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yazara

Feedback comments for LD45

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TimestampSince previousGameyazara's comment
Oct 8 14:29:10 Orudo Taima ♥ 1 Wow, lots of content and really polished! Sounds, graphics and VFX are super nice. Well done :) Personally I find the texts pretty difficult to read though. Also, I can't jump with the up-arrow, only with 'W' andin the menu I can only use the arrows, not WASD - is that intentional?
Oct 8 15:12:19 43m 09s Nothing... ♥ 1 The skeleton is cute :) I never collected the torso, just a skull with legs running around. The movement and collision (getting stuck at edges) could need some more polishing.
Oct 10 17:35:02 50h 22m Ragtag Rescue ♥ 0 Wow, a great project! Really atmospheric, nice art and music and clever idea. I ended up not really using the cannons - jumppads and the (indestructible?) plus blocks are just way more effective while cannons destroy your own blocks. Maybe destroying asteroids could give you points as well. Some bigger parts to attach to your ship would also be nice.
Oct 13 15:43:51 70h 08m Nothing ♥ 0 Wow, great interpretation of the theme and great humor! Also a nice visual style :) The one thing I didn't enjoy that much was the choice of standard music (elevator music was good). And a fullscreen for WebGL would be nice!
Oct 13 15:57:41 13m 50s Planet Zero ♥ 0 Great game! I loved the atmosphere, graphics and the music selection were really nice :) Also a lot of content and good level design! I didn't quite get the rules for the stones though - sometimes they would disappear, sometimes they bounce off after I defeated an enemy 🤔
Oct 13 16:10:55 13m 14s V0iD ♥ 1 Nice artstyle and great music selection! I really liked the cube spawning mechanic, I think it has great potential! ...but unfortunately I never had to use it because of the enormous jump force 🤔
Oct 13 16:30:41 19m 46s Unlock Everything ♥ 0 Nice platformer, pretty difficult though! Especially the cannons that follow your movement and the boss battle are really tough. I really like the graphics and sound design :) Great job for a compo entry! The "unlocking" doesn't really feel like unlocking though, more like normal progression in a platformer game.
Oct 13 16:46:18 15m 37s Naked Guy ♥ 1 Fun concept, also the music was hilarious! :D The platformer mechanics definetely need more work though - I keep getting stuck at edges which makes it really frustrating.
Oct 13 17:07:59 21m 41s The path of Fireflies ♥ 0 Pretty artwork and nice mood with the music :) The controls could need more polishing, especially the jumping. Also the combat wasn't very intuitive and lacks feedback - somehow I defeated the boss while just sitting around in the cave :D
Oct 13 17:22:12 14m 13s Memoirs Found in a ♥ 1 Good approach, but the field of view is way too small which makes it really to orient yourself in the room and find the clues. Also the collision between the church benches seemed a little buggy 🤔
Oct 13 17:46:41 24m 29s A Merchant's Adventure ♥ 1 I liked the approach and the artwork on the cards! The game lacked a real merchant feeling though. I think it should be balanced in a way where all resources and trades get more expensive / valuable with playing and you usually earn more money by selling than you spend to buy. That you're actually making progress and can become a wealthy merchant instead of trying to barely earn enough to continue playing.
Oct 21 11:25:43 185h 39m Vegan Farmer ♥ 2 I like the exploration of new crazy combinations (my favorites were pumpkin cow and creepy humanoid cow), graphics were really nice! I actually played it through to the end ;) I'm not a fan of elements though which artificially slow down your progress - in this game the fact that you need to use multiple items for some tasks, especially the ones with a high production effort (like corn) is frustrating. Some other comments have already pointed this out. A solution could be to provide an alternative, easy way to obtain an item once you've unlocked it. Also I do like sarcastic games in general, I just think veganism is quite a controversial choice for a sarcastic topic.
Oct 21 12:10:18 44m 35s The Legacy of a Loser ♥ 0 I tried the game for a few times, but I never managed to get more than one generation :/ So I guess I missed quite a bit of content. With improved balancing and more feedback in audio and visuals this can become a really fun game :)
Oct 21 12:21:35 11m 17s Protoverse ♥ 2 I like the particle visuals & the distorsion effect on the black hole :) My "universe" was never more than one growing planet though which eventually collapsed to a black hole - which suddenly disappeared at some point as well 🤔
Oct 21 12:32:20 10m 45s Memories of Eleph ♥ 1 Beautiful artstyle, music and atmosphere! :) I also really like the setting and story of your entry. Really unfortunate though that the game was so difficult and you need to start over again everytime you lose. It prevented me from fully enjoying the experience :/ Also it's a bit weird that the character always faced towards you while he stands still (for example when you want to shoot the ball upwards to hit the button).
Oct 21 12:42:56 10m 36s HEARTSCAPE ♥ 1 I really like the idea, I also really enjoy this type of games :) Artystyle and sound are also really good. Most cards just didn't really seem that useful to me - you basically only need swords or arrows and shields to make your way forward. I think with some more elements and actual reasons to use the cards this can become a nice puzzle game! :) Also the aspect ratio was a bit weird - on my browser I had to scroll up and down to see the whole screen.
Oct 21 13:00:26 17m 30s Emoji ♥ 1 Nice artstyle and relaxing sound :) I think for this type of exploration game it's not really necessary to have an action that reverts every combination back or destroys elements. This and more combinations in general would be a nice!
Oct 21 13:11:24 10m 58s Nobody's Journey ♥ 1 Really polished entry! This could definetely become a full game with some more work :) I think you can simplify the game quite a bit without losing its appeal. Just see how much variety you can achieve with one stat and only add more stats when it's really necessary. Also I didn't quite understand what the monster marker means 🤔
Oct 21 13:41:39 30m 15s Ball of Duty: Special Drops ♥ 2 Wow I had a lot of fun playing this! :D Just watching everything become more and more crazy after each upgrade is so satisfying! Good job :) Some suggestions for improvements: I think the screenshake felt off, the menu shouldn't appear while I'm trying to place objects close to the right border and artstyle and sounds of the final upgrades could be improved :)