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AdroitConceptions

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TimestampSince previousGameAdroitConceptions's comment
Oct 6 23:12:54 J'Accuse! ♥ 1 interesting air style. took a few moments to figure out how to 'talk' to people to get the clues. one problem I had was the 100% reliance on color (I have a red-green color deficiency - various color blindness-es account for 8% of men, 4.5% of people world wide), something to consider for a color matching game.
Oct 6 23:19:18 6m 24s Cloud Boy ♥ 1 I liked the mechanic. managed to get suck in a wall (was sliding down a wall and put a cloud on myself)
Oct 6 23:24:22 5m 04s Witch's Cauldron ♥ 2 the end goal wasn't clear - the instrumental goal of collecting stuff to make potions was the flight controls were a bit frustrating, making it hard to turn quickly - making it annoying to actually bump the frogs. and given how fast you get going, there was a few times were it was hard to ID stuff as it went flying by.. for example the helicopter looking thing.
Oct 6 23:26:13 1m 51s A Quiet Realm ♥ 0 A password is required to view this page.
Oct 6 23:33:33 7m 20s Still Faster Than 2GD ♥ 1 I loved the low-ploy art assets. the controls were a bit janky at times. I had a few times were my shot went at a different direction then I was aiming. the 3rd upgrade (back glow) wasn't clear if it actually did anything game could have really used some sounds I got blind shot a few times from off screen. the camera angle makes anything coming from the bottom edge of the screen really hard to see until it is basically on top of you.
Oct 6 23:49:55 16m 22s DAY/ONE ♥ 1 modeling is great background music is nice would be nice to have some sort of indicator that a character is selected would also be nice if you only have 1 character, for it to be auto selected I was able to walk into the 'vault' movement speeds of units was almost painfully slow I think there is some great potential here for some turn based survival strategy (just need to get the game play moving a bit faster)
Oct 6 23:59:16 9m 21s Exit Nothing ♥ 2 I liked the play on the theme [using nothing], it wasn't supper clear that the words would go physics when the game started. I ran into quite a bit of jankiness with the jumping. I would also suggest not using space for the edit/play swap. I ran into many problem with trying to jump and getting swapped back to edit mode.
Oct 7 00:10:58 11m 42s Appeasing the Quadopus ♥ 1 interesting use of theme, game play was ok, voice acting was interesting but hard to understand. had some weird behavior with some jumps. and wasn't clear how to hurt the donut until I accidentally hit it.
Oct 7 00:27:46 16m 48s The Whispering Forest ♥ 2 * would be nice if autio and text were in sync * would be nice to be able to skip the text write out * for a jam game, it would have been nice for the world to be smaller, I spent _a lot_ of time just wandering trying to find stuff. *the graphics are really nice * music was nice * voice overs are really good * the mazes were some what frustrating * the narrative was interesting and what kept me going to the end (else the long time wondering whould have had me quit early)
Oct 7 00:44:05 16m 19s Planet Z33 ♥ 1 SSAO seems to be glitching out really bad on Linux (I had to go to Unity 2019.2 or 3 get it to work correctly)
Oct 7 01:39:37 55m 32s Dr. Deckenstein: Escape from Castle Brainia ♥ 0 * some dashes I hurt enemies, some they hurt me. * folly work was great.
Oct 7 01:59:43 20m 06s Nothing On Frontlines ♥ 2 had situations were I had the $ and couldn't build the thing. the colors and flashing made it really hard to see what is happening. had some of the 'popup' walls smash one of my turrets. definitely an interesting idea.
Oct 7 10:28:51 8h 29m [NSFW] Naked Escape ♥ 1 * good job on putting in censor stuff * controller didn't have bindings setup for camera movement * game was really dark * mouse was Y flipped - making it really hard to move around.
Oct 7 10:47:39 18m 48s There was something here ♥ 1 interesting clicker. good use of phases to mostly prevent the need to go backwords to do minor tasks..
Oct 7 11:46:15 58m 36s Real-time Gardener ♥ 0 started the 'game' and after about 15 minutes... still was just playing the digging animation. not quite sure were the game play is.
Oct 7 11:56:55 10m 40s Contraband ♥ 3 * graphics are good and work well for the gameplay * platforming sections need some work, the air speed control, and how the wall jumps work, make for a very frustrating platforming * audio works * story elements are interesting.
Oct 7 18:15:59 6h 19m Tagatorni ♥ 1 web version seems to be missing $. otherwise a reasonable start for a tower defense game
Oct 7 18:24:20 8m 21s The Howler ♥ 0 well.... got here from the YT video... me thinks there might be just a small amount Sodium Chloride involved in the creation of this experience. Good artwork.
Oct 7 20:50:53 2h 26m The Tower ♥ 1 graphics are great. as far as I got, I would call this more of an experience then a game. I couldn't find anything that I could do other then run forward to trigger the next dialog section, running back just eventually hit a wall. Character was frequently not touching any ground. The most I got out of any input was to controll the rate of hittting the text triggers (or not even that... I just held down forward as I could keep up with the reading)
Oct 7 21:00:04 9m 11s Nüllptr ♥ 2 ok... really needs a 'hold down to keep shooting' which is fairly standard for shmup/bullet hell games. definitely has some enjoyable game loop... took a bit to start figuring out what worked/didn't work. nice 8 bit sounds and graphics.
Oct 7 21:03:31 3m 27s SPACE ♥ 1 clever use of the theme. I think I got to a blind rhythm part of the game and couldn't get past it (I don't think the music was in sync with the ball/press needs).
Oct 7 21:20:53 17m 22s Punch Punch Farm! ♥ 3 graphics were amazing. environmental sounds were great (curious to see how you sampled all of that as I didn't see any credits for audio or an opt out.) game loop was lacking.. mostly due to the optimal path being 'punch flowers until you can afford the bananas then punch bananas until you can afford the house' there wasn't much drive to explore the really well designed [looks] level.
Oct 7 21:29:15 8m 22s Amnesiac Adventurer ♥ 1 really nice puzzle game, would have been nice to have a 'zoom out' feature so you could better plan your pathing. it often became a sequence of trial and error trying to get through the level instead of planning.
Oct 7 22:44:40 1h 15m Ragtag Rescue ♥ 0 * big thing - some way of rotating the objects before you attach them... or something. would be great. it was really hard to try to setup any sort of 'flyable' ship with the parts you get provided. * graphics were great (go kindred) * would be nice to be able to 'zoom out' after your ship get bigger, got to a point were my ship covered 50% or so of the vertical space on the screen.
Oct 8 01:03:52 2h 19m Slimy Dungeon ♥ 2 game plays quite nice... only issue I had with difficulty was entering a room going up and basically landing on the enemy. I would suggest spawning the enemies in the corners or doing something so that you don't basically enter a room right into the enemy. The empty rooms were a bit of a disappointment. I fought the eye boss and it played just fine.
Oct 8 01:36:01 32m 09s What Is Halloween? ♥ 4 I would have been nice to be able to slam the door in the kids face when the cop is coming. the voice bits are interesting.
Oct 8 02:17:26 41m 25s Who Let The Dog Out ♥ 0 ran into an issue with 'perform player mine' and couldn't mine any rocks, so couldn't create a home to go home to.
Oct 8 02:30:57 13m 31s Youre Being Chased By Nothing ♥ 1 pace feels slow with the time locked door ways and the long empty featureless arrays.
Oct 8 10:11:34 7h 40m Apple 2e Adventure ♥ 1 functional start to a shooter... had issues were the enemies seemed to be immune to damage.
Oct 18 17:39:22 247h 27m You Broke the Game ♥ 1 * graphics look wonderful * movement is fairly good * red/green vines that are harmful do not stand out well from the rest of the terrain * difficulty curve is a bit high given a jam game (lots of retrying because stuff is off screen until you hit it - so it takes playing a level multiple times to figure it out) * not sure on the story/how it fits with the 'start with nothing' given it sounds like you start with everything and are putting it all back. * audio hits the spot for the style of game.