Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → detectiveLosos

detectiveLosos

Feedback comments for LD45

← LD44   LD46 →

detectiveLosos's games and stats for all events →

TimestampSince previousGamedetectiveLosos's comment
Oct 8 12:32:04 Egg Farm Escape ♥ 1 At first I didn't read the controls and after clicking through a bunch of title screens, I mixed up the first level with some kind of a cinematic. Thought to myself, that this is epic and all, but when do I finally get to play. And only after the screen went outside the level bounds, I thought that this is probably not a cinematic after all. The game itself is like a classic snake on a deathrun map. Which is quite interesting and worth exploring further. As for improvements you might consider constraining the movement of everything to the grid, that would make things less chaotic and feel more fair and transparent to the player, I think.
Oct 8 13:25:47 53m 43s SIMFLUENCER ♥ 1 This game proposes some very thought provoking questions: "What in a modern age can be considered interesting?" and "Does the second image of the same thing lose all of it interest value till the end of times regardless of any factors?" I guess perfectly square trees and people are not interesting at all. And the fact that people nowadays are shepherded inside a strictly fenced area and everybody is fine with it is not interesting either. I really expected a twist that after getting a bunch of subscribers, everything I'll post would be considered a new interesting thing worth talking about. Even if that something would be just a blank wall. I expected that I will become somewhat of an opinion maker. That would fit right in in the mindless sheepish walking-into-walls people society you have portrayed. Voice acting is really funny, but I'm not really sure what they are doing in that party house with such suggestive sounds and not sure that interfering would be a very good idea.
Oct 8 19:21:53 5h 56m Barterin' Buckaroo ♥ 4 I really like the visual style of this game. It felt a bit like I was watching an episode of some weird old TV cartoon from my childhood. There is also a very colorful cast of characters and some nice non intrusive puzzle hints in the writing. The only gripes I have are that characters have multiple dialog boxes, so I ended up missing a lot of barter reactions focusing only on the bottom part of the screen, and that it dropped me into a win screen very abruptly without me collecting all the items (I was still missing a badge). Another thing is that after I got the hang of how the things work, I (for some reason) pretty much stopped reading any text and just went here and there dropping things. And it's a shame that I missed half the flavor text on items. Maybe it would be better to make it a little bit more intrusive, like always displaying the description of items in your inventory somewhere on the bottom. Overall it's a nice little game with quite entertaining writing and very pleasing visuals.
Oct 8 20:04:49 42m 56s Memory Palace ♥ 1 This is not so much a game but a quite cool concept. I wrote a couple of funny stories tying events in my life with all these icons and had a very good time doing it. The only problem I had Is that it was a bit sad Hearing that my memory is pretty bad. A couple reassuring words instead And I would be glad. Every time I failed I really wanted to know the actual correct answer, so I really wish there was an option for this. It would also be cool to see the story I've written in the end.
Oct 8 21:11:35 1h 06m Enter the Abyss ♥ 1 I played two rounds of this and they felt like a completely different game each time. First time I found the shield spell but never managed to find the firball. And it was a game of kite. I had so much fun searching around the field for the last spell, dodging enemies, strategically using spells and managing cooldowns, abusing the fact that you move faster than even the fast enemies when going diagonally - all this was pure joy! And then I started all over again eager to see what other defensive spell I missed. And pretty quickly I found out that the third spell was not defensive at all. It was a fireball with almost no cooldown. And it was nothing but a disappointment. Game instantly lost all of it's fun, challenge and most important of them all - uniqueness. I pretty easily got over 8000 score and just let the enemies end me. I think it's really worth exploring this concept of a room survival game, but with a lot of kiting and dodging tools instead of all the weapons. I've never seen anything quite like this before. That out of the way, I really enjoyed the visuals of this game. It's really cool seeing pixel art mashed together with some downsized and pixelated smoke, fog and fire effects. Adding some dynamic lighting and shadows (and also some 2d fluid dynamics simulation) can go a long way with such visual style.
Oct 9 16:51:19 19h 39m When Nothing Came ♥ 2 I don't really know how, but from all that seemingly random word placements I really felt the rhythm of it! And with a rhythm came the feeling, not necessary a bad and sad feeling, but more of a melancholy inspired creative impulse, like the one you get when looking outside the window on a rainy day and admiring the view. You realize that there is nothing to worry about, but the feeling is yet present, and so you just go and pour it all out on a painting canvas or playing the musical instrument or in some other way. The music was also very fitting and empowered the atmosphere really well. So, that was an amazing little experience, but the only thing that kinda bothered me is the very abrupt reverse movement. I wish it had a bit of a slow startup and some acceleration to the full speed.
Oct 9 17:48:15 56m 56s Ignis Universia: Eternal Sister Saga ♥ 3 At first I was like "What the hell are they saying?! Nobody speaks like that not in the movies, not even in video games!" But after like five minutes of the game not taking itself seriously at all, I was fully on board. I was digging all the absurd jokes and enjoying some nicely done combat puzzles. So besides the initial hill to climb this game rocks! And yeah, waiting for that promised sequel.
Oct 9 17:56:19 8m 04s Real-time Gardener ♥ 0 I had this opened for what feels like a couple of hours and it still screams at me, throwing dirt all around. 10 absurdly long opening cinematics out of 10 :D
Oct 9 18:25:51 29m 32s Wobbly Scraps ♥ 1 Wow! This was so much fun running away, dodging, kiting and then fighting back! This game has such a nice dynamic of building your war machine in a hurry, then strategically dodging away and getting back to it. The only problem I can point out is that short range weapons have no use, because as soon as you have enough wheels, you can just roll around the beast and never approach it. I also found very little use of the quick vehicle, because you always want to start building your final vehicle as fast as possible and there is no immediate danger that prevents you from doing so. So once again, this game is a pure joy to play. Hope you'll expand further on that concept of dancing around your transport device, doing something and gracefully avoiding danger, in the future.
Oct 9 20:45:39 2h 19m Pandorama ♥ 1 I really like how you did the enemy AI. It always feels like that scene from John Wick 2 where they walk along the hall and secretly shooting silenced pistols at each other among the unsuspecting pedestrians. The only thing that is kinda missing is a dodge roll or some kind of slide to avoid incoming bullet barrages. The visuals are lovely and audio effects are very orange-juicy (although you missed the opportunity to add a reload sound for some extra juiciness).
Oct 9 21:36:44 51m 05s Nothing ♥ 1 Oh god, I stated typing this comment, misspelled a word moved my cursor to fix it and for a moment felt like I have no ability to move it right. That's what your game did to me! :D I played the postjam version and found the part with that moving platform on a chain to be extremely buggy and hard to get through. One time I even got bitten(because it kinda has a face) by a horizontally moving platform and it carried me all the way through the wall and back to the checkpoint! At first I thought that was intended, but the platform never came back through the wall to it's original trajectory until the restart. Overall this is a quite fun game with a sense of humor. The color palette is very pleasing and that squash and stretch on the character looks really satisfying.
Oct 9 23:04:50 1h 28m The Mystery Box ♥ 1 I finally solved it, and it took me soooo-soooo long. But nonetheless I quite liked tinkering with this tricky little box. To my taste it needs just a tiny bit more handholding to be at a most enjoyable state. Like for example I nearly restarted the game when it all went to black and told me to press F to pay respects, but F key did nothing. Luckily I randomly clicked here and there and found out that the keypad was still working, and I just picked up the combination by going through all of them. And only then I realized that I needed to use the cipher list and do a DOUBLE CONVERSION. So yeah, besides some moments when I felt utterly lost, this was a welcome brain melting experience.
Oct 9 23:31:22 26m 32s Rubber Duck Genesis ♥ 1 Funnily enough I actually started coding for real(alas blindly) when the game asked me to. So in the end my Universe contained one public class called Duck and one and a half finished methods called Quack and Walk. I guess that's more then enough for the entire Universe to be generated out of. This is a fun and beautifully made concept especially considering that like half the people playing your game would be programmers and would type in some actual code :D
Oct 10 00:15:31 44m 09s Mastafoon! ♥ 2 At first I was sure that spiders would kill me especially considering I completely missed "not" in that text in the description and read it as though I should be afraid of them. But after I understood that there is no way of progressing past that first laser level, I started experimenting and figured it out. It was very interesting to solve all those puzzles especially the more open ended ones with the arch dude and waypoints dragging. And in the end I felt like I want some more levels to be fully satisfied. The only negative thing I can point out is that there is no "reverse step" button which most of the time is a must have for a tile based puzzle game. But on the other hand those end levels have so many solutions that almost every retry plays out differently and all that would be somewhat hampered with the addition of a rollback button.
Oct 10 01:10:59 55m 28s Cut from Whole Cloth ♥ 1 This game is very inventive right from the start, but it gets even better, when you are asked not to blindly follow the measurements, but to eyeball it in a completely different place on a canvas. The characters and their stories are funny and the only missing part is some catchy background music.