Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → dimlight
Feedback comments for LD45
dimlight's games and stats for all events →
| Timestamp | Since previous | Game | dimlight's comment | |
|---|---|---|---|---|
| Oct 8 11:22:11 | ReFormer | ♥ 3 | Great game, and I think it would be better if both the player and monster had health point as well as adding the amount of monsters, by the time now it is too easy for the player to die without having any mistakes (the Goomba falling from the sky wouldn't give you any reaction time). BTW, good job! | |
| Oct 8 12:07:40 | 45m 29s | Better than nothing | ♥ 1 | Wonderful game, I gain the score of 2775. It almost has no disadvantages, but the score goes up too slowly after the monster is unlocked, maybe a button can be added to increase the monster's size? |
| Oct 8 12:43:55 | 36m 15s | Searching the Unknown | ♥ 2 | The graphic is nice with an interesting text, and the only thing confuses me is that the player's character is invisible, which makkes it hard for me to figure out where I am. |
| Oct 8 13:24:30 | 40m 35s | Nun in the Chamber | ♥ 1 | Good game, and the idea of breaking enemies' armor is cool, but sometimes the R button would be pressed by mistake since the E button is too close to it. (maybe it would be better to change the operation of throwing gun to Q buttom?) |
| Oct 8 13:48:18 | 23m 48s | LEGS | ♥ 2 | Great Game! Excellent animation with just-right mysterious BGM make me feel that everything is already wonderful, maybe the only thing is that the game is a little bit short, good job. |
| Oct 8 14:01:11 | 12m 53s | SlimeySlime | ♥ 1 | The graphic is cute, but game is a little bit too short and the sudden 'you win' makes me lose my head, but who cares, SLIME IS ALWAYS THE CUTEST! Wish you can do better in the next jam :D |
| Oct 8 15:24:46 | 1h 23m | Soulless | ♥ 1 | Well-done 2bit game with many interesting levels, during the whole game, new elements are constantly add with a good coordination with the levels. However, before having the ability of climbing wall, the whole wall was too sticky, it would be great if this part could be optimized! |
| Oct 8 16:20:09 | 55m 23s | Sluggish Grind | ♥ 1 | Good Work! The jumping platform design is very good, especially that thron pit which needs to use recoil and jump in order to pass. It's such a pity that there's no ending, and it would be better if some places need the buoyancy of water to reach. |
| Oct 9 11:32:04 | 19h 11m | Lost Cube | ♥ 0 | Great idea, but the Q and D button for left and right make people who are used to AD control feel kind of uncomfortable, and a slight press may make jumping too high or too far, which may add many unnecessary "gameover". |
| Oct 9 11:50:39 | 18m 35s | Bathala | ♥ 1 | Great idea with beautiful art, but maybe the enemy's movement path is too monotonous, maybe it would be better to let them come from all directions instead of overlapping into one path, and maybe it can be added some more props like bricks to be in the enemies' way? In all, the mode is nice and have great potential. |
| Oct 9 12:17:19 | 26m 40s | Homeless Hero | ♥ 1 | Music is great, the whole game reminds me the Dancing Line, but the player's control part is a little monotonous, they just need to press the button with the rhythm, and it will be better if some changes to the player's play part are added! |
| Oct 9 12:48:25 | 31m 06s | Nothing to jump | ♥ 1 | Very delicate small game, the color combination of the whole interface makes players feel very comfortable. The design of levels are great, but sometimes the players should have the second jump when they can't see the destinate platform. In all, great job! |
| Oct 9 13:05:33 | 17m 08s | Cannibalis | ♥ 1 | There are too many creatures larger than the player generated, and it seems that AI is better at chasing than escaping. Generally,.io games may give the small creatures some advantages in speed to make them enable to deal with the large ones, maybe the generation probability of props can be increased to increase the living space of players. |
| Oct 9 13:32:21 | 26m 48s | adventure again | ♥ 1 | So this is the end? The controlling fells good! I like the friction between the player and the platform, and the idea of constantly adding levels is great! I guess the whole level may be rorating if the levels continue, in all, great job! Snipaste_2019-10-09_21-24-04.png |
| Oct 9 13:54:26 | 22m 05s | Seedlings | ♥ 0 | Beautiful game, the flowers smiling to you through the whole window make people feel comfortable, good job |
| Oct 9 14:07:43 | 13m 17s | Yöso | ♥ 0 | Nice game, the game art is wonderful, the mechanism of the three properties restraining each other is very good, it's such an enjoyable experience to lead one enemy to kill another, good job! |
| Oct 9 14:20:08 | 12m 25s | Awaken | ♥ 1 | Great game, collecting items under the time limit and beating the boss is cool. The only thing I feel not so good is that the game key is a little bit too focused, it would be much better if the key of switching item is JKL. |
| Oct 9 14:56:42 | 36m 34s | バクラウBloodless | ♥ 5 | Very great game, which gave me the best feeling by now. The gameplay of directly facing enemies' attack and giving reaction makes me think of Seriko. Wonderful combination of music, graphics, gameplay and environment, nice job! |
| Oct 9 15:08:32 | 11m 50s | Once upon a chip | ♥ 5 | Cute graphics, the way of control makes me think of Jump King, however, it makes me somehow confused when it showed gameover as touching the legs that had not hit the ground, and it is better to have some checkpoints! |
| Oct 9 15:21:22 | 12m 50s | Nothing Destroyed the City | ♥ 1 | Very interesting game, growing up from a small snow ball to an avalanche that can swallow everything, sometimes people or sheep may fly on the cliff like this, Snipaste_2019-10-09_23-20-46.png which is so interesting! |
| Oct 9 15:42:38 | 21m 16s | BoBoBot | ♥ 1 | Great game with excellent level design! My favourite part is the one after gaining the arms, which needs to use partner box to solve the problems. Besides, magnetic is also a great mode, but there are a lot of jumps that can't see the destinate platform except dead for several times. In all, good job! |
| Oct 9 16:16:52 | 34m 14s | Hold X to Focus | ♥ 1 | Very cute game with beautiful graphics! The feeling of platform jumping is nice, and it's wonderful to add pong! I found that there's checkpoint in the game, then why not make it visible for players? That would make players have a clear target about falling to which place may make them play the game again from the start. |
| Oct 10 11:24:54 | 19h 08m | Prison Escape | ♥ 1 | Delicate game, it's awesome to make so many materials within 48 hours, nice job! |
| Oct 10 11:55:42 | 30m 48s | Pandorama | ♥ 1 | Great game! The DOF and shooting felling are nice, and it fits the theme very well, however, each time I spent a lot of time and energy looking for the box, and each time I died I should start from the very beginning, maybe it's better to add a minimap system? |
| Oct 10 13:13:07 | 1h 17m | Little Odyssey (this title and text are referenced from Little Odyssey) | ♥ 1 | Wonderful game! The atmosphere is elegant, and the combination of music and graphics is also nice, is the peper plane flying one after another the memory? If possible, maybe it would be more effective to add some text when finding an object? Good job! (BTW, you forget to add LD tag on itch, which will make the players on itch unable to get into your LD page.) |