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| Timestamp | Since previous | Game | Corentin SABIAUX's comment | |
|---|---|---|---|---|
| Oct 7 09:21:24 | Wordplay | ♥ 1 | Simple and pretty fun, i love this idea ! It's pretty hard to find the words as a non-English-speaking but it's a great experience ! I can't rate the music part because i use the zip version who doesn't have this. | |
| Oct 7 20:37:15 | 11h 15m | Tom is Lonely | ♥ 2 | Hi, your game is so cool, it's a real funny "Die and Retry", i beat it with only 68 deaths and i'm pretty proud of that ahah For your next project, be aware about the controls ! I don't know if it's the same for others but i have to press the arrows key with strength for initiate the movement to the character, it's a little bit frustrating when you hit the last 5 levels hehe. Well, your completely into the theme, i appreciate the minimalist sounds and graphics, all works well ... i can just wish you all the best for the future :) |
| Oct 7 21:15:21 | 38m 06s | InkTent | ♥ 2 | That was funny to play, i wish you can develop the concept of this game after the Ludum because what you have here needs to pay more attention :) About my review, i'll be a little bit tricky about the sound, because it's getting too much repetitive after few levels :p If you have time, you can add an evolution of the music after the end of each levels ? Like adding more snare drums or something like that ... something that let the player thinking "Hey i progress :D" About the rest of the game, it's fantastic, congratulations, for all the team and good luck for the future ! PS : I'm just curious about something, why did the "whomps" changed their colors ? |
| Oct 7 21:34:26 | 19m 05s | Lit the forest | ♥ 0 | Still funny to play, great job man :) The work of Masami add a great "fireside ambience" to the level, i appreciate that ! For the quibble part of my review, pay more attention about the colliders of your elements in your next project because actually you enter a little bit into the 3D objects, like rock and woods, when you collide it ahah |
| Oct 7 21:56:57 | 22m 31s | Bot : Back on track | ♥ 3 | What you've done here guys is a little gold nugget :D Easy to control, funny to play, aestheticly creative in his design and the concept is near from perfection ! Keep this creative mind for the next jams 💪 |
| Oct 7 22:22:12 | 25m 15s | Let There Be Light | ♥ 1 | Well, it's an interesting game, it's simple, efficient and it's pretty funny to watch the plants growing :) |
| Oct 7 23:01:43 | 39m 31s | New Project | ♥ 2 | That's a good work guys ! Pretty inspired and fits on the theme, there's a lovely indie touch on the graphics and sound design : i love that :D Will you continue the developement after the Ludum ? This game needs more ! Watch out about your controls for the next project, they seems actually to be out of controll, it’s quickly frustrating ahah Good luck for the future ! |
| Oct 7 23:28:28 | 26m 45s | Sheep Keep | ♥ 1 | What a lovely day to kill some innocent sheep ! This was an awesome experience, your art have improved well, you have an aesthetic that remind me some free flash game on web browser back in 2009, nostalgia ahah It's simple and the controls are smooth. I love to see my peasants constitute an huge army ! As i understand in the comments, the button above the play text is a curve of difficulty ? As the menu interface is presented, i was firstly thinking it was for personalize the aspect of my sheep and i was wrong ! Maybe a new mechanic to add later ? :p I'll be pernickety about the range of our weapon, it would be better if it was a little bit more higher because actually we are too close to the sheep for killing him :p Good luck for the future ! |
| Oct 8 00:24:17 | 55m 49s | Tribal Offerings | ♥ 0 | It's an awesome entry, nice job guys, i passed my last hour to try all the different possibilities for the development of my tribes ahah I love the random generation of the map, it's something that add some sugars on each new run. Your day/night cycle and his lights effects is so beautifull and smooth, it's really realistic. I love the cartoon design of our believers, it's pretty fun ! This concept reminds me a lot of another god game, especially Populous 3 and i really appreciate that. To be pernickety, maybe the time for the round is too small, i see all of my tribes dying too quickly, a problem of my tribes management ? I don't know ahah Good luck for the future ! |
| Oct 8 13:02:20 | 12h 38m | Molecular Madness | ♥ 1 | Really impressive for a compo submission, i had a lot of fun playing this :) You add so many features, so many mechanics that it can be a real indie game, ready for publishing on the digital market ahah I used the HTML 5 version and after completed the tutorial, game have crashed but don't worry, just a F5 and it repair it :p To be pernickety, maybe you can add an option for toggle the SFX too ? During a long session, they becoming a little bit annoying :p Good luck for the future ! |
| Oct 8 14:06:07 | 1h 03m | Cleaner! | ♥ 1 | Your game is a good one, the concept have a great message in background, you fits on the theme and the graphics are your strong points ! Now, this need some improvements on two important point : we don't understand immediately what we have to do and the colliders for drag & drop or giving the actions of our stuff are too tiny - it's getting quickly confusing and frustrating when you played ... but for your next project, you can add a tutorial and an intro text message for giving to the player all the mechanics and the context he have to affront before he played. Also try to enlarge the colliders :) Good luck for the future 💪 |
| Oct 8 14:22:09 | 16m 02s | Keep up with fashion | ♥ 1 | What a little simple funny game ! All fits perfectly, what you have here guys is a good entry, you need more visibilities ! To be pernickety, you can maybe add a mechanic of pushing when the fashionists encircle you, i died at the level 15 due to that ahah Good luck for the future ! |
| Oct 8 14:48:28 | 26m 19s | The Glowing Adventure | ♥ 0 | Nice game, i love the artstyle and music, it's remind me the firsts games of Edmund Mc Millen ahah I love the idea of this "Unlimited mode" at the end, it add a great replay value ! If i can make some advice : ° The range of our sword for damaging the ennemies are too short ! Also the attack animation is cool but it's deteriorated our capacity of killing the spiders faster ; ° It's probably a design choice but it would be nice if when we died, we may lost the features we previously add because actually we can use this for cheating ahah ; ° Make our character disapearing when he died, we can still move him when the hp are at 0. ; That's all for me, good luck for the future :) |
| Oct 9 08:45:39 | 17h 57m | SpaceGas | ♥ 1 | It's a funny game, the mechanics works great, maybe you can put more speed for rotating the character when we have to move him, exsept of that it's near from perfect ! It's just bad that it don't really fits the theme but, nevermind :p Good luck for the future 💪 |
| Oct 9 11:00:46 | 2h 15m | Jumping Jack Flash | ♥ 0 | Congrats for your game, it's simple, fluid and we understand quickly the mechanics. Maybe the wall bounce is a little bit too tricky to control, try to improve it later :) Too bad that the game is not responsive for all types of screen because actually it's a little bit unplayed, i'm stuck at the level 5. ____ screen_glitch.jpg |
| Oct 9 11:23:47 | 23m 01s | Let There Be Light | ♥ 2 | Interesting concept and game, i spended a little time to understand that we have to make an action on screen for revealing the game ahah ! I agree with the advice of others, recharge faster the power would make less frustration for the player, otherwise it's perfect, don't hesitate to improve your project. PS : That's funny because we had a similar idea for fits the theme ahah |
| Oct 9 11:31:32 | 7m 45s | AMaze | ♥ 1 | Very nice game and congrats for the developement time you spend on it ! Adding arrows keys or ZSQD compatibility for controls would be appreciate for including all types of keyboard :) Otherwise, it's a very lovable autogenerated concept ! |
| Oct 9 11:46:28 | 14m 56s | The JapAdventure | ♥ 1 | Interesting concept, your designs (graphics/music) are your strong points ! Maybe you can asign a key for giving the possibility for the player to use the sprint independently :) Sadly, i didn't understand what i've to done and how i can progress : ennemies doesn't drop money and they don't respawn after being killed during the night. I use the HTML 5 version. |
| Oct 9 12:11:03 | 24m 35s | Little Nothing Adventure | ♥ 2 | The game is gorgeous, thanks to the graphics design and the little cinematic at the beginning :) Too bad that we don't know what we have to do and what's our goal :( |
| Oct 9 12:32:01 | 20m 58s | itemless | ♥ 0 | Great project and interesting use of the theme :) The concept is not really innovative but congrats for the time you managed into it ! Maybe you can add arrows keys or ZSQD compatibility on the controls for including all types of keyboard, it was pretty awfull to play because i use an AZERTY keyboard ahah |