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Feedback comments for LD46
MisterKeefe's games and stats for all events →
| Timestamp | Since previous | Game | MisterKeefe's comment | |
|---|---|---|---|---|
| Apr 19 20:47:21 | Dog Feeder | ♥ 1 | Really cool idea and nice puzzle design! I would happily have played through a few more puzzles. Putting the controls in the "info" section might be a good idea. | |
| Apr 19 20:53:27 | 6m 06s | Kill the undead - keep her alive (for as long as you can) | ♥ 0 | Fun game! I am very bad at it though. +1 for the mouse being over-sensitive -- that in combination with the map having invisible edges made it a little hard to figure out what was going on with the controls. For me, the woman ran straight into a corner and then got trapped by the zombies -- but then, it was my job to keep her safe 😄 |
| Apr 19 20:55:11 | 1m 44s | Peculiar Farming | ♥ 2 | I like the graphics, sort of like a collage-style of different textures. |
| Apr 19 20:57:01 | 1m 50s | The Game of our Lives | ♥ 1 | This was so great, a good change of pace and a nice opportunity to reflect -- thank you. |
| Apr 20 07:46:01 | 10h 49m | Hacking is Probably Not Like This | ♥ 1 | Impressively polished given the time constraint! I'm fully onboard with pretty much any hacking game, so this has my approval. One thing that would have been nice is a way to cancel out of games in the practice server, since needing to win to exit is a bit annoying if you accidentally restart a game after finishing it. |
| Apr 20 08:05:28 | 19m 27s | Space Station Alpha | ♥ 3 | Fun! I died a lot in quick succession. The resource constraints really bit hard, which is what you want out of a PvE survival game. |
| Apr 20 08:36:24 | 30m 56s | Lich Clicker | ♥ 4 | The lich sprite is really great! It reminded me of the art style of Chris Riddell, like his monster "the Gloamglozer". I didn't notice the hunger bar, I was only really aware of the story progression bar up top. To be honest I'm not a huge fan of clicker gameplay, but still, good job! |
| Apr 20 08:37:06 | 42s | Seeds of Eru | ♥ 0 | ~~Loading got stuck around 50% for me, not sure if it's just my internet though!~~ (a refresh fixed it) |
| Apr 20 08:44:20 | 7m 14s | Feed me! | ♥ 1 | it was hard to tell the bucket and the tank apart! Overall quite fun though. |
| Apr 20 08:57:20 | 13m 00s | Keep the princess... Alive | ♥ 1 | There were some fun glitches which I'm choosing to believe were intentional: - Swordsmen run straight into pits if you're on the other side - Archers teleport behind you if you open the shield on top of them I really enjoyed the art and sound for this game! They worked well together. |
| Apr 20 09:13:32 | 16m 12s | ECHO | ♥ 2 | The audio on this is great, I put on my big headphones and just zoned out playing it. I had a great time but didn't beat level one, so maybe the problem is me. Again, not sure if me, but I found it quite hard to get the echo to actually follow me -- past a certain point it always seemed to overshoot and get lost. This made it quite hard to feed it delicious sounds. |
| Apr 20 09:40:53 | 27m 21s | Feeding Time! | ♥ 1 | I hit a glitch on day 3 -- accidentally threw the food through the ceiling (Happened a couple of times) This is really fun to play, I like how minimalist it is and how the puzzle develops just by changing some of the elements really slowly on each new day. |
| Apr 20 10:56:12 | 1h 15m | Dicelem: Rise of the Golem v0.9.0 - demoversion | ♥ 1 | The mixture of the two combat systems was interesting. It might be nice to disable the mechanic where they can still hurt you even outside combat -- that might make it easier to explore how the dice rolling system works. |
| Apr 20 11:13:33 | 17m 21s | Keep the Garden Alive | ♥ 0 | Nice graphics, the main guy looks like a brown marshmallow |
| Apr 20 11:51:22 | 37m 49s | The Last Ship | ♥ 1 | I thought the metal was floating above my head, but in fact it extended my hitbox a long way which made walking around objects pretty tricky. This would be fine but then the little red aliens were allowed to just run straight through things! Different rules I guess. This was a fun concept having to switch between lots of different repair tasks. Well done! |
| Apr 20 12:02:27 | 11m 05s | Clueless Sheep | ♥ 1 | Nice game! I think I would have been happy without any enemies, just looking after a sheep. One thing that would be nice is if it said what had finally got you when the game ended? A couple of times I wasn't sure why I'd died. |
| Apr 20 12:20:37 | 18m 10s | Life | ♥ 1 | This was really charming! I like the battle mode -- it made it more of a game. Nice introduction to the game of life. |
| Apr 20 12:34:41 | 14m 04s | Keep him alive! | ♥ 0 | This is a different take on "keep it alive", well done. |
| Apr 20 14:04:19 | 1h 29m | Fine Flowers | ♥ 1 | For one afternoon, this is pretty good! I liked the graphics too -- would happily play a whole game in this hand-drawn style. |
| Apr 20 14:35:52 | 31m 33s | Offering | ♥ 1 | This is very well-executed. Smart reuse of the monster graphic with different colours to make the enemy seem more varied. The core gameplay loop is tight, and the projectiles feel satisfyingly heavy like they're actually making contact with things. I was surprised at how fast the master's health decreased! You think he'd be a little more robust after all the effort of raising him. Most of the time, when I died it was because I was worrying more about his health than my own. |
| Apr 20 14:49:17 | 13m 25s | Save the station | ♥ 1 | Very simple but effective design, I like it. I had one issue with selecting structures to build -- sometimes I clicked through the menu and placed a tower behind it, which isn't great since it ends up with an isolated tower on the edge of the map and also doesn't change to the structure I want. |
| Apr 20 16:07:09 | 1h 17m | The Cyclist Helper | ♥ 1 | this is a really promising prototype -- if you are taking it further, here's a couple of mechanics you could try - grow/shrink the ramp - press space to flip ramp (you could then have "climbing" levels moving from platform to platform) - change ramp shape (to cube, to curve, ...) I like indirect control games. Good job! |
| Apr 20 19:24:28 | 3h 17m | Burning Out | ♥ 1 | Cool game, I liked little touches like the footprints in the snow and the animation of the tree being cut. I wanted a bit more to do mechanically to maybe stabilise the situation, but then I'm an optimist. |
| Apr 21 08:20:53 | 12h 56m | YMGYPBVF: You Must Gather Your Party Before Venturing Forth | ♥ 1 | This is simple and elegant, and I liked the title shout-out to Baldur's Gate - that takes me back! |
| Apr 21 10:57:00 | 2h 36m | X33D | ♥ 1 | This was fun to play around with. I wasn't sure when the creatures were "done" -- if you leave them long enough do they reach a finished state? I guess they change lot over time (hence the collection mechanism as well as breeding) and "collect" take a snapshot at that point? One nice thing would be the ability to nickname X33d's you like -- if the nicknames also went through combination when you bred two together which both had nicknames, that would be awesome. I also really liked that "x33d" is "exceed". good work. |
| Apr 22 10:02:55 | 23h 05m | Something Magical | ♥ 1 | Thanks so much for the detailed description of your dev process, it's really useful to read about how other people tackled creating their game. Fantastic entry, great job! |
| Apr 22 10:16:18 | 13m 23s | Survivor | ♥ 4 | I thought the map was endless and procedural, so I just headed left! Got to $325 before I realised I had entered a featureless wasteland and was doomed to run out of fuel and oxygen without ever seeing scrap again. I did have a couple of issues with collision detection on the rocks -- the player couldn't pass through some edges but could on some others, and the truck just rolled over everything. Good entry! |
| Apr 22 10:24:57 | 8m 39s | mutant cat life | ♥ 1 | Hi, I think there's a JavaScript error which is stopping your game from being playable. In the console, it says: Uncaught SyntaxError: Unexpected end of input (game.js:559) (index):47 Uncaught ReferenceError: libris is not defined at (index):47 The result is that your game isn't running, so the screen is basically empty. Looking at http://mecanosfera.net/ld46/assets/js/game.js it looks like the script comes to an abrupt halt halfway through, like some of it is missing? |
| Apr 22 10:42:18 | 17m 21s | Keep Colours Alive | ♥ 1 | Hello! I seem to get stuck on the title screen for your game. There are no errors in the JavaScript console, the game just doesn't seem to start -- no Colourmen appear. |
| Apr 22 11:52:36 | 1h 10m | Commodore Commander | ♥ 2 | This is awesome, it's like LOGO but with combat. There are a couple of glitches with the console -- you can delete the whole screen but then it doesn't notice when you open new commands -- but overall this is a really solid entry. |
| Apr 23 07:53:29 | 20h 00m | Keep The Beat Alive! | ♥ 1 | Fantastic entry. I really enjoyed little graphical touches like the ghosting. I wasn't sure if bumping into enemies hurt me or them more? Really nice use of rhythm, it was a very fresh take on the rhythm game. I fell into a kind of move-shoot, move-move-shoot pattern after a while. Nice balance with moving restoring more health than shooting (but also throwing off your aim...) |
| Apr 23 18:48:27 | 10h 54m | The Race Against Death | ♥ 1 | Good entry. Solid link to the theme and executed really well. Impressive to do this all in vanilla.js without using a framework! |
| Apr 23 21:08:09 | 2h 19m | Blood Oath | ♥ 2 | Nice action, a liiittle too much juice with the hit stop but it was still really cool. Great graphics on the characters, maybe the environment could have used a bit more love, but that's a jam for you :) |
| Apr 24 07:21:39 | 10h 13m | Final Flower: Petals of a Lost Age | ♥ 3 | Excellent puzzle mechanic -- the flower gravity was really well-tuned so that you had precisely enough time to toss it, take a few actions, then panic about catching it again. I also really liked how nicely the "you're not holding a flower" audio blended with the general background music. Great job! |