the game! The game fits well with the theme and I like the sound effects that you made! Also didn't know about Wolfram Tones, definitely going to experiment with that tool in the future. Like the others, I also had trouble picking up items, so I didn't survive for too long. Some ideas I have: - It seems like there isn't any downside to holding the sprint button, so perhaps it should be the default speed (or removed)? - To get a better sense of direction (especially back to the initial fireplace), perhaps the footprints could have been persisted? I think that would be an interesting way of figuring out where you in the world. Once again, congrats and nice work!
Oct 8 05:38:05 27m 03s Soundsearcher ♥ 1 Awesome idea! I felt like I was on a beach, then eventually under a waterfall! It's cool how audio can influence your imagination like that. It was easier for me to find locate the footsteps item using the "edge of screen" mouse method instead of WASD. And I think it's because of what @ace17 mentioned. It's more natural for me to have WASD move you in world space, regardless of the player orientation (instead of having AD change your orientation and then WS go forward and back). Thanks for the game! Congrats!
Oct 8 05:53:22 15m 17s Keep It That Way ♥ 1 Nice work! That was a fun game loop! I like the idea of customers leaving (level getting easier) as you take more "damage". I think some more juice/feedback when a game event happens as well as some balance tweaks (maybe you get half a second to run for cover if a customer sees you) could turn this into something super fun! Congrats on making the game!
Oct 8 06:15:29 22m 07s Dead Pixels ♥ 1 Really liked the design of this game! Great interpretation of the theme! The controls for level building felt pretty slick. I loved the color palette and the music was super relaxing. Also, that intro screen was awesome! Some notes I have: 1. It wasn't immediately obvious to me that the gray bars would destroy your "level-builder". I think its because I naturally phased through it on the second level, not because I wanted to avoid it, but because I just wanted to conserve my pixels. 2. There are times where I was satisfied with the level I made, but I messed up the platforming and then the level got erased. I think a better choice would have been to just respawn your character if it dies and only restart the platform creation section with "E". Overall, great game! Had a lot of fun playing it!
Oct 8 07:11:13 55m 44s Shape Invaders ♥ 1 Super fun game! I really liked the powerup that sucks enemies in (forgot the name of it). Small bug I found: the background effect (which is really cool btw!), doesn't scale with how far out the camera is zoomed. Nice work!
Oct 8 07:45:10 33m 57s errant ♥ 1 Really liked the aesthetic of this game! Definitely gunna step through that shader code later! Also, getting some Pony Island vibes from this game! If you haven't played that game I'd definitely check it out! Shift/perspective mechanic was really cool too! My main issue is that there was a point when I fell from the clouds back onto the ground later in the game and had to jump all the way back up (I must have still been holding shift). Great game! I really enjoyed this!
Oct 8 09:43:38 1h 58m Hold X to Focus ♥ 1 Got to the end! Liked the aesthetic of the game. There are some nice touches like the background moving slightly (also the intro screen is pretty slick).
Oct 8 09:57:02 13m 24s God of the Elements ♥ 1 Wonderful game! Really like where you took this theme! Seems like theres a tad bit of social commentary in there too! Nice work!
Oct 8 10:11:08 14m 06s lotor ♥ 1 great mechanic, great aesthetic and great interpretation of the theme! Also, the movement of the cat felt very slick! Minor nitpicks: - I think showing what level you are on as a transition to the next level would be a nice touch to show how far I've progressed. I understand that its also in the pause menu, but I think having something more direct would be nice. - Since you are a cat, why not 9 lives instead of 3? 😼 Well done!
Oct 9 14:10:47 27h 59m SIMFLUENCER ♥ 1 definitely the funniest game I've played so far this jam! Great voice acting! Really like the pokemon snap/selfie mechanic. I feel like a "taking quality selfies" mechanic would work very well in VR!
Oct 9 15:51:54 1h 41m The Journey with Her ♥ 1 got through it! really like how you blended story/characterization with puzzle design! and the puzzles themselves really made me think! great work!
Oct 9 16:01:19 9m 25s Colour Shot ♥ 1 super juicy effects! good stuff! I also like how the pink circles keep swarming you even after your death
Oct 9 16:38:54 37m 35s Road to Something ♥ 1 agreed with Aret24! Felt super relaxed after beating this game. I think the music track really helped! Great mood overall!
Oct 10 09:15:24 16h 36m Contraband ♥ 0 Loved the aesthetic of this game! The color palette, the pixel art, the music, the mood...all fantastic! Particularly loved the animation of the sword attack combo! I wish there was a reason to use the combo (all the enemies died in one hit lol). I really liked how the mechanics were introduced (and...removed) as well! Crazy to think this was all done in 48 hours! Minor nitpicks: - I too found the laser-bunny-hunger section a bit too difficult/punishing. - The first part that was a bit frustrating was the jump with a horizontal laser on the bottom and a vertical laser at the end of the jump. The fact that hitting the vertical laser causes a guaranteed slow and painful death on the horizontal laser is quite punishing lol. My initial intuition for platforming is to hold back when my character is going too far forward in the air to reduce forward momentum. In this game, however, it would cause you to go in the opposite other direction (towards your doom on the horizontal laser). Took me awhile to figure out the proper way to get through it is to jump and release the forward key (instead of holding back). I'd prefer the backwards momentum to not be so drastic. (These movement physics remind me of the way Hollow Knight moves, but I think that lower horizontal air velocity/acceleration works better when precision platforming is required). - Didn't really understand the proper way to get passed the laser in the wall jump section. Just grinded it out until I got lucky with the timing. Took me a lot of tries lol. - I thought the drone AI was a bit interesting. It wouldn't attack for a very long time, and when it did, it was instantaneous. I'd rather it attack sooner, but have a windup animation indicating that it was attacking. Overall, fantastic game! I'm glad I got through it and got to see the ending!
Oct 10 09:24:24 9m 00s Seed ♥ 0 Hahaha, that song was amazing. agreed with @flynn , could not stop smiling while playing this! fantastic work!
Oct 10 10:26:34 1h 02m Amor Fati ♥ 1 Really like the challenge of making a nonviolent game. Great job! Also, the game felt very crunchy! I like the polish!
Oct 10 10:42:29 15m 55s Amnesiac Adventurer ♥ 1 Great puzzle game! really creative with your interpretation of the theme and great puzzle mechanics! Very impressed, good work!
Oct 10 10:54:24 11m 55s A Field of Flowers ♥ 1 Very relaxing game! Loved the growing animations of the grass and flowers! The music and sound effects were super fitting as well. A very minor nitpick I have would be for there to be some sort of feedback when a flower is done growing (or when grass is done growing) either visual or audio. Fantastic game!