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Shenawy

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TimestampSince previousGameShenawy's comment
Oct 7 20:44:37 The Defective Detective ♥ 0 Great game considering the amount of time you had. I just wished for sound effects XD
Oct 7 22:28:05 1h 43m SPEEDOSS ♥ 1 Now that's what I call racing!
Oct 9 10:08:01 35h 39m Gun Fury ♥ 2 Great start with a game! I like the concept and I also agree with @t1a2z about the movement. The music and the feel of the game is fast-paced so a faster movement and reflexes would make it more exciting. I think to act as a tutorial, first wave starts with the current movement speed and then with each new wave the speed goes faster and faster to make it more challenging. kind of like in Tetris.
Oct 9 10:26:01 18m 00s When Nothing Came ♥ 2 Definitely a unique experience! I think one of the main reason this is appreciated by many is because it is quite personal as you mentioned in the description. The art and music fit very well and the black and white art, not sure if it was intentional or because of the time limit, was very effective in my opinion. Would love to play something bigger with the same theme talking about this emotion throughout stages of life.
Oct 9 10:32:18 6m 17s Birb Life ♥ 0 Interesting concept but I hoped I could control the direction the bird is flying in. It seems it works only with clicks and in a single direction. Kind of unforgiving by throwing you into space after a single touch from the other bird and cat, which makes me think was the bar in top left corner a health bar or something else? because it doesn't deplete with hits and it's a one-hit-kill game. I think with more flexibility in controls to allow for avoiding objects it would go far more. :)
Oct 9 10:38:59 6m 41s Knights vs Hobos ♥ 1 Cool and funny! Like others mentioned a way to receive some hp back would help a lot. Not sure if no loot is also part of the drop because one game I won 2 rounds and didn't receive any loot. I guess other hobos stole them before I could
Oct 9 11:10:10 31m 11s House of Volans ♥ 3 Overall good game! Art style and first few line to join were interesting but I didn't get why he changed his mind so suddenly and decided to fight. Keefe's fight was difficult unless I'm missing something other than the sliding mechanic. His projectiles are way faster than anything I can pull off including slides. I think it's always better to give the player an edge. I couldn't win against him to see the final boss but oh well.
Oct 9 11:21:23 11m 13s Blue Juice Dealer ♥ 3 I always liked the crafting systems where you have to figure things out yourself, but with the cash limit, time limit and having to mix not 2 but 3 ingredients! this is just too much. I am giving my notes just because of how I like the concept and wish to have it improved to play it more. - Start with either 2-ingredient potions and/or with a couple of ingredients available to get an idea of how to craft and what goes with what. - Some hints in the item description. - When you make more money you can purchase new ingredients to make more potions. Or can make the ingredients just show up. - A place/book/journal where you record successful potions, their effects and ingredients so that you can remake them again. - Add a lose state when you run out of money so that we don't have to relaunch the game. I think I saw a game like this on steam a couple years back, but I'd definitely like to see of this style without the hand=holding in crafting.
Oct 11 12:55:29 49h 34m Without A Paddle ♥ 0 Cool game concept. Definitely can grow into something more.
Oct 11 13:00:19 4m 50s Catch The Gold ♥ 0 Good job. Good start for a one-person project!
Oct 11 13:25:40 25m 21s The Reader's Encounter ♥ 1 Good intro a series of stories to come :D With 0some graphics accompanying this dark moody plot, it can definitely be a compelling miniseries. Congrats on the submission!