Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → MRUniverse
Feedback comments for LD45
MRUniverse's games and stats for all events →
| Timestamp | Since previous | Game | MRUniverse's comment | |
|---|---|---|---|---|
| Oct 9 20:36:06 | Damned Souls - Raising Blood | ♥ 2 | Killing to fill rooms with blood to raise the level was a cool idea! | |
| Oct 9 21:11:23 | 35m 17s | Vegan Farmer | ♥ 2 | Wow, this game is kinda gross, but in a good way! |
| Oct 9 23:00:03 | 1h 48m | 0 | ♥ 1 | I like the idea of gathering power balls to activate abilities. The very first one is completely confusing and making the ui always visible or having some text to explain it would be great. I also wasn't a fan of the player hitbox, was it a circle? I kept slipping off edges that seemed like I should have been solidly perched upon if it was a square. Other than that the concept was cool and I would like to see more unlockables in a game like this. |
| Oct 9 23:12:36 | 12m 33s | Cave | ♥ 0 | The art was pretty nice. I wasn't really sure what the objective was. Left click moving the character and camera was a little disorienting since it would move the frame of reference for any items you were attempting to interact with. The inventory and item interaction seemed functional, I'm not a fan of rapid clicking but the mentioned "rpg battle system" might be neat to see implemented to work with the other game mechanics. |
| Oct 9 23:40:42 | 28m 06s | Cavern Train Heist | ♥ 0 | Camera was very difficult to use and barrels were difficult to interact with. It was funny when I rushed the bad guy and he ran away from me. |
| Oct 12 00:42:27 | 49h 01m | One And All | ♥ 1 | The fish were cute, but the particles coming from the player were disorienting. The experience was interesting though and it stands out. |
| Oct 12 00:47:56 | 5m 29s | Spam Space To Exist | ♥ 2 | Neat idea, I couldn't find more than 1 turret at a time which made killing anything a laborious process. I think it could have been more fun if you controlled the turret firing. |
| Oct 12 01:03:05 | 15m 09s | Li'l Blue | ♥ 1 | Pretty solid game, I completely missed the "Store" button for the first two levels! Maybe auto-entering store at the end of a wave since you basically always want to go to the store. It was still plenty fun though. |
| Oct 12 01:12:45 | 9m 40s | Tactical Bodybuilding | ♥ 2 | Very interesting game. I found it very difficult to determine which body parts I could interact with and which I couldn't, and had an even harder time getting parts to stick to my body. It would benefit alot from fading "dead" parts and highlighting parts when they'll stick to your character. Other than that it was entertaining. |
| Oct 12 01:18:34 | 5m 49s | RUST vs THE HIVE | ♥ 2 | Neat tank game, I like the variety of pickups. Primary weapons seemed very unbalanced, after trying a few I stopped using anything except the gatling gun. |
| Oct 12 14:04:59 | 12h 46m | Kobold Simulator | ♥ 0 | Pretty good start for building everything from scratch. The ai needs some work, it's odd they'd just let a kobold into the settlement. They also just chase you the entire way into your cave, but once you set down the object they wander about aimlessly. The models and animations are pretty good though. |
| Oct 12 14:15:57 | 10m 58s | Tardigrades on the Moon | ♥ 0 | Tardigrades + moon = a play from me. Overall interesting game, took me a minute to fully grasp what to do but it was pretty easy after that. Had a glitch where it brought up the "Grow moss farms" dialogue twice, but that was the only glitch I noticed. |
| Oct 13 15:19:17 | 25h 03m | Cyber Tails | ♥ 1 | Game is interesting, but could you please leave a link to the original version submitted for ld? Rules state you shouldn't add new features after submission, most people will have 2 links 1 for their updates and 1 with only necessary bug fixes |
| Oct 14 00:14:59 | 8h 55m | Sticky Fingers | ♥ 0 | Game ran fine and was fun the first round, after getting a score and starting another round the hand quit stealing things. The power bar reflected my mouse input, but the hand didn't launch when I released lmb. Other than the glitch it was a fine game. |