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Feedback comments for LD45
onnofal's games and stats for all events →
| Timestamp | Since previous | Game | onnofal's comment | |
|---|---|---|---|---|
| Oct 7 07:43:23 | No.thing | ♥ 1 | Very minimalistic, but hey you used your skills and time, participated and delivered. For me always counts. Enjoyed playing, kind of enjoyed the HTML visited-anchor highlighting to have a sneak look under the hood to avoid places I've been already in. | |
| Oct 8 08:00:03 | 24h 16m | PHILTER | ♥ 1 | Seems like a simulator of my before-LD45 Thursday night :) |
| Oct 8 08:16:34 | 16m 31s | Strange Adventure | ♥ 1 | Looks great, works well together with music (I know, but good choice of it anyway) for building up solid atmosphere. Then things happen |
| Oct 8 19:38:06 | 11h 21m | One And All | ♥ 1 | I am fine with "no game", it is still fun and those few sentences build more solid atmosphere than many other entries does. Music is great and I always appreciate it in Compo - and starting to regret I've entirely skipped creating some this time myself. I like, and before reading other comments I decided to take note to myself, that next time I may not limit myself with narrow approach of classic game concepts and should, if able to, try something more out-of-the-box. As this toy |
| Oct 9 07:36:33 | 11h 58m | Little Something | ♥ 2 | This is awesome, as idea for LD this stands out. Not that I would meet there anyone, maybe it does not even work like that? But spent some time there planting some things and thinking about them being synced to others is refreshing. Also very cute potato cat. |
| Oct 9 08:00:59 | 24m 26s | A shroomy adventure | ♥ 1 | Very nice work with those animated plants, particles, effects and graphics overall. The moment everything grew up was beautiful, too bad for complete silence, but understood and fine. Need to admit I gave up where the spider queen was nesting - took me a lot of effort and many repeating attempt to get there and I did not find a way around avoiding inevitable touch with her and end of my adventure. I may return for the penguin later .) |
| Oct 9 08:13:04 | 12m 05s | Lunar Layover | ♥ 1 | Well same as others I did not survive for long and agree with nice atmosphere and visuals. I basically believe that if you need to study mechanics before launching the game, it narrows your audience to only hardcore fans :) I tried and failed anyway. But anyway, if it is your first LD entry and first finished project in whatever engine or new technology, honest congratulations. It ended up pretty great. |
| Oct 9 15:23:22 | 7h 10m | TailWhip | ♥ 1 | This is impressive. I like a lot. A was playing Asteroids on a museum piece of Vectrex console few months ago and I am really having a thing for those. Idea based on that recent experience: if I am not wrong, those old school vector displays did not have just an awesome smoothness for which we have cool resolutions now, but also specific glow. If you may add just a bit of some fine adjusted bloom, it may be even more yummy |
| Oct 10 11:52:54 | 20h 29m | SpaceDrifter 4500 | ♥ 1 | It is well balanced. And mainly aesthetics are for me what this little gem is about. I love to see the ship not turning smoothly by design, not that it easily could not. I feel some art direction in it overall, knowing what you try to achieve. |
| Oct 10 14:29:54 | 2h 37m | Keyz Goblin | ♥ 1 | Oh, how this make you suffer.. |
| Oct 10 14:39:34 | 9m 40s | Blank | ♥ 0 | Very dreamy and extraordinary. Overall I agree with good direction of music, but for such visual style it sounds very robotic and rough. Don't understand me wrong, it is not bad at all, just together with very nice atmosphere it is the only cheapo midi impression that disbalances the entirety ♥ |