Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Erkberg

Erkberg

Feedback comments for LD46

← LD45   LD47 →

Erkberg's games and stats for all events →

TimestampSince previousGameErkberg's comment
Apr 23 17:13:17 Unfinished Game (Keep the Ball Alive) ♥ 1 It might be unfinished and buggy, but as has been stated, it's already kinda fun to keep that ball in the air. Reminds of the good old Blobby volley quite a bit :) The music is quite nice too. It might be worth it to think about putting this or a similar mechanic into a different context.
Apr 23 17:27:31 14m 14s Rampage ♥ 1 An awesome game from you once again, despite all the engine hassle :) It looks and sounds great and is a lot of fun to play, it also gets quite frantic and thrilling towards the end. Would love to see an extended version of this with more features and levels. Great job overall!
Apr 23 17:39:15 11m 44s Scuba-Up ♥ 0 The core mechanic of keeping the momentum alive is pretty fun. The visuals are quite simple but I like the ripple effect. Would've loved to hear a tiny bit of audio. I'm not sure if I reached the end, I was at the filled tube-like thingy and not sure if I could build up more momentum to go really high. Overall, I enjoyed this and could see the core mechanic developed further into different directions. Good job!
Apr 24 19:41:39 26h 02m Doggo ♥ 1 The game is pretty funny, the visuals and audio work quite well to transport the humor, but I felt like gameplay was a bit boring tbh. It was pretty easy to scare away the wolves, and there was not enough feedback to show that I actually 'hit' them with my bark, they just disappeared a second later (or not...). The physics feel a tiny bit broken, which surprisingly led to more fun than the actual gameplay itself :) Would've loved to see the game double down on this aspect, right now I'm imagining the doggos bark affect the sheep as well, but in a totally over-exaggerated way, like sending them flying away, possibly towards the wolves. This way the player would also need to think about where to use barking. And there would be a lot of chaos, which I'd totally love. Just an idea if you want to work more on the game.
Apr 24 19:56:17 14m 38s Birdie Burglars ♥ 2 Fantastic game! It looks great, sounds even better (as is to be expected of a ddrkirby entry ^^) and it's also just a whole lot of fun to play. The amount of polish is quite insane! :D The final level was just frantic, but still doable! The reload mechanic got almost irrelevant at that point, but it didn't matter at all. What can I say, I enjoyed this a lot and I think it might be even better with touch controls on mobile.
Apr 24 20:36:14 39m 57s Parenting Crash Course ♥ 1 That was... different. :D I really, really like the core mechanic of combining puzzling with whacky physics, and the split between the preparation phase and watching the (often unfortunate) events unfold. It has quite the appeal and was a lot of fun. There are a few problems though: There seems to be a bug with levels sometimes not resetting correctly. Sometimes it is hard to gain on overview of the events happening when they unfold due to the fixed camera angle. I'd suggest making it moveable in that stage of the level, or show more of what's happening. I gave up on the piano level, because it felt just too random. I could get the car to fly over the baby and bounce the piano away, but then it turned around... (which was actually quite the hilarious moment the first time, but not anymore on the fifth try ^^). If you have a hint on how to beat this level I'd gladly play the remaining levels. (kudos for having the progress be saved when you quit!) I imagine a 'casual' mode could help, where you have all the time in the world to setup the objects, and after failure they don't reset again, so you can make those tiny adjustments that can make all the difference. I didn't hear any of the linked music in the game, is that a bug or intentional? (you didn't opt out of the audio category, which would've probably been the way to go if you used music from external sources). Anyway, all that criticism is just meant to be constructive, and I had a lot of fun with the game nonetheless!
Apr 24 21:28:48 52m 34s Keep It Alive ♥ 1 A really awesome experience! The gameplay is quite simple, but varied enough and it gets rather hectic at times. It's still always manageable, which is great. The visuals and audio are quite amazing, and together with the narration and the dense moments it all creates an outstanding atmosphere. Really enjoyed playing it!
Apr 24 21:56:50 28m 02s The Drown ♥ 4 This is just awesome! Everything about this game is just really polished and on a high level. I especially like the artstyle, it's very atmospheric and well executed. The gameplay is also really fun, I like the switching between the upgrading and fighting phase and could very well imagine this being developed into a great co-op experience. Audio is also top notch and the fact that you put some pretty good voice acting in there is just the icing on this delicious cake. The only thing that is lacking a bit is the story, but the overall mood makes up for this. Great job overall!
Apr 26 12:08:38 38h 11m Moo Problems 2021 ♥ 1 Pretty fun game, but damn, it's almost too hectic for me :D The game keeps you on your feet all the time and that's great on one hand, but on the other hand it really is too hard in its current state, I could keep it up for just a few minutes. Is there an ending to the game if you survive long enough? Anyway, the mechanics are quite varied and work well, it just needs a bit of balancing and maybe another way to fend off the attackers, like self-firing turrets or something along those lines. Good job overall!
Apr 26 12:58:59 50m 21s Sachka, Heal-sitter ♥ 7 A really interesting mix of mechanics! I enjoyed reading the chat a lot. As for the battle, it seemed a bit slow and unforgiving (which is probably realistic, but I don't know since I'm not an MMO player). I'd have very much liked it if this part of the game was easier and faster, so that I could get to the next narrative bit quicker. The visuals are very nice, as is the audio. Good job overall!
Apr 26 14:32:16 1h 33m Astrum Ludum ♥ 1 Enjoyed playing this twice to see the good and the bad outcome. The visuals are very nice, the writing is quite alright (with a few typos here and there), and it's fun to see how the plant reacts. I was a little let down by the endings, they came a bit abruptly. Some audio would've elevated the mood a lot. And I found it a bit irritating that I had to click to continue after a fade to black (the UI could've used some polish generally). Still, this was really nice, good job!
Apr 26 15:11:46 39m 30s Tomb Flamer ♥ 0 Pretty hot game! Lighting everything on fire is just a lot of fun and it plays really well. The torches getting lit and showing the areas that I have already been to is a nice touch. The visuals and audio are pretty good too. The water barrels barely mattered, as they could easily be avoided. Maybe they should break through different sources and make traversal a little harder. Beat the boss on the second attempt by retreating and refilling two times. Overall, just an all around very enjoyable game, good job! (although the lines 'oil is life, water is death' kinda startled me ^^)
Apr 26 15:42:27 30m 41s Charge it! ♥ 2 Pretty cool idea and execution! The atmosphere conveyed is also quite nice, though it could've been even better with some more lighting techniques used. I found the controls to be a bit hard and died quite often. But one time, my phone went out and I was able to find my way back to the lobby charger through various dark rooms, which was a pretty good feeling. The bug that you can still move while being hidden is pretty annoying though, and having the battery show up while playing would be incredibly helpful. After clearing the way east of the garden I couldn't find out how to progress further, maybe having a link to a walkthrough could help people who are stuck and want to finish the game. Still, I enjoyed playing this, good job overall!
Apr 26 17:17:08 1h 34m Hunting a Cure ♥ 1 This game conveys a pretty grim message... It's a good game though, the artstyle and especially the animations are quite striking. The gameplay is quite fluid, but you can really feel the powerlessness. Unfortunately I couldn't play until the end, the game slowed down and crashed just short of the cure-bar being filled. But maybe that's part of the message too (if so, holy shit, that'd be super dark...). It left quite the impact, so well done overall!
Apr 26 17:34:37 17m 29s Flare ♥ 1 This is pretty great, but it just messes with my head so much :D The visuals don't always work too well in conveying the depth of the level, but the light emitted by the flame is pretty helpful. It looks relly good overall. The audio is unobtrusive and underlines the games mood quite well. Relly enjoyed figuring out the way it works and playing this game, but I still can't quite wrap my head around it completely ^^. Good job overall!
Apr 27 19:18:17 25h 43m Eggcellence ♥ 1 A nice, simple game. The throwing mechanic required some aiming ahead, which I like. It was really hard to tell if a rock actually hit though, some hit feedback would've helped a lot. The game looks really pleasant and I also like the happy tunes playing :) Good job overall!
Apr 27 19:35:30 17m 13s Save the sun MAN ♥ 1 A pretty amazing game all around! Love the artstyle and animations, the music and especially the sounds are great too. The game is also quite funny :) Only minor downside, as others have stated, is that the horizontal movement speed feels a bit awkward. Also, some 1-pixel-lines kept popping up, maybe due to compression? All around I really enjoyed spending a few minutes in this little world you created, great job! PS: I kinda hoped that I could give the worm a fish to eat :D
Apr 27 19:53:36 18m 06s Keep it Fire ♥ 1 Really enjoyable game all around! The visuals, the music and sounds, it's all pretty damn good! The gameplay, while a little hard at first (the tutorial graphic looks a bit overwhelming, there are just so many buttons ^^), is actually really fun when using the sprint feature a lot. It took me a few tries but I managed to finish the game and enjoyed it quite a bit, good job!
Apr 27 20:08:25 14m 49s Keep The Night Short ♥ 1 Really nice game! I enjoyed the visuals a lot (especially the sprite when getting hit ^^) and the gameplay is really solid endless running with a few twists (I loved that you had to stand still against some enemies). The controls are a bit hard using the mouse, maybe you could add support for keyboard and gamepad? Unfortunately, I didn't make it to the end (tried it several times!), but I really enjoyed my time with the game, good job!
Apr 28 20:22:42 24h 14m Bobbleheads want to dance ♥ 1 Seems quite manageable at first but oh boy, that escalated quickly! Got to 144s and enjoyed it. The little bobbleheads are quite cute :)
Apr 28 20:35:43 13m 01s Tumbleweed ♥ 2 This is incredible! The game looks absolutely breathtaking, it sounds great, has good writing and even the gameplay is pretty awesome. I very much enjoyed sinking into this world for the games duration and I want to see more :)
Apr 29 19:44:21 23h 08m Last Lantern ♥ 1 Really great atmosphere in this game! It looks pretty great and I love the music. To me, it felt like it would've probably been better to go with direct controls instead of using the mouse, but it worked well enough. Enjoyed playing this, good job!
Apr 29 19:56:37 12m 16s Medic VS Virus ♥ 2 A pretty solid defense game that reminds me of Plants vs Zombies. It would've been nice to have a more polished UI, I think just having the symbols and cost in the build menu would've been sufficient if you provided information in a little UI-element that appears when hovering over a unit (that way, there wouldn't be a need to scroll). Also, some information in general about the units would've been nice. The visuals and animations are pretty nice! (although the colors are a bit on the bright side) The game started lagging a bit when there was more going on, but hey, it's a jam, that's totally fine :) Enjoyed this overall, good job!
Apr 29 20:02:47 6m 10s I I R O ♥ 1 Pretty damn weird experience, but also really atmospheric. I liked the moody intro a lot, although it required maybe a few to many clicks (sometimes it didn't seem to register my clicks, I felt). The minigames are quite simple, but enjoyable in their own creepy way. Visuals and audio create a real sense of unease, good job on that! I couldn't figure out the board at first, only after I read the comments. It feels strange to just have to pick the same graphic four times, but some of them are 'wrong'. I thought that I had to do some kind of combination. Overall, I liked this weird little experience!