Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → MisterKeefe
Feedback comments for LD45
MisterKeefe's games and stats for all events →
| Timestamp | Since previous | Game | MisterKeefe's comment | |
|---|---|---|---|---|
| Oct 7 20:56:55 | Mutant Balls | ♥ 0 | Interesting mechanic! I had some pretty severe framerate issues unfortunately, but I enjoyed how the combat worked. | |
| Oct 7 21:06:02 | 9m 07s | Nothin' To Muffin | ♥ 1 | I liked your graphics a lot, particularly using the particle effects to add a dynamic feel to the car sprites and when you picked stuff up. I think I got unlucky with recipes -- I picked up mudcake five times! One thing I did notice was that controlling the chef character felt a bit "floaty", which is hard when you're trying to control their motions quite precisely in order to dodge obstacles / enemies or pick up the correct ingredients. |
| Oct 7 21:16:24 | 10m 22s | NoWastelandCreationIntended | ♥ 1 | I like how much polish you put into the UI, I think the combination of complex UI with simple pixel graphics for the universe works really well, plus I like the font a lot. Gameplay-wise: I had a real resource crunch on food, which kept shutting down my buildings, and I couldn't figure out how to alleviate that too much (even the farms kept shutting down, and I couldn't rely on exploration to find food regularly enough). Exploration is a fun mechanic for an activity (and really good, because you can give randomized rewards that help the player build something more sustainable) but in the current version of the UI it is two clicks (one to end the day, another to acknowledge the popup) compared to one click for any other action -- maybe the message would be better moved out of the modal into some kind of scrolling status box so that it doesn't interrupt the flow as much? |
| Oct 7 21:25:30 | 9m 06s | Cell | ♥ 1 | The character design is cool, I like how modular-looking the upgrades are (like "glue this bit onto yourself"). The level backgrounds were a bit placeholder and didn't really match the character aesthetics but hey, it's a jam :) . I thought the sound design was really strong, I liked the effects and background music a lot 👍 |
| Oct 8 18:33:05 | 21h 07m | Big Tomato | ♥ 3 | The pixel artwork of the plants unfolding and the tomatoes growing was really nice. I also thought the soundtrack of nothing but birdsong was really nice and peaceful, until the nefarious forces of big tomato turned up. The yelling sound for driving people away could sound a bit weird when it was repeated a lot (for example, when I was wildly spamming X). Overall a really fun game! Good concept executed very well 👍 |
| Oct 8 19:22:53 | 49m 48s | Gloominate | ♥ 0 | The audio is wonderful! Unfortunately I can't see any graphics output except a black screen. There are these messages in the browser console: phaser.min.js:1 WebGL: INVALID_VALUE: texImage2D: width or height out of range 255[.WebGL-0x55cadea7e1d0]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. index.html:1 WebGL: too many errors, no more errors will be reported to the console for this context |
| Oct 8 19:43:03 | 20m 10s | Biohazard-XX | ♥ 2 | Nice graphics! I like the mechanic of having to stop every X steps in order to feel bad (because of the virus?). The groan of pain sound effect was a little much for me when repeated, though. |
| Oct 8 20:03:08 | 20m 05s | Veni, Vidi, Upgradici | ♥ 3 | Really nice, really polished! I think I ruined the difficulty curve for myself by not unlocking anything in the "enemy" upgrade tree until I'd finished unlocking everything else -- serves me right for cowardice, I guess. With a design hat on I guess I'd want there to be some way of making the player avoid that particular upgrade sequence, maybe by messing with how many dots you needed per upgrade and making the enemies drop bonus dots or affect dot spawn rate or whatever. Fantastic job! The definition of "juice" :) |
| Oct 8 20:20:45 | 17m 37s | Island Survivor | ♥ 1 | This was really playable! I was hooked until I built a raft. One minor thing I did like was setting the background of your itch.io page to the sea texture used in-game -- that worked really well to make it feel like the ocean did stretch out in every direction :) |
| Oct 8 20:28:38 | 7m 53s | Hungry Ghost | ♥ 0 | Took me a little while to figure out the controls! (left and right to move, S to inhale, D to jump, space to switch world). |
| Oct 8 20:41:11 | 12m 33s | Space Cell | ♥ 1 | One little graphics detail I liked was the asteroids obviously having the green shards they leave behind embedded in the stone they're made of. Great job! |
| Oct 8 20:44:36 | 3m 25s | Melted into Existence | ♥ 1 | There was a jump pretty early on I couldn't get past, but I liked the concept! |
| Oct 8 20:47:22 | 2m 46s | 7 Days [mouse only] | ♥ 1 | I really like the graphics on this one. |
| Oct 8 20:54:13 | 6m 51s | Your choice | ♥ 1 | Really polished graphics, good job. Being able to jump unlimited times on a wall changes the platforming dynamics a lot, I like it! |
| Oct 9 18:56:34 | 22h 02m | Slap the King | ♥ 1 | Fun! I got stuck inside tiles a couple of times (a gravestone and, weirdly, the river) but loading with Q makes it pretty easy to get back out :) |