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Feedback comments for LD48
sorlok's games and stats for all events →
| Timestamp | Since previous | Game | sorlok's comment | |
|---|---|---|---|---|
| Apr 29 01:03:15 | Cookies Underground | ♥ 2 | Looks great and has a cool premise. The enemy logic needs better hinting, though. I.e., it was never clear to me *why* the enemies would track me down sometimes (because I was moving? because of the particular object I was taking over?) Overall a neat entry! | |
| Apr 29 01:06:57 | 3m 42s | escape | ♥ 0 | A cool concept, but the controls were a bit inconsistent (jumping off of ladders in particular) and I also fell off the left side of the level. Otherwise the game was fine. Would have loved to have seen more time added to level design! |
| Apr 29 01:15:11 | 8m 14s | Sea Game | ♥ 0 | Excellent game, well constructed and feels like a complete package. Very chill and fun to explore. I kind of feel that tank-style controls would have been a better fit for this. Also, finding the last dot or 2 was frustrating without a faster movement option. |
| Apr 29 01:17:11 | 2m 00s | D&D&D | ♥ 1 | Excellent controls and great art. Loved the "nooo", and had fun playing! |
| Apr 29 01:38:54 | 21m 43s | Chess Hellevator | ♥ 1 | Absolutely fantastic. Very well scoped game, lots of fun, great attitude, and challenging but fair mechanics. My only complaint is that the words would "jump" to the next line after being half-written. Great art, and great ending level too! |
| Apr 29 01:43:34 | 4m 40s | Deep in the Space | ♥ 2 | I liked the general approach and the music. But I found the mechanics (movement) very hard to wrap my head around (and I couldn't tell if I was actually damaging the boss). Still, the concept was pretty solid, and definitely has potential. |
| Apr 29 01:46:32 | 2m 58s | Cave In | ♥ 1 | The graphics are pretty good, but the controls could use some work. Overall an excellent 2nd game jam game. |
| Apr 29 01:50:43 | 4m 11s | Drill Away | ♥ 1 | I think I messed up by drilling in front of the stores. Oh well. The main idea was interesting, but I had a hard time coming up with a good strategy. Audio wasn't rated (was there audio?). I think that some animations or basic tweening would have helped the game feel more immersive. |
| Apr 29 01:53:28 | 2m 45s | DownDrill | ♥ 1 | Definitely a good starting point; had fun playing a bit. Would love to see more done --i.e., using 2 drill bits at once or something to add variety to the gameplay. |
| Apr 29 01:58:19 | 4m 51s | Lure of the Yamabiko | ♥ 1 | It was fun, interesting, and fit the theme. Wish bombs cleared bullets on screen. Liked the upgrade system. Sometimes hard to tell bullets/enemies from the background. |
| May 4 23:06:05 | 141h 07m | Down the Stairs | ♥ 1 | Fun game --it would be cool to have a story reason for why you move a random number of tiles (maybe an out-of-control scooter?). Anyway, the randomness made things interesting, although I think having a roll between 1 and 6 was maybe a bit too much of a range (I ended up skipping most of my turns to wait for the enemy to come to me). Game looks amazing; loved the animations! |
| May 4 23:10:46 | 4m 41s | Where's my dynoMITE? [LD48] | ♥ 2 | 20/10 SFX, and in general I really liked the feel and humor of the game. It was very difficult from the very beginning ---maybe making an easier way to "practice" throws would help? Overall, great job! |
| May 4 23:16:05 | 5m 19s | Perchance to dream | ♥ 3 | Never thought I'd see a game in Prolog. The core interface was good, but for some reason the text would re-wrap sometimes (words jumping up or down 1 line). In addition, it would be great to have a font size slider in-game. Some of the very big blocks of text faded out too fast. But overall those are minor interface issues. I like the general writing and the concept, and it certainly fit the theme. Good job! |
| May 4 23:21:45 | 5m 40s | Gloomby's Misadventure | ♥ 1 | Very clever take on the theme. The mouse controls were a bit tricky --I felt like the mouse should "aim" at the place you are pointing. Ideally holding down a movement button would continue to move the character. Pretty neat concept overall, and would like to see more enemies/puzzles/stages. |
| May 4 23:37:41 | 15m 56s | Dark Dive | ♥ 1 | Cool idea, and well implemented. I definitely got lost in the caves, but I think that's part of the charm. Having some way to toggle between the two tanks without switching to the mouse would have been nice, and that mechanic could be expande don to set up some additional strategies. |
| May 4 23:54:04 | 16m 23s | Untitled Space Game | ♥ 1 | Reall cool pico 8 game; loved the "warp speed" animation (and in all 8 directions). The planets were cool to explore, and I managed to beat the game. I think some atmospheric music would have made this game even better! |
| May 4 23:59:39 | 5m 35s | Quiet In The Deep | ♥ 3 | The game was fun; the mouse clicking was hard to do with one hand, but I like that it kind of simulated kicking with both legs. The main character may be a human, but I am convinced he is a golden retriever in a diving suit. |
| May 5 00:10:15 | 10m 36s | The Good Neighbour | ♥ 1 | Randy lives a low-key life, but his mouse sensitivity is through the roof (and he can walk on water). Besides the mouse, the game performed well, and was definitely a creative take on the theme. I'm not sure if I started the drill too late, because I only had ~2s between the bunker opening and the apocalypse. Overall was fun! |
| May 5 00:15:20 | 5m 05s | Sven Treasure Hunter | ♥ 2 | Fun and fast, although it's hard to get enough gold. Maybe an easier "starting level"? Art was great! |
| May 5 00:26:52 | 11m 32s | Deep Survivors Guilt | ♥ 1 | Who could have predicted the twist! The game reminded me of Gravity Ghost, and the mechanics were good. I think the limited fuel was a little frustrating; it limited one's desire to explore. Maybe having it restore more on each planet would have helped? Fantastic art! |
| May 7 14:09:00 | 61h 42m | Altum | ♥ 1 | Definitely got the mood right, although I noticed it was possible to rise up infinitely. Even though gamepads are preferred, I think "mouse mode" would have been significantly improved if you had captured the mouse (so it always stays centered). Neat idea and good use of theme! |
| May 7 14:13:26 | 4m 26s | DRILL AWAY! | ♥ 2 | Had a good flow to it. I found myself drilling blocks by mistake, so some way of canceling a drill would be nice. Or maybe make it to you have to hold the arrow against the block to start the drill. Also, the collision on the rocky blocks was sometimes wrong, and I would have to move after drilling the first 1/3 of it, or else the second 1/3 wouldn't start to drill. Would love to see more obstacles/dirt types! |
| May 7 14:17:48 | 4m 22s | Sky Plummet | ♥ 1 | Great game; the feel reminded me of "An Untitled Story". I'd recommend making the bad blocks stand out a little more (flashing red maybe?) and also "zooming out" a little so that more of the screen is visible (it's hard to react in time). The game controlled well and was fun to play; enjoyed the graphics too! |
| May 7 14:24:42 | 6m 54s | We have to dig deeper | ♥ 1 | It looked great and had a good mood to it. I had some trouble figuring out the controls; I think some feedback would have been useful (when attacking or otherwise). |
| May 7 14:35:19 | 10m 37s | Afterlife | ♥ 4 | Was a lot of fun to play. I liked the tension between shooting to destroy things and trying to land on a platform. Maybe some "variety" sections, like all monsters, or spikes or something like that. Also, I sometimes kept accidentally re-entering bonus portals, so maybe require the player to move some distance away before re-entering? I would also recommend putting players slightly higher up on the screen, since there's not much use to seeing things above you. |
| May 7 14:43:16 | 7m 57s | Debts and Pandamonium | ♥ 2 | Cool take on the theme, and I loved the general feel of the game. It was a little hard to navigate some of the menus (i.e., the battles), and I had some difficulty making progress. Was fun talking to all the characters! |
| May 7 15:07:27 | 24m 11s | Shiny Depths | ♥ 1 | I liked it! Lots of fun, and had a nice exploration + risk feel to it. I think my complaints were addressed in the post-LD release. |
| May 7 18:24:22 | 3h 16m | Infiltr8 | ♥ 1 | First perfect Innovation and Theme for me; what a great, well-defined game! It controlled well and looked great; however, I'm curious why you chose to react to button_release instead of button_press (made it feel a little sluggish). Really neat, and loved all the nesting! Maybe a bit *too* much nesting for level 8. ;) |