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Feedback comments for LD45
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| Timestamp | Since previous | Game | Druvsaft's comment | |
|---|---|---|---|---|
| Oct 8 10:42:56 | Day Zero | ♥ 3 | Really cool project, and great use of the theme! Had a lot of __*wow moments*__ when performing an action and there actually being a reaction to it. Audio-scape is really simple but feels very fitting for the game, though I think a calm and simple music loop could have added to the ambience! The interactions are really smooth and easy to understand, the only issue I had was that the smaller pieces were difficult to drag sometimes, you almost had to click outside of them. Perhaps a preview when hovering objects to drag would have helped offset that! All in all, great work! | |
| Oct 8 10:52:03 | 9m 07s | Chicken Nothing | ♥ 2 | I liked the walking animation, a bit goofy but cute! I think it's a good base concept, though at the moment there is no real challenge to the game as far as I could tell. You keep buying more chickens to up your income, and then you have to buy new Coops to house more chickens. Just thinking out loud here, maybe there could be a mechanic where chickens run away, so you lose that income if you're not careful? Or you can crush eggs if you step on them, so you have to manage your movement a bit more. Probably many simple ideas to make the gameplay a bit more interesting in the long run! Keep up the good work! |
| Oct 9 10:47:06 | 23h 55m | Learning the Human | ♥ 2 | Clever little idea, though I had a hard time following the logic of interactions! Felt a bit like rock-paper-scissors but you had no idea what the rules were, so in the end I just went back and forth between the characters and tried everything, so I think the general game flow could be improved a bit! Art is lovely, really like the style, and the sounds were funny! Missing some kind of ambient music to raise the mood 🙂 |
| Oct 9 10:57:34 | 10m 28s | Alin | ♥ 1 | I like the idea of combining elements into different actions, but I couldn't really see a large connection between some of the elements and the action they represented (like water for jump or earth for pushing a button). Maybe I was just playing the tutorial, but I would have liked to have to solve some of the puzzles on my own instead of being told the correct answer. I got very nauseous from the camera panning motion as well, so I had to stop playing. I think you have to be careful with that type of movement of the camera, or give the player the option to turn it off (maybe you did, didn't see one). I like the icons for the elements in the UI, they're very pretty! |
| Oct 10 11:01:47 | 24h 04m | The Firebrand | ♥ 2 | This is lovely! Really nailed the mood of the whole scene, so simple but well made, and the result is really powerful! Really great job all around! I didn't finish it at the moment, can hopefully come back later, because I'm very intrigued and want to find out what it all is about! My only grievance would be the interaction with the notepad, at times I thought it was a bit frustrating to navigate, mostly due to the response time, I would like it to feel snappier to bring up and interact with. But that's very minor nitpicking 🙂 Thanks for a great submission! |
| Oct 10 19:16:43 | 8h 14m | The Dolphin of Sooth | ♥ 1 | Cool game, felt really complete for a jam game! As previously mentioned it was a bit tedious with the backtracking, but running would probably help (I played the Jam version). I was thinking that you could've used the eraser somehow? At least I didn't find anything to use it on, but I wanted to use if to remove rocks from the maze to create a shortcut 😄 Music and art is great, really top work! |
| Oct 10 19:27:26 | 10m 43s | Snowball | ♥ 0 | I like the idea you got here, the snowball eating everything up along the way is definitely intriguing! At the moment I feel it's a bit too punishing, you get stuck on a tree and you just have to restart. It's a bit too slow in the beginning for that, and sometimes the ground pushes you into the air just when you need to jump, so there's some elements of frustration there. Maybe checkpoints along the way could have helped a bit, or implementing some kind of [*Coyote Time*](https://twitter.com/slaktus/status/711919549218689025) for the jump, so the controls feel a bit tighter. |
| Oct 10 19:36:16 | 8m 50s | Stray | ♥ 0 | I didn't expect to see a text adventure game from the jam, interesting angle to start from 🙂 I like the general flow of the game, it gets a sort of bartering and trading feel, but unfortunately most of the trading feels random, and since you can see the available options before you get the necessary item, you don't really have to remember anything besides the room where you saw the item prompt. I think you should lean more into the characters, driving the player with their needs, and let the player figure out how to get the items they need to progress. |
| Oct 10 19:45:18 | 9m 02s | Little one | ♥ 2 | A nice little concept and overall pleasant game, maybe there could have been different enemies to create some variety in the interactions? Some that are large and slow, and some that are smaller and faster? Or maybe environmental dangers that you have to avoid! I think there's potential for exploration! |
| Oct 10 20:07:25 | 22m 07s | Ping Pong | ♥ 1 | This is a funny idea! I think I had a weird bug at the end, where my jump height felt frame-rate dependent, played on a pretty weak laptop, and I could barely jump up to the first ledge after getting out. Enjoyed the little escape attempt either way, but would have liked to see the end :) |
| Oct 10 20:15:28 | 8m 03s | Once upon a chip | ♥ 2 | Hey, I liked the animation of the main character, and the charge jump movement is interesting! I think the camera was a bit too zoomed in, would have liked to see just a bit more of my environments. Also would have liked some checkpoints to avoid having to push the bottle at the start over and over. |
| Oct 12 15:04:04 | 42h 48m | There were 8 hours left and I decided I wanted to participate after all | ♥ 2 | I really like the style and feeling in this game, animations are lovely! Great job for just 8 hours! |
| Oct 12 15:10:52 | 6m 48s | Monolith | ♥ 2 | I like the art and animation, unfortunately the camera following is pretty jarring, and I think it should center on your character more and not move so fast. Not sure if the game crashed or if I finished it. |
| Oct 12 15:29:01 | 18m 09s | バクラウBloodless | ♥ 5 | This is a really cool game! Great presentation, and a system that is easy to pick up, hard to master. At first I thought the timing and/or hitbox of the enemy sword and your parry was a bit off, it felt really tricky to get it right. After a while it got better, as you learned how to work with it, but I never really lost that feeling that something was off, like I didn't know exactly where on the enemy to aim, or at which point in time to dash for a successful parry. The collision of the environment was a bit too large compared to the art, so there were many places where I wanted to/felt like I could walk, but instead got stuck and cornered by the enemies. It wasn't too bad since you could stay in the bigger areas instead, but something to keep in mind. The red sword twist was really cool, and with some more time I'm sure you could have added even more variety on the enemy styles, there's a lot of potential! All in all I really enjoyed it, so I hope you take my feedback for what it is, really good job on the submission! |
| Oct 12 15:40:09 | 11m 08s | Baby steps | ♥ 4 | Was not expecting what those spiders did to poor Billy! Also, the spiders really took over if you overstayed your welcome! I didn't see the exit at first, so I kept walking around the stage looking for more things, but I guess I should have been more observant. Liked the art and audio, good job! |
| Oct 12 15:53:53 | 13m 44s | ØJE | ♥ 1 | This was really cool! The color twist was super unexpected for me, and a really clever way of using your game space to your advantage! The art and audio is also really great. I would have liked the save points to be a bit more visible, and I'm not sure what I think about the fact that you have to gather the coins again if you die before saving. It still works, but I think I would have liked the save points to only act as respawn points, and all coins collected are always kept, it might help the flow. My other grievence is the character controls, it's just on the slippery side to feel frustrating for a game with precision platforming. I still had a great time, didn't 100% it, but I bet that would be a fun experience! Great job on the submission! |
| Oct 13 14:04:27 | 22h 10m | Neon Sunset | ♥ 1 | As others, I really like the aesthetic and the style of the graphics, and the audioscape helps sell the 80's fantasy. The gunplay is pretty okay, but there's never any real feel of agency in the gameplay, you just rush across the room, mowing down enemies while hoping they don't mow you down first. There's no interesting way to avoid taking damage aside from kiting the enemies around corners, so maybe a cover system or something to differentiate from other shooters would have been helpful. Leaning into the theme more might have helped, making your punch ability something beyond just a tool to get a weapon. I like that there are different weapon types, wished there were more variety in enemies as well. |
| Oct 13 14:10:17 | 5m 50s | Ideal Date | ♥ 2 | This is a nicely simple but fun game, good job on the submission! I would change it so that the first choice isn't visible until you start the timer, as you can basically cheat the first selection. Maybe an evolution would be that you have to place the parts yourself as well, to add another dimension to the gameplay! |
| Oct 13 14:19:07 | 8m 50s | Grab your katana! | ♥ 1 | Good job on your first compo, must be a good feeling, I've yet to try it myself! I think you should've leaned even more into the __*grab your katana*__ concept, and made it a throwing weapon that you have to pick up after every attack. That would make the flow of the gameplay completely different, you would have to line-up enemies in a row to take them down at the same time, instead of just attacking constantly. Something to consider at least! |
| Oct 13 14:28:51 | 9m 44s | Desert | ♥ 4 | Definitely a different feeling from a lot of the other submissions, stands out from the crowd! Liked the atmosphere, aesthetic of the graphs and the soundscape, really sets the mood. I understand how it relates to the theme, but I don't think it really benefits from it. At least the theme isn't the interesting part of the game, if you understand what I mean. But maybe I'm overthinking it :) Good job on the submission! |
| Oct 13 14:47:07 | 18m 16s | Memoirs Found in a | ♥ 1 | Very promising game, I like the light and dark concept. I'm not so sure about the "light an object to interact", it feelt a bit unforgiving at times. Maybe it could lean more into revealing objects with your light, but once you see them you can interact with them with a prompt? The art style is really great and unified, missing some more audio to tie the mood together. As others mentioned, the bugs with the notepad are unfortunate, but it is a jam after all :) |
| Oct 13 17:23:05 | 2h 35m | ...Not Even a Body!? | ♥ 0 | Very cool concept! The orange walls kind of feels a bit like portal, where you can't move cubes through the energy fields. Very clever! Missing some audio and music to really sell the mood, but the art is lovely :) |
| Oct 13 17:38:26 | 15m 21s | ColorBound | ♥ 2 | This is a very solid game, feels super polished! Character control feels really good (although the mapping was a bit weird on a PS4 control, but at least it worked!) I really liked the evolving game space that changed as you found more skills, it made you feel powerful without taking away the challenge! I almost forgot the obstacle at the very start, so when I had the correct skill I was really confused at first. I think for something that you're meant to remember for a long time while playing, it could have been more memorable, but it wasn't too much of an issue. Since the enemies respawned very quickly as you left their area, it was easy to farm coins at the end, so maybe something could be changed so that they don't drop coins that often, or respawn takes longer. One other thing I loved was the evolving sound scape (unless I tricked my own mind?) as you picked up more skills! Great submission overall, one of my favorites! |
| Oct 13 18:00:15 | 21m 49s | Mindmaze | ♥ 2 | I really like the core concept of this, the art-style and the light revealing mechanic is really cool. I really want to like it all the way through, but at some point it becomes too similar, just harder, for me. I would have really liked to see the challenge evolve over the course of the game, instead of just making the mazes larger and larger without adding anything else. This has a lot of potential, so please keep up the good work! |