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adhesion

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Oct 9 04:37:36 MetaSpace ♥ 3 Gotta say this is the first FMV ludum dare entry I've ever seen! Huge props for attempting such a thing :D The lack of editing & general jankiness on some video sections was kinda goofy but honestly pretty endearing, and there were a lot of legit funny parts too. Gameplay-wise I would've like a little more direction at the beginning of the game but I suppose randomly trying a bunch of baffling stuff is a hallmark of these kinds of games. Felt a bit trial-and-errory at times but once I started to make some progress I didn't get any more game overs thankfully. (saving would be nice!) Still it was pretty fun to figure out and an enjoyable experience, nice work!
Oct 10 03:08:37 22h 31m Wordgeon: The Search for the Blank Tile of Yendor ♥ 1 Really cool concept! Definitely had to wrack my brain to come up with good words even though there were so many potential options. Was pretty fun to figure out optimal paths once I got into it - wonder if there should be some advantage to using rarer letters though, it seemed like it was easy to just use fairly basic words since it was easy to get a bunch of common letters. Also I had a bunch of legit words get seemingly rejected - invisible, indivisible, legendary, intepreters... look how close I was to this awesome move!! https://imgur.com/a/LbyhME8 Super frustrating. Still pretty fun and I managed to win with a score of 97000. Nice work!
Oct 10 03:25:40 17m 03s Attack of the Killer Yarn Balls! ♥ 1 Cool, I like the art style and the music. Was a bit weird to throw you right into the shop with no context, but I got the hang of it after a bit. The melee attack felt a bit ineffective since it was so hard to avoid damage from enemies that close. Still pretty solid, keep it up!
Oct 11 01:12:43 21h 47m Hell Coliseum ♥ 1 Cool vibe & concept - gameplay felt pretty weird though. With the sword, clicking repeatedly just restarted the animation which was pretty frustrating, especially considering how long the windup for the attack animation is. The bow & staff were also a bit weird to use since you had to turn your character via movement to aim properly - I think having a more twin stick-style control scheme where the mouse controlled which direction your character was facing might feel a bit better. Funnily enough, punching seemed more effective than any of the weapons! Still a solid start, nice job.
Oct 11 01:22:35 9m 52s Roman & Ownin' ♥ 1 Nice! Gameplay is solid & fun, just feels good to play. The bow was especially satisfying. Good call on having weapon durability to balance things (and nice use of sound design to convey weapon breaking), but it might be nice to have a warning or visual indicator of when your weapon is about to break. Graphics were solid, it was just hard to tell what was going on when there were so many bodies on the ground :P Got a little samey towards the end so it might be cool to have some bosses or more enemy types. Got to wave 22/148 kills. Nice work!
Oct 11 01:31:28 8m 53s Running ♥ 0 Without being that familiar with speedrunners, it was difficult but sort of interesting to figure out what you're supposed to do and what the game's affordances are. A fuller version of this idea could definitely use some more direction in-game or a tutorial. Once I got the hang of it it was pretty fun to jump off of walls and try to improve my time though. My best time going around the "intended" (?) way was 7.815 seconds (though you could just double back right at the beginning and get ~4ish seconds) Not much to it but a good start, keep it up!
Oct 11 01:44:55 13m 27s The Tale of Earl ♥ 2 Really cool concept, good use of the theme and the graphical style is solid. I found the gameplay to be a bit frustrating though. There were lots of times when firing mercenary shots would seemingly not kill an enemy even though I got a direct hit - also enemies shooting you on sight when you're possessing one of them was a bit annoying (I thought I was being sneaky!) and meant that there wasn't much point to doing that in most situations. Might be cool to have a sort of progression in the level design, like having a tutorial area and then a simple area with just a few enemies, rather than a big open area with a bunch of dudes right off the bat. Definitely has potential though. Solid entry, nice work!
Oct 13 20:05:37 66h 20m What's Behind The Mirror ♥ 0 Cool! I like the concept & vibe. Trying to make good paintings was actually pretty fun - I sort of wish that that process was more meaningful somehow - also it felt like I was getting rushed through it due to how early the "I should go to bed" prompt came up. Gameplay is a little basic in the dream but it got the point across. It was a bit hard to tell that the enemies in the dream had my pictures on them due to the lighting (couldn't tell until the 2nd dream) The mirror scare at the end was neat but fell a little flat for me due to the lack of sound associated with it - if it's supposed to be a jump scare, adding sound might help. Would love to see this idea expanded upon, nice work!
Oct 13 20:19:03 13m 26s Lucifer's Rise ♥ 2 Solid concept, graphics and use of the theme. Once I figured out the gameplay it seemed fairly basic though. Could have used a bit more of a tutorial, it took me a while to figure out that the "submit button" was enter. The platforming felt a bit weird at times too - when jumping off of a moving platform sometimes you get stuck in the air in weird way. As other people said getting a game over when getting hit with 0 coins was pretty unexpected and frustrating. Still a good concept though, keep it up!
Oct 13 20:41:39 22m 36s ReWorld ♥ 3 Cool concept! I like the idea of building up the game itself via the cards, and the use of color was clever. Having to move cards to turn on sound & your player sprite every time combined with the relatively slow movespeed relative to the level made that stuff a little tedious though. The puzzle design was pretty good though I got thrown off by the "light" card, like I thought that could reset the laser colors or something like that. Some of the color combination parts confused me a bit but there were few enough options that I could basically trial-and-error my way through them. Still a really cool concept, would love to see more! Nice work.
Oct 13 21:03:37 21m 58s Unlock Everything ♥ 1 Nice! Great concept & use of the theme, great art style, and your music is awesome as always. Platforming & general gameplay felt good, though there were some times where there were jumps that seemed possible but just barely weren't which was a little annoying. Also turrets were a bit too smart & took a lot of hits to kill which was frustrating - the lack of visual feedback when shooting them made me think they couldn't be killed at first. Also it wasn't clear that the pits in level 2 & 3 would actually kill you, after in level 1 they were just screen transitions. The boss was nicely challenging, good balance there. It was super fun to play through overall, I really enjoyed the experience. Great work!
Oct 19 17:39:08 140h 35m An Universe From Scratch ♥ 1 Great concept & use of the theme! Though there were some great eureka moments, a lot of things I expected to work didn't, so it felt a bit like trial and error at times - would be cool if there was some hint system built into the game (faint lines between nodes maybe?) Really cool experience, nice work!
Oct 19 18:36:29 57m 21s Story Of Nothing ♥ 0 Bizarre concept but actually pretty fun! The basic interaction of punching & throwing feel pretty good to do, although the hitbox for right clicking to pick up felt a little finicky. (Did you have to click on him directly? Not sure if that sort of mouse controls makes sense, or if it would be better to just have a button to pick him up if you're close enough to him.) Would be cool to have some more difficulty progression or different levels. Nice work!
Oct 19 18:59:25 22m 56s The Library ♥ 0 Great vibe - I love the sound design in particular. I didn't get very far though. Only one of the roman numeral codes worked in the safe (unless I calculated them wrong? 1520 worked, 0459/1519/1984 did not), which only led to more symbol text. I assume the symbols were some kind of cipher, but I didn't have the patience to do frequency analysis or anything like that. Lack of spaces makes any cryptographic analysis a lot harder too I think. I was hoping that the english text in the purple book was a key, but none of the books seemed to match it (in terms of mapping symbols to individual letters). The game definitely needs some more clues for puzzles like this to be solvable at all. Still I liked the experience - would love to see this fleshed out a bit with some more hints. Nice work!
Oct 19 19:36:58 37m 33s Lost Temple of the Monkey God ♥ 1 Hey why can't I choose my team at the beginning? I wanted to be on the Blue Barricudas! :P Great atmosphere & graphics. Was fun to explore, though I got stuck on the rolling ball puzzle. It looked like they shot out way too fast to actually use the ramps to control their path, plus the ramps were a bit annoying to move around. It wasn't clear whether that was what I was supposed to do or if I needed some other power to solve it properly, but I didn't find a solution or anywhere else to go so I got stuck there. At least I didn't get spooked by any temple guards. Would love to play this again if it were polished a bit. Nice work!
Oct 19 20:16:44 39m 46s Shuǐmòhuà ♥ 1 Cool! I love little audio experiences like this. Really liked the use of stereo too. Experimenting with the different drawing types was cool, although I might have liked some more control e.g. over which percussion you get when you draw a dot. (Seemed to be random?) Though not being in control of things like is valid as its own experience. Nice work!
Oct 19 21:24:25 1h 07m In the beginning there was NOTHING. ♥ 1 Really cool concept! Great atmosphere too, audio & graphics work really well (though I really wanted it to be fullscreen). Pretty confusing without a tutorial though, and there are some aspects that make it difficult or frustrating to figure out the game on your own (slow speed, small screen size, zoom feels a little weird since it's not centered on the screen, difficulty in getting letters to line up in the right spot etc) Would love to see this expanded upon though. Nice work!
Oct 24 03:05:21 101h 40m Blossoming Cosmos ♥ 1 Cool little experience! I like the concept and the graphics, while basic, fit the vibe quite well. Was a little unintuitive at first, but looks like you've already addressed that in the post-jam version which is great. Some chill music would help a lot here. Nice work!
Oct 24 03:26:38 21m 17s Genesis ♥ 1 Interesting concept, but pretty confusing to play in practice. I got hung up for a while at the start since I didn't realize you could only place some lifeforms on certain terrain (I think?). I won somehow without even seeing a single creature with magic resonance :P I also got a crash, I think when trying to clone a flat mushroom. Would be cool to have more of a tutorial rather than one big explanation screen (though I did appreciate the explanation, like I said, the game sort of finished itself without me having any idea of how to breed thing selectively or whatnot.) Also it might be nice if WSAD panned the camera as well - using the mouse for all possible interactions was a little awkward at first. Sound would help the atmosphere too of course. Pretty interesting experience though, nice work.
Oct 25 01:38:06 22h 11m Pitch Blank ♥ 1 Nice! Really cool concept and the graphics and music make a great atmosphere. The exploration gameplay was pretty fun though a little frustrating and trial-and-errory - not a great pattern when you maybe have to memorize the level in order to save bullets (this sort of happened towards the end). Kinda wish I had the ability to shoot in the air, but maybe that would've been a waste of bullets most of the time. The watch your feet level was pretty frustrating since there were some "dead ends" (ie, running out of bullets and falling back to a previous area for example) as you explored the level, wonder if there should've been an easier introduction to the more vertical levels. I did manage to finish the game, but I was one failure away from giving up on the last level :P Really cool game, maybe needs a bit more level design polish and it could be truly great. Awesome work!
Oct 25 02:02:40 24m 34s The Tragic Tale of No Bones Jones ♥ 1 Nice! The writing was hilarious and evocative and the art ( ͡° ͜ʖ ͡°) was great too. For a game like this the gamefeel is really good too, particularly the little graphical effects and the sound design, nice work there. The unfinished stuff was a bit of a bummer, I wanted to smoke some jade :( also got a dead end at the snake lady. Would love to see more if this is updated. Nice work!
Oct 25 02:33:25 30m 45s Rescue Hamsters! ♥ 1 Nice! The overall concept is great and the atmosphere made by the graphics & sound works really well. Gameplay was pretty fun although I'm not sure if there's any point to having a limited number of hamsters per attempt - mostly that just meant I did some trial and error to figure out the solution, then if I ran out of hamsters & failed, I just had to remember my work & tweak it a tiny bit to win. Wonder if it might be more effective to just move on to the next level when you get one hamster in, and use total hamster deaths as a sort of score. Also had a weird issue where occasionally the hamsters would come out of the entrance going left, which resulted in some unexpected deaths. In the level with the X, it seemed like I could get hamsters to died & get rescued simultaneously, but it counted towards rescue so yay! :D Ended up giving up on the level with the spiral since each attempt was pretty slow. Still a pretty fun experience, nice work!
Oct 26 20:36:20 42h 02m Build Or Die ♥ 0 Cool concept & nice graphics. I found the gameplay to still be pretty fun despite the movement being a bit awkward at first - it was satisfying to learn the mechanics and try to optimize mining/production. Felt pretty easy though, the game ended just as I was getting used to the main gameplay loop. Would be cool to see this with some tweaks and maybe more levels. Nice work!
Oct 26 20:46:32 10m 12s Truth of Nothing ♥ 1 Cool concept, the idea of building up aspects of the game itself is neat, and I like that both the next objective and the path to it were clearly conveyed. Nice vibe too though the lack of sound detracts from that a bit (I also didn't get any audio after picking up the audio object). Was a bit frustrating to miss that bridge jump and have to restart though - the jump was really finicky for me, I just sort of brute forced my way over the bridge the first time, and later it seemed like I could only jump when I wasn't moving, but it was pretty inconsistent.
Oct 26 20:54:16 7m 44s LIME ♥ 0 Nice! Not much to do but impressive nonetheless. Didn't realize I could click to mine stuff at first, might be nice to have some audio feedback or some sort of short tutorial/explanation ingame at the start. Would be cool to have number key shortcuts for the quickbar as well. Keep it up!
Oct 26 21:11:41 17m 25s Winter ♥ 1 Great atmosphere, I especially like the music & sound design. I missed the second trinket, tried to double back and look for it, but my trail faded so that was basically game over. I appreciate the concept but it feels like it needs a bit more to be a compelling experience, like a story or maybe some other gameplay elements (audio cues to help find other trinkets/explore for other things might be cool). Still it's cool to see something like this, nice work!
Oct 26 21:36:11 24m 30s Race of time ♥ 1 Great concept, though a bit weird and frustrating to play in practice. Controls were a bit hard to get used to at first (turning feels inconsistent & maybe too fast, would probably be better to use WSAD+mouse or similar), and I wish I had more time to build my car, felt like I had to make quick decisions rather than be creative. Also was confusing to find parts when they all just had the engine icon, which was a bit confusing. Then both times I tried to race, I pretty much immediately jumped off the track and got stuck when trying to get back on. Still, this could be really cool with some control & usability tweaks. Keep it up!
Oct 28 00:23:59 26h 47m Never Ending Entropy ♥ 1 Cool concept & atmosphere. I liked the gradual introduction of mechanics, though it wasn't clear how much "complexity" and "stability" affected gameplay, especially since when I "died" (?) I seemed to just respawn right there. The level design was a little bit confusing at the beginning, especially since I got the ability to shoot last - made me think I was missing something. Enemies felt a bit like bullet sponges too, and since there were so many of them, the gameplay got a bit stale. Getting the accelerator made things feel a bit more balanced. I was excited to get some bullet hell type mechanics at the boss but circle strafing made that pretty easy as well. Still a cool experience & mood, nice work!
Oct 29 03:17:42 26h 53m Out of insight ♥ 1 Great atmosphere, graphics & sound design! Cool concept but some of the colors were really faint and hard to see against the background, so I couldn't get past level 3. Not sure if I was supposed to use the mixing mechanic more or just go for the intended color - some sort of tutorial or more gradual introduction to the mechanic might help. Still a really cool experience, nice work!
Oct 29 03:25:24 7m 42s Jam Cultist Simulator ♥ 0 Cool concept! I love the more meta jam games. I haven't played Cultist Simulator so it took me a bit to understand what the interactions were - I was a little confused at first about where to drag the tokens (I assumed you needed the window open and to drag onto the slot rather than the card itself) and what was what. Once I got into it the multitasking was fun though. Nice work!