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Feedback comments for LD45
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| Timestamp | Since previous | Game | ToFuMan's comment | |
|---|---|---|---|---|
| Oct 7 23:51:26 | The Daily | ♥ 0 | not working here either. win 10. | |
| Oct 8 00:55:14 | 1h 03m | Disabled Hospital | ♥ 2 | so far the biggest problem is tha the enemy is way to tanky at the beginning. took me 30+ hits for the first guy. maybe a curve? |
| Oct 8 00:58:41 | 3m 27s | Dead Again | ♥ 2 | so... is it just me or I can't really move around? |
| Oct 10 04:19:56 | 51h 21m | Celia's Lightmare | ♥ 2 | very interesting. the game's atomospehre fits perfectly. great job. |
| Oct 12 03:02:16 | 46h 42m | Ludum Lux | ♥ 0 | I had a nice time playing and figuing how to solve the puzzles. great level design. still, feels like it does not fit the theme that much... or maybe it is just me. |
| Oct 12 03:08:38 | 6m 22s | I Wait For Your Word | ♥ 1 | interesting concept. but requires a lot to get onto the road... as a new player I was totally confused for several times. different may have different understandings on things, and that make the language we speak special. maybe consider this. |
| Oct 12 03:16:10 | 7m 32s | HEI$T | ♥ 2 | great clicking game. overall very simple but effective, one thing: once the liitle theives reach the right side of the screen the explosion is a bit too loud. |
| Oct 12 03:21:55 | 5m 45s | Ritual | ♥ 1 | one of the best game I've played until now. complete, full with content, can see potiential. maybe consider to do this as a full project? |
| Oct 12 03:33:45 | 11m 50s | LEGION | ♥ 1 | high difficulty, but engaging. maybe change the animation to be more smooth? and a BGM will be great. |
| Oct 12 04:02:29 | 28m 44s | Home Sweet Home | ♥ 3 | very interesting concept. I played and reached 25 days with 100+ money in hand, so the only thing I think is lacking is a end-game senario, like "find a new job" or things like that. |
| Oct 12 04:09:29 | 7m 00s | LEGS | ♥ 2 | I find controls a bit cluncky and I assume it is intended. BGM suits the enviornment well, but I think it can be populated more. |
| Oct 12 04:18:46 | 9m 17s | バクラウBloodless | ♥ 4 | finished the game, had great fun. the concept is easy but hard to master. 1 detail thing: change the health point to something suits the art style maybe? |
| Oct 12 04:29:12 | 10m 26s | VELOCE | ♥ 1 | I find the randomed attack pattern a bit too punishing... maybe when changing phase, give the player a bit hit about "what is about to come" will be better. Cubito Mayhem will be a great example. |
| Oct 12 06:43:01 | 2h 13m | Soulful | ♥ 2 | interesting idea. not so sutiable for the theme but very funny nontheless. still, i think you can enhance it with some upgrade system maybe? |
| Oct 12 06:48:41 | 5m 40s | HEARTSCAPE | ♥ 1 | this is really spot on. amazed by the idea, and everything is simple yet not easy. rules are easy to understand, and works with the theme very well. |
| Oct 12 06:52:16 | 3m 35s | HOBO DAYS | ♥ 1 | good concept and matches the theme well, but I cant really progress even for one day. maybe it is just because I suck... but still. |
| Oct 12 19:59:11 | 13h 06m | Nothing but naked | ♥ 1 | really interesting (and a bit weird) idea. the stealth system is a bit too punishing as they just instant lock on the places player would be. a detection system will be great? |