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Feedback comments for LD45
sorlok's games and stats for all events →
| Timestamp | Since previous | Game | sorlok's comment | |
|---|---|---|---|---|
| Oct 12 01:58:32 | In the beginning | ♥ 1 | Really great mood, and the puzzle solving was good. Controlling the game was a little bit difficult, esp. clicking to pick up the torch. | |
| Oct 12 02:02:12 | 3m 40s | Enlightened | ♥ 1 | Props for doing the theme right! I kind of wish there was more to it, but I enjoyed what I did play~ Also very nice ambiance. |
| Oct 12 02:06:39 | 4m 27s | Bereshit | ♥ 1 | It was certainly fun and innovative! I'm not sure I was playing it correctly though; hard to figure out how to accomplish the goal. The tutorial video was a good idea. |
| Oct 12 02:17:37 | 10m 58s | NULL Tower | ♥ 1 | Fantastic job --this game was a ton of fun to play, and a great take on the theme. I would suggest having a "next" indicator that shows where the next block is --sometimes they fall down randomly on the left/right side of the screen and are hard to find (or a minimiap). |
| Oct 12 02:21:08 | 3m 31s | Bodyville | ♥ 0 | The content you had was pretty good! I liked the DNA sharing idea, and the game controlled fine. Would like to see more! |
| Oct 12 02:26:23 | 5m 15s | A Fishermans Friendly Island Builder | ♥ 1 | The concept is cool; I wish the line didn't auto-reel in though. Good take on the theme! |
| Oct 12 02:31:39 | 5m 16s | Crypt Hero | ♥ 1 | The lighting on the trees was cool! I felt fairly overpowered by the third level. |
| Oct 12 02:37:40 | 6m 01s | The Island | ♥ 2 | Game had a nice premise, and some good quality-of-life features like a map and circles indicating which NPCs had quests. Unfortunately, I hit a weird bug that flipped my scrolling map index, so I couldn't actually see my character on screen. (Also would probably recommend making "up" go "up", although I see what you were going for.) |
| Oct 12 02:42:30 | 4m 50s | Who cares if it's buggy, just ship it! | ♥ 2 | Game looked great and had good writing. I had some trouble figuring out Arcade Mode, but really enjoyed the story section. |
| Oct 12 02:48:33 | 6m 03s | Leverage | ♥ 1 | The game had some cool ideas, and I liked the power up system. I wish the arrows pointing up+down were in the same location on each map so that I could double-click to move down twice (for example). Landmines are the best! |
| Oct 26 16:32:20 | 349h 43m | La incroyable vie de Skjewich Sciktosjiy Pswkeskek, le vice-roi en l'ebanissment | ♥ 1 | Very well drawn, and the audio and mood match up great! Found it hard to come up with a good strategy. |
| Oct 26 16:35:52 | 3m 32s | Rhythmic Nothing | ♥ 0 | First perfect score for theme --this was a really fantastic entry, and knew exactly what scope it wanted to be. |
| Oct 26 16:39:50 | 3m 58s | Palette of the World | ♥ 1 | Really clever idea, and I liked the build up. But the controls felt inconsistent (I kept short-jumping when I wanted to long jump, or sticking to platforms on the side). Good use of theme! |
| Oct 26 16:43:28 | 3m 38s | What Is Halloween? | ♥ 2 | This game was a lot of fun, and had a great "learning" aspect to it. Apparently I've been doing Halloween wrong all these years. The mechanics were very well thought out (window to see the police car, lots of feedback, etc.). Looked great too! |
| Oct 27 13:09:50 | 20h 26m | Space Orc TD | ♥ 0 | Impressive amount of content for such a short time! I died pretty quickly. :D |
| Oct 27 13:17:31 | 7m 41s | The Only Way is Down | ♥ 1 | Lots of fun, and pretty cool to see a LD game with an intro cutscene. Combat was pretty difficult, given how many enemies there were. |
| Oct 27 13:21:57 | 4m 26s | Bluebirds | ♥ 0 | Really nice game, and good take on the theme. Enjoyed it for the most part, but the red squares in level 2 were just way too numerous, and made an otherwise-relaxing game somewhat stressful (esp. since there wasn't a reliable way to clear them out). |
| Oct 27 13:25:27 | 3m 30s | Departure | ♥ 0 | Looked really good, and had some nice puzzle solving setups. Only complaints were (1) it wasn't possible to "look" at certain things (like the numbers on the ground), (2) walking was way too slow. Maybe increase walking speed once the leaves are picked up? |
| Oct 27 13:30:49 | 5m 22s | A Brand New World | ♥ 1 | Pretty impressive amount of content! It was frustrating not to be able to control what type of card (animal vs. tile) I drew --maybe drawing+playing 2+ cards a turn would help. Would definitely like to see possible expansions on the idea. Maybe "effect" cards like rainstorms? |
| Oct 27 13:36:27 | 5m 38s | The Legend of the Empty One | ♥ 1 | Really solid gameplay, and loved the inventory mechanic. The end of level bonus scroll was really satisfying to watch, for some reason. Only 2 minor issues: (1) the first level seemed to just drop you directly into peril (later levels had a ~2 second delay before spawning enemies), and (2) the cyan colored enemies could appear on screen and hurt you faster than you could move out of the way (maybe some telegraphing of where they will spawn)? |
| Oct 29 02:12:22 | 36h 35m | He knew it was good | ♥ 1 | Neat game, and cool use of the theme. I liked the elements, although it took me a while to figure them out. |
| Oct 29 02:19:17 | 6m 55s | CosmiCraft 🌟 | ♥ 0 | The controls were a little clumsy, but once I got used to them the game was a heck of a lot of fun. Loved the build-up of music as you acquired parts. Great use of theme! |
| Oct 29 02:31:59 | 12m 42s | Liberation by Light | ♥ 0 | Really great game --loved the mechanics, and just had a lot of fun exploring. Walking felt like the floor was ice, and a lot of buttons (jump, take) seemed un-needed or rarely used. Also I clipped through the floor when walking behind a cabinet and fell forever. But those are fairly minor --the overall feel of the game was great. |
| Oct 29 02:39:40 | 7m 41s | Veni, Vidi, Upgradici | ♥ 2 | Well made, and lots of fun to play. Loved the stylized graphics. Sometimes unlocks seemed to trigger at the wrong collection count (i.e., I got the upgrade screen after 1 pickup). Neat concept! |
| Oct 29 03:00:47 | 21m 07s | Lost Temple of the Monkey God | ♥ 0 | Pretty awesome! Loved the exploration aspect, and *thank you* for implementing fast swimming. The puzzles were cool, and I really enjoyed just looking around all the areas. Minor things: (1) I got stuck in a vent (something about crouching + running), (2) I got an iron ball stuck in the corner (forever?), and (3) the player's hit box was weird (I could look down to make my hitbox smaller). Very minor though --this was great! |
| Oct 29 04:33:42 | 1h 32m | Forbidden Fruit | ♥ 1 | Fun! Good weapon choices, and bosses were reasonably challenging. |
| Oct 29 04:41:42 | 8m 00s | Zambies! | ♥ 1 | Neat, especially the day/night cycle. I wish the flashlight didn't go through walls, however (i.e., if it traced through doors correctly), and the day seemed way too long (got all the weapons on day 1). Neat concept, and fun to play! |
| Oct 29 04:43:36 | 1m 54s | Protector | ♥ 1 | Could definitely see where you were going with this, and it was fun for the amount of content that was there. Shelters were a cool idea! |
| Oct 29 04:48:13 | 4m 37s | Humanly Optimized | ♥ 0 | A really cool concept, but the controls were really tough to use right (also I got stuck in the floor at one point). I liked the general feel of the game. |
| Oct 29 05:23:26 | 35m 13s | Medium-Sized Field Simulator 2019 | ♥ 1 | A neat take on the theme --I think making it mouse controls only made the watering kind of tedious (although I know I'm one to talk...). Seems like it could be a fairly relaxing kind of game. If reading the tutorial is cheating, then maybe having a log of everything that takes place in game? Or something else to figure out what does what. |
| Oct 29 05:33:21 | 9m 55s | My Stuff is in There! | ♥ 1 | This definitely got better and better as it went along. Good writing all around, and fun to play through! That town started off pretty dysfunctional. A "point" system to show advancement like in old point-and-click adventure games might have helped make it clear that progress was being made. |
| Oct 29 05:41:20 | 7m 59s | An Universe From Scratch | ♥ 1 | It was a very chill and fun way to explore various concepts. I found it kind of tedious to try and figure out combinations once there were >8 nodes on the board ---it seemed to be mostly guesswork. For the scope of the game, it was pretty good! |
| Oct 29 14:07:43 | 8h 26m | LessHome | ♥ 0 | The story was told really well without any dialogue at all, and the use of yellow circles => coins was a nice touch. It was a little frustrating to stay so long in the dark, especially considering the good art. |
| Oct 29 15:50:11 | 1h 42m | After the Flood: Humanity | ♥ 0 | Really cool idea! I had some trouble getting started, but once I figured out the basics it went pretty smoothly. Some really neat interactions & mechanics in this one. |