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AdroitConceptions's games and stats for all events →
| Timestamp | Since previous | Game | AdroitConceptions's comment | |
|---|---|---|---|---|
| Apr 29 23:03:45 | Blood Money | ♥ 4 | Played on Linux - the file name is painful - stun is sick with the flame thrower... just locks down everything. - anything that is attacking or stunned when killed doesn't correctly die - enemies will attack after dead - enemies don't fall down if they were doing anything other then walking when they die (alway with the flame thrower + 3x stun combo) - nice use of the theme - the prog gen felt cramped and on the 3rd level I had a really hard time finding all the enemies | |
| Apr 30 01:19:50 | 2h 16m | Connect44 | ♥ 1 | hmmm.... yup.... WTF is the full and total feedback. I recognize the Nintendo power glove at one point, but nothing made sense. |
| May 4 18:53:51 | 113h 34m | Death Alley | ♥ 1 | - all the animations and graphics were nice. - could have used some tutorial, took half a game to figure out the game play. - gameplay itself was good, however the power stuff didn't work the same as I would have expected from actual bowling. - music was good |
| May 4 19:03:42 | 9m 51s | Protocol: R.W.S. | ♥ 1 | - gameplay was great, except for the situation regarding having to have a jump power at level 3, but no reason to know you needed to take it. - had some buggy stuff happen in the menu, could have been slightly more clear. - music was well done for the style of music - graphics were good, would have liked the parallex of the lines match up with the city moving better. |
| May 4 19:18:53 | 15m 11s | Elevator Pitch | ♥ 1 | - biggest feedback - wait times all over the game were too long - had cases were space was held down, but stuff still went flying - gameplay overall worked, but was lacking, this seemed to be more about the story bits. - music was good, SFX were good. |
| May 4 19:28:03 | 9m 10s | Bloodletter | ♥ 1 | great graphics, ok gameplay, couldn't' figure out what 'bleed' actually did for you. |