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| Timestamp | Since previous | Game | AdroitConceptions's comment | |
|---|---|---|---|---|
| Dec 3 03:24:49 | Quest for the West | ♥ 1 | @marcin-sciesinski leave comments here and click on the stars above... you can only rate games if you have submitted a game (IIRC). | |
| Dec 3 21:38:45 | 18h 13m | Sheeps Empire | ♥ 1 | interesting game play, was hard to move the black sheep compared to the rest and it would eventually end up outside the group. Could have used some music. |
| Dec 3 21:45:24 | 6m 39s | Of Cows And Peasants | ♥ 0 | had to play the web version (Linux OS) didn't get any audio and there seemed to be some missing text on the between days menu. interesting mix of tower defense + resource planning. |
| Dec 3 21:49:43 | 4m 19s | Total Party Kill | ♥ 0 | - I really liked the graphics. - nice thematic character abilities - intresting puzzles that were definately theme based. |
| Dec 3 21:56:44 | 7m 01s | Save the little ones | ♥ 1 | hmm.... - you basically have 0-1 hits you can take after you loose 7 hearts due to the antidotes. definitely makes this a precision platformer to actually win. - could use some music - graphics could use some color, the monocromaticness feels drab - "typical platformer controls" - didn't tell me to use space to jump (had to button mash a bit), nor did it tell me about the double jump. - didn't find about run until I reloaded the page to put my votes in. |
| Dec 3 21:59:02 | 2m 18s | Cowboy Hell | ♥ 2 | intresting voice acting. Very PnP RPGesk combat. Could have used some play balancing regarding HP vs. skills for giving up abilities. |
| Dec 3 22:25:57 | 26m 55s | Decisions | ♥ 1 | - thanks for building Linux - camera angle makes it hard to see some of the angle - good puzzle flow with tutorials - full screen/ultra locked up on my computer. Seems odd given the graphics. had to run at 960x540 windowed high to get it to play. - really could use some sounds and music |
| Dec 3 22:39:04 | 13m 07s | Spacefight | ♥ 2 | Interesting game play. the single HP/Energy bar that regenerates when you break your combo was an interesting idea. I both liked it and didn't like it as I found myself at points not engaging with the core game play (killing the things) to get a HP regeneration movement. It would have been nice if it was clear if you were killing things off screen or not... because the speed of everything... you were often shooting at stuff off screen. |
| Dec 3 22:43:56 | 4m 52s | AI Robot Hoomsday | ♥ 1 | - Could really use some sound/music - the interface wasn't supper clear, but was eventually able to figure it out - there were a few puzzles, but as far as I could tell the first few levels you actually didn't interact with except for pressing start. |
| Dec 3 22:48:37 | 4m 41s | Path of (dis)abilities | ♥ 2 | - I can see the inspiration - music didn't fit with the gameplay - could have used some feedback on how things worked - color choices were really bad for someone colorblind - I had to just drag cards up to see if they matched or not. |
| Dec 3 22:51:15 | 2m 38s | Space Inhalers | ♥ 0 | - could use some music - ok graphics for what I could see - gameplay on web seemed to be broken, nothing I did seemed to change anything. |
| Dec 3 22:59:19 | 8m 04s | TechnoAnxiety | ♥ 1 | hmmm.... goery throwing your self on minds to become your friend.... |
| Dec 3 23:01:42 | 2m 23s | The Noble Asparagas | ♥ 2 | - color matching based endless runner. - the bloom was a bit much for me. - not quite sure how the theme fit. I didn't see how you were sacrificing anything. |
| Dec 3 23:03:18 | 1m 36s | Journey To The Promise Land | ♥ 1 | appears your itch.io page was never set to public. |
| Dec 3 23:08:48 | 5m 30s | Sacred | ♥ 1 | would have been good to have a tutorial more oviously... and something showing how the different characters acted. |
| Dec 3 23:11:02 | 2m 14s | 2 Choices | ♥ 1 | game was really laggy given that it was a 2D game web build. |
| Dec 3 23:18:22 | 7m 20s | Views | ♥ 3 | intresting mechanic... not sure why you need to press the mouse button down... only reason to release it would be to click on the bomb |
| Dec 3 23:31:03 | 12m 41s | Spaceship | ♥ 1 | - could have used some sort of tutorial - couldn't figure out how to fill up food - good graphics especially for a jam |
| Dec 3 23:37:17 | 6m 14s | Farm to Table | ♥ 0 | - hmm..... - hm..... - h..... breed them, farm them, grind them, cook them... |
| Dec 3 23:40:32 | 3m 15s | Salty Horde | ♥ 1 | Interesting game play... however the game sort of level locks if you place towers to fast (which is not clear at the start of the game) |
| Dec 3 23:48:27 | 7m 55s | keiki mōhai | ♥ 1 | was really hard to figure out why you would do party vs work and how the energy bar worked. |
| Dec 4 01:18:17 | 1h 29m | CatBot | ♥ 1 | - I liked the graphics (could have used some animations) - Had a camera clipping issue (got a building between the camera and the character - Would have been nice to have some explanation on what caused you to loose hearts. |
| Dec 4 01:26:13 | 7m 56s | Keyboard Twister | ♥ 1 | that was interesting... my keyboard didn't like some of the key combinations. need an n-rollover keyboard apparently to fully play this game ;) |
| Dec 4 01:30:23 | 4m 10s | H E R D | ♥ 1 | - Graphics were great - audio was ok - camera movement had some issues - was hard to figure out were to send the sheep because of the camera issue - would have been good to have the Sacrifice/encourage buttons on the UI as reference. |
| Dec 4 02:06:58 | 36m 35s | Expendibots | ♥ 1 | - would have been nice if the mouse locked in the web version, made it hard to get some camera rotations - really nice graphics - interesting game play - only had 1 location were i had to sacrifice a bot to continue |
| Dec 4 02:21:53 | 14m 55s | Tim's Christmas Nightmare | ♥ 3 | "I don't feel so good" - Graphics are good - not quite sure were the theme fits in... but maybe I just didn't get far enough - creepy mood |
| Dec 4 03:10:51 | 48m 58s | Gnome Man's Sky | ♥ 0 | Beat the game first time through... - good graphics - interesting game play - was unclear that unused buildings also increased the max capacity - hungry gnomes when no longer hungry didn't reset their animation (you had to pick them up and set them down). - given that buildings have lands that make them better (per the building UI), something showing you what type of land your building on would be nice (not just relying on the graphics). |
| Dec 6 02:27:27 | 47h 16m | The Expendables | ♥ 0 | - interesting gameplay. - the delay on minions going to shield or bomb made it really hard to get them to actually impact the enemies. - it wasn't clear what the actual goal was in the game. - Given that the minion behavior is targeted with the mouse, I would have put the abilities on left/right mouse button |