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Feedback comments for LD45
Rollersteaam's games and stats for all events →
| Timestamp | Since previous | Game | Rollersteaam's comment | |
|---|---|---|---|---|
| Oct 7 01:04:07 | Go Away Nothing | ♥ 0 | Despite being unfinished, I really like the atmosphere of the game. The music is very relaxing and fits so well with the graphics and environment of the game. Would have been really cool to see this properly realized :P | |
| Oct 7 01:14:11 | 10m 04s | Robo-Fort | ♥ 2 | The graphics are incredibly good! The sound effects fit well and the core idea of the game is strong. Small changes in the music, perhaps like phases, where if robots are coming the music changes up a bit, would make a world of difference, especially as it is a little repetitive. Some kind of mechanic to make the box sticky to the robot could be a nice quality of life feature. Great submission! |
| Oct 7 01:28:32 | 14m 21s | Knight Dash | ♥ 2 | The graphics for this are good. Some small changes to the music would work well, and some quality of life improvements such as an extended attack range or being able to punch while moving would be great. Well done for your compo submission. |
| Oct 7 23:05:01 | 21h 36m | Sheep Keep | ♥ 1 | I really like the idea and the tactical element of pushing all your characters into a corner to form a group is a cool gameplay feature that the player figures out by themselves. Oh and the art is really cute by the way! Perhaps some small varieties in the music, and turning down some of the volumes of the SFX would add good finishing touches. Being able to attack downwards or towards the mouse pointer would be cool as well. Nice submission. |
| Oct 7 23:23:43 | 18m 42s | Word Wielder | ♥ 1 | This game is actually pretty fun and the funny line when you spell out the hidden word was a really nice slice of humor. I love the idea of this and it would be interesting to see how that concept could be extended to further words perhaps? I'm not sure. But it is definitely an innovative idea. At the beginning of the game, it felt like it was hard for me to grasp a strategy on how to stay alive. But on my second retry I started to realize an efficient order for the abilities and was coasting quite well, and this made the game even more fun for me. Great submission :) |
| Oct 7 23:34:34 | 10m 51s | Life with Words | ♥ 1 | The mechanics, sound, graphics and mood of the game are brilliant. Although I'm absolute hog wash at word games so my fun is naturally dragged down unfortunately, I think the execution was really cool. Well done. |
| Oct 7 23:45:36 | 11m 02s | In the Beginning | ♥ 2 | Really cool, I thought the gameplay is quite sophisticated due to how much prediction you have to do to succeed. A really nice arcade game with good music to boot. Would have been cool to have some sound effects, and some way for there to be less reliance on the projectile-enemy distance prediction side of the game, not sure how you might do that. Maybe some type of missile that allows you to detonate manually? Thanks for this great submission |
| Oct 8 08:46:50 | 9h 01m | From Rags to Riches | ♥ 3 | This game is nice, the art and the world are really cool and the idea is really charming. Starting off from a humble beginning felt great. There's some issues with pacing in my opinion, after completing bandit camp the game gets a bit slower. I felt like it would probably take an hour to reach the shrine guardian and there's not many things that are extra engaging that are keeping me there. For example, sound effects and music would make a world of difference and made the experience even more fun and will have also given more mood to the game and kept me more immersed. Perhaps some more interactive elements with the combat would have helped as well, so that there's more input from the user than just healing the characters. Well done with this entry |
| Oct 8 12:27:06 | 3h 40m | private void Start() | ♥ 2 | I absolutely love this game. I already liked typing games but this is a really cool example of one. I don't even have any constructive feedback. This game is just really cute and very well polished. Nice job! I also really liked the nice touches with the typing noises. |
| Oct 8 13:47:46 | 1h 20m | ColorBound | ♥ 5 | Wow, this is an extremely well polished game. Great art and animations, and everything feels so fluid. I love how the music develops over time as well. Just great touches everywhere. Every time I hit a color beacon I was so excited to see what new ability I would get next. I would say if there was a color unlockable more early on which made it clear where the ground is, that would have been nice as that is a bit disorienting. The actual background that reveals itself overtime helps with that respect so it's not a huge problem. A minimap could have also helped potentially. Great job guys :) |
| Oct 26 20:48:33 | 439h 00m | Build Or Die | ♥ 0 | This is a pretty brilliant game. I think it could have been epic if there was music and SFX, but it's clear time was spent in making some really strong gameplay mechanics. It did take me a while to get used to the actual mechanics, and the lack of a minimap was a bit confusing. But this was a really good job especially for a compo |
| Oct 26 20:58:47 | 10m 14s | Hubcap Pup | ♥ 2 | Well done with the atmosphere. This was cool, and unfortunately short :( |
| Oct 26 21:06:56 | 8m 09s | Star Battle | ♥ 1 | This was a pretty interesting game, the retro style graphics and space-y soundtrack were cool, though it was a bit confusing to figure out what I was doing. The help underneath the game helped with that. It seems doing well in the game is quite difficult, but well done with this |