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AfroAnt

Feedback comments for LD45

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TimestampSince previousGameAfroAnt's comment
Oct 8 04:26:06 Game Title Here ♥ 1 Comment goes here.
Oct 8 16:58:58 12h 32m Hangman With Nothing ♥ 1 Solid idea! Nice take on the classic hangman by introducing hints. The pixel (voxel?) destruction animation felt good. Cool ending colors!
Oct 8 17:01:40 2m 42s Knight of Redemption ♥ 1 Enemies were really neat! Breaking down the doors with the sword felt satisfying. Surprisingly fun for what it was. Nice work!
Oct 8 17:07:33 5m 53s A Game about Nothing ♥ 2 Cool, reminded me of Stanley Parable! The experience overall was pretty unique. I think I would have liked it a lot more if the graphics were changed up a bit, maybe like a spoof of the originals. Good work!
Oct 8 17:12:59 5m 26s Soundscapes ♥ 2 There's a nugget of an amazing game somewhere here. Very cool idea! I wish the game enforced listening to the sounds more. I wanted to just sit back and hear the audio. Would definitely like to this expanded. Good work!
Oct 8 17:23:22 10m 23s Unqualified Success ♥ 1 I had no idea what I was doing, and I loved it! Really captured the anxiety of going into something you're not prepared for. I couldn't figure out how to trigger the actual interview, though :( Music was amazing, too. Good job!
Oct 9 03:15:05 9h 51m Stylemancer ♥ 1 Heck yeah! This game rocks! What little you have gets me excited about where it could go. You might get an over-representation of adulation here since we're all in it for the love of programming/gamedev, but...I want more!
Oct 9 03:29:36 14m 31s Play & Quit ♥ 1 You really made the player work! Mechanics felt tight. Level design had some hiccups. Really wish we could just have fun and Tony-Hawk around the level tho! Rectangles don't have a head!
Oct 9 03:38:08 8m 32s Cloud Boy ♥ 1 The base mechanic was super solid! As always, I really appreciate the ability to move around levels at-will. The levels felt like they could have been a bit smaller, maybe 10x smaller :P Devil sprite is super cute, and that wall background is sweet. Good work, and thanks for sharing!
Oct 9 03:55:52 17m 44s Sneeter ♥ 1 Amazing GUI! I loved the concept of mindlessly riding the wave of popular opinion to try to capture some fame. I wish there was an easier way to bank topics. Seems like a ran out pretty quickly. I think if the gameplay worked like it's supposed to, it would be a really fun game. Nice work!
Oct 9 03:57:59 2m 07s Coinbold ♥ 1 Nice kobold! I love music that builds up over time.
Oct 9 04:03:55 5m 56s Text-bliterator ♥ 1 First of all, get those UI images outta the LD page! The game is so much cooler than that! The game was the best kind of weird (except for that glaringly misplaced switch outlet at the start i mean what were you even thinking :P ) The text platform could've used some iteration, but I'm glad you left the secret wall-wire passage ;) Thanks for sharing!
Oct 9 04:26:58 23m 03s SpaceCrafter ♥ 2 Excellent entry! Building the level, then moving, then building (instead of only building near the player avatar) made the puzzle aspect of the game really shine. Movement needs some work, but everything else was great. Thanks for sharing!
Oct 9 04:29:56 2m 58s A Field of Flowers ♥ 1 This is why I love ludum dare! Thank you so much for the experience. The grass and flower growth looked amazing. Great pixel art on the flowers. My only criticism is the grass looks bland, and the tiles were too apparent on the grass, but these are minor nitpicks. Wish I could play this forever. Thanks for sharing!
Oct 9 14:03:37 9h 33m Return to Nothing ♥ 1 Love the ambition! I liked feeling like the overlord of the universe. Couldn't figure out what increasing popuation did. At least destroying planets was straightforward (as it always is). Maybe UI could be improved to give the player a sense of what's going on? Cool game! Thanks for sharing
Oct 9 14:32:45 29m 08s Castaways ♥ 2 I won! RTS game in my Ludum Dare? Yes please! Music was sweet. Got a kick out of that censor bar. Pixel art was pretty good, though the grass could've been broken up some. Notifications as a tutorial was pretty nifty. Appreciated that boat animation rather than spawning dudes instantly. UI was a bit frustrating, more so since clicking on stuff is what an RTS is all about. Perhaps more of the UI could be seen at a glance (hunger/sleep icons over the villagers, x/10 bar on the buildings, x/100 in the resource panel). For Ludum Dare, the game was probably twice as long as it needed to be. Overall, great job, and thanks for sharing!
Oct 9 14:40:17 7m 32s Terminal ♥ 1 Ooh baby...command prompt puzzles! The idea is fantastic! Loved the mechanics, wished it was longer. The mechanics probably could've been presented in a more digestible manner, but I eventually figured everything out. Some keyboard click sounds probably would've gone a long way in increasing mood. Thanks for sharing!
Oct 9 15:39:50 59m 33s Spew ♥ 1 Cool mechanic! Props for sticking to one thing and doing it well. The first time the puke hit a mob of people felt sooooo good. The player movement could be increased a little, the update text was too hard to trigger, and Platform Man was OP! Neat game.