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Erkberg

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TimestampSince previousGameErkberg's comment
Oct 8 19:32:15 Thanks for Nothing ♥ 1 Love it! Especially the writing and humor are great, I smiled almost all the way through. The graphics are actually pretty charming too, and the music floats along to the game nicely. I played to all of the three endings and liked the third one the most. So yeah, I really enjoyed this, just like all your previous entries, keep up just being awesome! PS: Is it a joke or just unintentional that it says 1, 2, 3 for dialog choices but there are never more than two? Or did I miss something?
Oct 8 20:02:46 30m 31s Unlock Everything ♥ 2 It's magnificent! The mega man vibes are so incredibly strong, I almost can't believe it :) As with each of your entries, I love love love the soundtrack, it's incredible how much great music you produced in this short timespan. Hearing those tunes just makes me want to set out on a great adventure! The visuals and gameplay are also on point. Jumping and getting 2-3 shots into an enemy felt as nostalgic as it gets. The only minor downside is the kind of standard interpretation of the theme, but since the implementation of it all, including the unlock mechanic, is just so damn good it pretty much doesn't matter. So, overall, I guess this will be one of the best games this LD, although it's only the second one I rated :) PS: The difficulty of the boss fight felt just right to me.
Oct 8 20:59:32 56m 46s Robo-Fort ♥ 1 Pretty cool game! The controls feel satisfyingly responsive, and although I'm quite bad at maneuvering like this, it was fun. The game looks quite professional actually, really good job on that! Some more juice in the camera-work would've been great. It was nice to find out that I could crash into the enemies and stop them like this, if you plan to develop this game further I'd emphasize this mechanic more, i.e. by adding a boost. I could also see this going more into a tower defense direction, where you collect the spare pieces of destroyed enemies and crates and build more defensive stuff yourself. The music is pretty good, but the drum sound gets annoying quickly. The theme seems a little absent, but whatever :) Overall, I enjoyed this quite a bit, well done!
Oct 9 16:32:14 19h 32m errant ♥ 1 Now that was interesting. Everything about this game is quite different from the standard, which I like a lot. Really enjoyed discovering the mechanics, world and story. The art style is also pretty damn cool in all its glitchy goodness. I only found the controls to be a bit frustrating sometimes, especially when trying to jump on a button from the side (played the compo version). Great game overall, and it really stands out quite a bit. I could very well imagine this getting developed into something bigger.
Oct 10 18:38:59 26h 06m Cell Defense ♥ 1 Pretty cool and fun game! I liked the gameplay a lot, crashing into enemies and the upgrade mechanic are really entertaining. The visuals are a bit so-so, but sufficient. At my first two tries I died really fast, but then got the hang of it and the game actually had a reverse difficulty curve, especially with the overpowered cannons later, but I don't mind at all. The ending was also nice. Overall, enjoyed this and played it for quite some time, good job!
Oct 10 19:12:24 33m 25s Mr. Nothing ♥ 1 Pretty nice game! Really like the interpretation of the theme. Even when invisible I could feel where I am currently thanks to the camera. The visuals look very nice and the music is pleasant. Unfortunately, the movement feels pretty weird and / or is buggy. I guess maybe your ground check distance is just too low, because 50% of all jumps where not registered, which was really frustrating. I played until the last level, but gave up on this one after a dozen of tries. Still quite enjoyed it, but without this bug it would just be soooo much better! PS: The signposts look like little faces (with huge eyebrows though) which I really liked :)
Oct 10 19:43:54 31m 30s Carnival Mayhem ♥ 1 Really impressive visuals for a jam game! I especially liked how the "upper" parts of the level come really close to the camera. The gameplay is also rock solid, the most fun weapon is ofc the grenade launcher, it feels pretty damn good. The music you chose is also very fitting. It would've been great to be able to switch weapons using the mouse wheel. Also, a proper ending after the third level would've been nice. Still, it was great fun wreaking some havoc among these clowns, good job overall!
Oct 10 19:52:39 8m 45s Baby steps ♥ 2 Whoa, that death animation is brutal! But the game looks, sounds and plays great in general, a very polished experience. Would've loved to see more, it was over way too soon, but I really enjoyed this, good job!
Oct 10 20:16:48 24m 09s Nude In The Forest ♥ 3 The game looks really amazing, but apart from that there is actually not much to it (yet), it feels very unfinished... Movement with a qwerty keyboard is actually possible if I spread my fingers far enough, but being able to use arrow keys for movement or spacebar for attacking would've made things much easier. The intro text disappeard pretty quickly, had to restart the game once to fully read it. The boss, or what I imagine is supposed to be the boss, just stood there and did nothing... Was this supposed to be just a peaceful ending maybe? I also didn't really understand why the shops offered those items multiple times. Anyway, enough with all that criticism :D I still enjoyed playing it and with some more development I could see this become something cool, adding some RPG mechanics apart from the coins would for example be great.
Oct 10 20:30:35 13m 47s Nothing Box ♥ 1 Hey there buddy! Finally got around to playing the final version of your game and it's great! I love how the color returns to this world, it's an awesome sense of progression, together with the vision-carrots! One could say that the game is about the return of vision, which might be a foundation for a story in further development, if you decide to do so. The music is really soothing and fitting and I still can't believe you made it entirely in Audacity, it's just crazy :D Anyway, it was great seeing you again and jamming with you, looking forward to next time! PS: There was a small bug at the end: When you keep pressing against the final transmitter it might happen that it doesn't get locked in its correct position but is rotated further and thus the ending looks a bit illogical.
Oct 11 17:02:12 20h 31m Strive Against Nightmare ♥ 2 A very athmospheric game with a nice artstyle and good sound effects. It also plays quite well, although the "combat" physics seemed a bit unpolished. Lost my doggo to the water which was really sad. I played for a bit, but there is no ending, is there? Anyway, really enjoyed it, great mood!
Oct 11 17:16:59 14m 47s Star Smasher ♥ 0 When reading the description I immediately thought this was gonna be an Osmos clone :) But it is more than different enough to stand on its own. I really like the idea and implementation. If you plan to develop it further, maybe add some inter-planetary gravitation? The graphics are a bit so-so and the third level maybe a bit hard, but only at the start. Though overall, as it stands, this is a very solid foundation!
Oct 14 20:03:18 74h 46m Sorrow Quest ♥ 3 A delightful little turn-based stealth game. The mechanics work quite well and could easily be extended if you plan to continue development, i.e. make enemies that move twice per player move or just on every second player move. It could become quite an awesome puzzle game. The visuals are pretty alright too, just the background could've used some work. The audio is probably what I liked the most, it just fits the mood really well. Overall, I enjoyed playing this to the end, good job!
Oct 14 20:14:01 10m 43s Scrappy MC Spaceface VS the terrible tentacoolos ♥ 2 This is super fun! Combining the mechanics of moving / shooting and collecting plus choosing the currently useful upgrade creates quite the challenge, but it's a doable one and therefor quite satisfying. The weapon upgrades especially feel great. I was wondering if this was an endless game just before the boss came in, so perfect timing on that one! Visuals and audio are also really nice. Overall, quite the great package, I enjoyed this a whole lot!
Oct 14 20:22:28 8m 27s Slime Slasher ♥ 1 Really neat little game! At first it was a bit boring though, but the enemies upgrade really intensified the action and I almost died. That upgrade was quite the nice surprise btw, I expected the enemies to just get colored and not that they suddenly increase in number dramatically. Made it with just one heart left to the hero upgrade and being able to strike so fast felt awesome due to the contrast to how slow it was before. So yeah, the difficulty curve felt just right for me. Visuals are pretty damn nice too. Would've loved to have some more content, but I really enjoyed it as it is, good job!
Oct 14 20:51:02 28m 34s Antexander The Great ♥ 1 That was way more awesome than it seemed at first :) The beginning is a little difficult, because you get tought that another group of ants will join you if you have at least as many as them. Then I was at six ants and couldn't find any group to conquer and almost gave up on the game. Realizing that overtaking a mound works a little different than that took some time, but then the game really started to shine. It's just mesmerizing to watch the ever growing amount of ants. The music is quite good too. Really enjoyed this one after the initial frustration, good job!
Oct 15 19:17:53 22h 26m Soul Search ♥ 0 Solid little platformer! Like you mentioned, it doesn't feel very snappy, maybe increasing the gravity a lot (and together with that the jump strength so the max height stays the same) might help a bit, but getting the feeling just right requires quite some playing around with the numbers. The visuals and audio are quite nice, although the music seemed a little glitchy at times, is this intended? I really liked how the player is hidden behind the rock in the beginning :) Overall, I enjoyed playing this, good job!
Oct 15 19:24:50 6m 57s First planet ♥ 0 Same feeling as the other commenters, unfortunately. I had no idea what I was doing. But hey, at least it looked pretty cool and interesting! You might want to consider adding one or all of the following: A tutorial, tooltips upon hovering over the actions and stats, some graphical indicator whether the stats are currently on the rise or fall. It could be a really interesting game if only I knew how to play it properly :)
Oct 15 19:35:40 10m 50s Pen and Play ♥ 1 A really interesting game. I like the drawing part a lot, pretty creative use of the theme! It would've been nice though to see something like a preview of the items you add to your hero while drawing. The exploration also works quite well and getting the upgrades is fun. The major negative aspect is the combat, which seems quite unpolished. I got stuck in a corner after defeating an enemy, unable to get out, maybe you forgot to turn off their colliders upon death? Apart from that though, I enjoyed this game and could very well imagine an extended and polished version of it, good job!
Oct 15 19:45:08 9m 28s Soul Avenger ♥ 0 Pretty nice game with a decent concept, great art and good audio. The combat felt a bit unsatisfying and the dash didn't always trigger for me, but the combat got better with the upgrades found. Still, if it was a bit snappier and better to predict I would've enjoyed this much more. Overall, a really solid entry and foundation to build upon, good job!
Oct 20 19:54:49 120h 09m Boulder-Dash ♥ 0 Cool game which could use a better difficulty curve. In the beginning it was very easy for quite some time and after 1:30 it quickly became impossible. Made it to 1:42 overall and enjoyed it, the controls feel pretty good, but the grappling hook aim could be faster. Because of the difficulty spike the health mechanic almost doesn't come into play at all. Some audio would've improved the experience a lot. Still, I enjoyed it and with some more polish and gameplay elements other than boulders this could become pretty awesome, good job!
Oct 20 20:03:38 8m 49s I want to live ♥ 2 Extremely short but also very fun game! I really like the separation into the two phases and I think each could've easily lasted a bit longer, especially phase 2 was over way too soon. Nice visuals and very cool audio. Enjoyed this quite a lot and really wished it was a bit longer, but it's great as it is, good job! PS: Don't censor yourself. Games are art and you can (and should) do whatever it is you want.
Oct 20 20:14:04 10m 26s Don't RIP in Hell ♥ 1 Pretty innovative concept with a lot of potential! It was fun in its current state, but by adding more gameplay elements this could become quite amazing. There could be different types of enemies and minions, levels or an open world, there are just so many possibilities. The visuals are also already really solid. In this compo version I would've liked to see a number on the death screen about how long I lasted. Really enjoyed this unique mechanic, good job!
Oct 20 20:24:13 10m 09s Mole Bass ♥ 1 Pretty cute game! The visuals are quite nice and the music too! Movement felt a bit jaggy though, maybe you just need to put cam follow into FixedUpdate to make it more smooth... Anyway, I wanted to collect all the boxes and hear everything together, but I couldn't reenter a room once I had grabbed one box from there, so I could only ever have two boxes in my cave, is that intentional or a bug? PS: SQ8L for the win!
Oct 20 20:40:48 16m 35s EVOLVE ♥ 1 Well, it is a standard idle game mechanics-wise and quite boring on that side, BUT the really nice visuals and audio make into quite the soothing experience. It's amazing to see how much life can be brought into lifeless building graphics by just adding a one-pixel-offset animation :) My time was 7:52 and it was really relaxing, but I still would've loved to see at least some little surprise in the gameplay (the lower right corner was so empty, I was hoping it would at some point be filled with something interesting). Btw it is possible to downgrade buildings if you start with a higher tier building on a tile. Not sure if this could lead to the game not being finishable, but it certainly seems like a bug.