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Feedback comments for LD45
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| Timestamp | Since previous | Game | zgragselus's comment | |
|---|---|---|---|---|
| Oct 8 08:07:07 | Coma | ♥ 1 | Congratulations on making a game. I played it for a bit - but for me it looked like the level repeats infinitely (maybe it was some kind of bug, I don't know), grabbed around 20 black chips and blue things. The speed seemed to slowly increase each time you pick up the blue thing (or was it just my feeling?), if so - then I would make the increase higher so the difficulty ramps up. The texture on the ball was funny (you wanted to have a character originally?). Although the rotation was looking a bit weird (the distance the ball travelled in 1 spin doesn't match the circumference of the ball). I didn't hear any audio - but it might have been issue on my side. Thanks, and once again - congratulations on making a game! | |
| Oct 8 08:15:04 | 7m 57s | Neon Blood | ♥ 1 | Congratulations on making a game! The idea of discovering the level is neat, at first I didn't realize that we see enemies through the walls (I just thought they fall down). But figured it out in a minute or two. One problem I had to point out - I had to adjust gamma on my display to actually see already discovered walls (they are quite dark once the neon grid disappears). The game also allowed you to finish it, which is always nice to see. Thanks, keep up the good work. |
| Oct 8 08:23:55 | 8m 51s | Those Pesky Animals | ♥ 3 | Congratulations on making a game! The idea of stealing all resources is quite nice, and fits the theme. The difficulty doesn't ramp up fast enough though (after 4 or 5 waves, I was able to build enough camps and archers to simply keep all enemies away), although on the 1st wave they almost destroyed my fortress. It would be good to add indicators of health on each turret, and also indicator of whether I can build and whether I can place selected defense on given point. Once your defenses get a bit more dense, it tends to be harder to find a good spot. Overall I like the entry! |
| Oct 8 08:33:00 | 9m 05s | Spare Change | ♥ 0 | Congratulations on making a game. The narrative is nice and keeps the game going. Picking up the coins, going back to casino and such. For me, the minimap wasn't really useful (as it didn't cover large enough area), and I found shops, casino, clinic, dump and few residental houses - so I hope I haven't missed anything. Technically I have mainly problems with camera, it was too shaky (I know that this is really a problem with first person cameras in Unity in HTML5 build). Keep up the good work. |
| Oct 8 10:04:56 | 1h 31m | From Rags to Riches | ♥ 2 | Congratulations on making a game! It is quite a good one, yet too large grind (especially when you get to bosses - they are straight impossible without having the game play itself for hours). I assume a lot of players didn't pay attention that right click moves around the map. Keep up the good work. |
| Oct 8 23:22:06 | 13h 17m | World of Nothing | ♥ 1 | Congratulations on making a game! At first I wasn't sure what to do, but looking at the description here on page helped a lot. The concept is kind of unique. I didn't encounter any problem and had quite a bit of fun with this one. Keep up the good work! |
| Oct 8 23:57:10 | 35m 04s | Collector | ♥ 0 | Congratulations on making game! I enjoyed it quite a bit, running around and picking items while running away from blobs is great. They are so scary with their sounds. It can get quite crowded with them once you run around picking enough items, actually to the point where you can't pick anything and the only option is to run around to the portal. While this keeps the pace of the game, it gets also extremely crowded (there could be even hundreds of them, without me picking up any items just wandering around the map!). On the other hand, one could easily grind through the game by just picking closest 2 plants for 45 and 85 points, up until 2000. Thanks for making the game. Keep up the good work. |
| Oct 9 00:06:59 | 9m 49s | Jared's Fresh Start | ♥ 1 | Congratulations on making game! The entry felt good, it was somewhat well balanced. The lighting in tutorial level was per vertex (if it was done per pixel, it would look much better), but within the actual game it looked quite fine. I was able to fight hordes quite easily when all the weapons were around. I didn't realize there is update menu though until I read the comments here (did I miss that part in tutorial or it isn't said anywhere?). Keep up the good work! |
| Oct 9 00:13:24 | 6m 25s | NOTHING : A sentient ascendency | ♥ 4 | Congratulations on making game! Controls are a bit wacky, and the lighting tends to be crazy (especially once you pick light), collisions doesn't work sometimes ... but the idea is cool, and it plays quite well - which is what counts for a jam entry (nobody has enough time to polish the game). I have enjoyed it. Keep up the good work! |
| Oct 9 00:18:57 | 5m 33s | Greta | ♥ 1 | It is simple and nice. I was missing some comparison with high scores of others player (either I overlooked it, or it isn't there) - would be good to have it as a motivation! Keep up the good work! |
| Oct 9 00:31:39 | 12m 42s | The Lucky Nugget | ♥ 1 | Good game, I think the math is a bit wrong (1M is actually 1.5M? and similar), but once I got going and making enough in second building - I could buy almost all upgrades within few minutes. One note though - the music was awesome and fitting the game perfectly. Keep up the good work! |
| Oct 9 22:28:51 | 21h 57m | Water | ♥ 2 | Congratulations on making game! I enjoyed playing this one and played it until the end. Few notes: - Character moves slowly, it would be nice if he could sprint for a bit, and therefore lowering time when running around searching for items. - Items are not easy to recognize (they could be animated or having more contrast), especially the rope ... I pretty much noticed the rest right away, but I went 2 times next to rope before realizing something is there (or I might be just blind, that is also possible) - Z-fighting, at the edge of map, sand hill z-fights with the floor, try moving it up little bit (or use polygon offset, or any other solution), which will remove the flickering Anyways, I enjoyed this entry. Keep up the good work! |
| Oct 9 22:36:11 | 7m 20s | Save the city from the aliens | ♥ 1 | Congratulations on making game! It felt like Katamari Damacy, I like the concept and was quite well executed (given the time scale of jam). The music was choppy, and sometimes it was hard to control... but overall the idea is good and I had fun playing it. Keep up the good work! |
| Oct 9 22:47:36 | 11m 25s | The Little Adventure for Slime | ♥ 2 | The mechanics are quite cool, although I did have problems with controls (sometimes they didn't even react). Apart from that the entry was quite polished, quite nice for jam game. Keep up the good work! |
| Oct 9 22:52:32 | 4m 56s | Nothing left for Jim! | ♥ 1 | The game is fast, maybe too fast for me - but the concept is nice. I enjoyed the game and your entry, it was fun to play. What I wanted to note was mostly already mentioned in comments (camera position, and maybe a bit better controls - it takes ages for Jim to stop, and he drowns each single time). Keep up the good work! |
| Oct 9 23:07:53 | 15m 21s | Super Goat Life | ♥ 7 | Congratulations on making game! I enjoyed it a lot, this is probably one of the best I have played so far. The graphics, audio, narrative - everything is so polished, this might be one of the most finished games this time on Ludum Dare. All I can say is just... Keep up the good work! |
| Oct 9 23:18:12 | 10m 19s | DAY/ONE | ♥ 0 | The models are cool and I've enjoyed the turn based mechanics, few notes: - Camera position is bad, it tends to make you pixel hunt for items or even attacks - Pathfinding doesn't seem correct (I was able to go 'under' the monster without attacking him) - Couldn't go into exit unless I moved closer (related to pathfinding) - Attacking monster repeatedly, while possible often ended up in additional moves - I couldn't see health of monsters (could help a bit when thinking about what tactics to do in fight) Overall I liked the entry, it looked good, was somehow polished and was fun to play. Keep up the good work! |
| Oct 11 22:53:09 | 47h 34m | Nude In The Forest | ♥ 3 | Congratulations on making game! It was quite playable, although I didn't understand why there is no way to heal myself (so had to die through it - and had to go again the same way each time). Enemies are somewhat quite hard to hit (especially the ones running from you, as the controls are a bit laggy - at least were for me on laptop). I found it is extremely hard to look at the enemy and actually hit him (most of the time it did no damage at all). Although apart from that the entry was very good! Keep up the good work! |
| Oct 11 23:06:05 | 12m 56s | In the beginning | ♥ 1 | I like the game, the mood it sets up is great and the graphics somewhat fit it. I've played the post jam version (due to having problem is the original one), and it looks quite polished. I still had some problems with input and camera rotation (some of the positions were quite hard to click on). Overall it is a very nice entry! |
| Oct 11 23:13:35 | 7m 30s | Crypt Hero | ♥ 1 | Great work on the game, I had a strong Angband feel while playing this one! My stats were somewhat quite high, but you mentioned that in description. It also looks like you made it from scratch, well - in that case, it's good job! |
| Oct 11 23:31:43 | 18m 08s | FYB | ♥ 1 | The game is nice, technically it looks really good. I was not sure what to do in the beginning though (then found a hole in the wall - had some Rainbow Six vibes from it). The sounds fit the game perfectly. The downside was performance (was playing only on my laptop), and the game being somewhat very hard to control (might be also due to performance, sometimes fps dropped under 5). Keep up the good work! |
| Oct 11 23:40:59 | 9m 16s | Stranded | ♥ 0 | The game seemed really polished, slow and relaxing, searching for various items. I especially liked the idea of your camp being build while you collect items is great. Keep up the good work. |
| Oct 12 13:27:13 | 13h 46m | The Micro Bang | ♥ 1 | Good job for the jam game, the mechanics are nice and seem complex. The difficulty ramps up way too fast though, you eventually won't be able to transfer resources fast enough. After about 5 minutes of gameplay, there was about 40 or 50 rockets, and planets going critical real fast. That was the moment I knew I'm doomed. Keep up the good work! |