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ToFuMan

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TimestampSince previousGameToFuMan's comment
Oct 7 23:51:26 The Daily ♥ 0 not working here either. win 10.
Oct 8 00:55:14 1h 03m Disabled Hospital ♥ 2 so far the biggest problem is tha the enemy is way to tanky at the beginning. took me 30+ hits for the first guy. maybe a curve?
Oct 8 00:58:41 3m 27s Dead Again ♥ 2 so... is it just me or I can't really move around?
Oct 10 04:19:56 51h 21m Celia's Lightmare ♥ 2 very interesting. the game's atomospehre fits perfectly. great job.
Oct 12 03:02:16 46h 42m Ludum Lux ♥ 0 I had a nice time playing and figuing how to solve the puzzles. great level design. still, feels like it does not fit the theme that much... or maybe it is just me.
Oct 12 03:08:38 6m 22s I Wait For Your Word ♥ 1 interesting concept. but requires a lot to get onto the road... as a new player I was totally confused for several times. different may have different understandings on things, and that make the language we speak special. maybe consider this.
Oct 12 03:16:10 7m 32s HEI$T ♥ 2 great clicking game. overall very simple but effective, one thing: once the liitle theives reach the right side of the screen the explosion is a bit too loud.
Oct 12 03:21:55 5m 45s Ritual ♥ 1 one of the best game I've played until now. complete, full with content, can see potiential. maybe consider to do this as a full project?
Oct 12 03:33:45 11m 50s LEGION ♥ 1 high difficulty, but engaging. maybe change the animation to be more smooth? and a BGM will be great.
Oct 12 04:02:29 28m 44s Home Sweet Home ♥ 3 very interesting concept. I played and reached 25 days with 100+ money in hand, so the only thing I think is lacking is a end-game senario, like "find a new job" or things like that.
Oct 12 04:09:29 7m 00s LEGS ♥ 2 I find controls a bit cluncky and I assume it is intended. BGM suits the enviornment well, but I think it can be populated more.
Oct 12 04:18:46 9m 17s バクラウBloodless ♥ 4 finished the game, had great fun. the concept is easy but hard to master. 1 detail thing: change the health point to something suits the art style maybe?
Oct 12 04:29:12 10m 26s VELOCE ♥ 1 I find the randomed attack pattern a bit too punishing... maybe when changing phase, give the player a bit hit about "what is about to come" will be better. Cubito Mayhem will be a great example.
Oct 12 06:43:01 2h 13m Soulful ♥ 2 interesting idea. not so sutiable for the theme but very funny nontheless. still, i think you can enhance it with some upgrade system maybe?
Oct 12 06:48:41 5m 40s HEARTSCAPE ♥ 1 this is really spot on. amazed by the idea, and everything is simple yet not easy. rules are easy to understand, and works with the theme very well.
Oct 12 06:52:16 3m 35s HOBO DAYS ♥ 1 good concept and matches the theme well, but I cant really progress even for one day. maybe it is just because I suck... but still.
Oct 12 19:59:11 13h 06m Nothing but naked ♥ 1 really interesting (and a bit weird) idea. the stealth system is a bit too punishing as they just instant lock on the places player would be. a detection system will be great?