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Feedback comments for LD44
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| Timestamp | Since previous | Game | AfroAnt's comment | |
|---|---|---|---|---|
| Apr 30 14:50:59 | The value of your life? | ♥ 1 | The mouse isn't contained to the screen (I have multiple monitors), so I couldn't really play it in all its glory. The movement and arena setting seemed like it would be a really fun idea though. It took too long to kill anything, and I never saw a health pack. I suggest getting tips from The Art of Screenshake https://www.youtube.com/watch?v=AJdEqssNZ-U | |
| Apr 30 15:05:04 | 14m 05s | Stars Keeper | ♥ 1 | What an amazing ambience! (art + audio + visual effects) I was thrilled that I had to figure out the game myself. Putting a star back into place for the first time was a great feeling. Good job on not punishing the player for mistakes. I liked the breaks between action and cutscenes. While the wording was awkward, I appreciate the effort. |
| Apr 30 16:03:28 | 58m 24s | Orb of Life | ♥ 1 | Very cool! Got 22 points! Had a blast playing. My only complaints were more time to do things (build time between waves, a chance to see when orbs were depleted). Audio could use some tweaking, especially the too-short movement. Overall, good job! |
| Apr 30 18:00:38 | 1h 57m | Axed | ♥ 2 | Very cool. The drawings were fantastic, especially the background animations. Game mechanics were intuitive and explained really well. Props for having a unique setting! |
| Apr 30 18:13:05 | 12m 27s | Million dollar robot: Fear the forklift | ♥ 3 | Really cool graphics! Audio was nice. Moving around was interesting and unique. I thought the small cubes were parts at first! When I got my second upgrade in the southern part of the map (the two containers on the side), my up/down movement became extremely slow. Not sure if I was doing something wrong though. Nice work! |
| Apr 30 19:13:36 | 1h 00m | Bill Hunter | ♥ 3 | The randomly generated characters were great! Awesome art. The end cut-screens were well done as well. I loved the concept. The game was simple enough, but fun to play. Good job! |
| Apr 30 19:28:00 | 14m 24s | My Little Planet | ♥ 2 | Mechanics / graphics were great! If there was some sort of set level design (different enemies, boss, obstacles), I can see this being a legit game. Good job! |
| May 1 15:16:04 | 19h 48m | The Stranger | ♥ 1 | Nostalgic! I liked that it played like an early NES game, and had about the same difficulty as one. Level design was really good. The toughness of the enemies scaled well. It took me longer than I'd like to admit to beat the game. I'm just not the same straight-shooter I was. The attention to detail was top-notch as well. The writing was fantastic. The fonts and colors worked with the setting. There was a name for each screen, which was great. Enemies had multiple attacks. Timing of attacks was fun to learn. Random points that did nothing, like the good ol' days. Starry night sky. Just overall great job. Only thing that got annoying was the jump sound, but I can see how it made it more of an NES experience. Thanks for the fun! |
| May 2 04:47:36 | 13h 31m | Blood and goods | ♥ 2 | If I could give the graphics more than 5 stars, I would. Everything else was amazing as well. I want to play the full version of this game! Thanks for sharing on the stream! |
| May 2 04:49:13 | 1m 37s | Chimera | ♥ 1 | This is what LD is all about! I was confused (in a good way) from start to finish. Just when I thought I got a grasp on what you were trying to achieve, I lost it. Fun (or at least funny) from start to finish. ...there was a sprint button? :P Thanks for sharing! |
| May 2 04:51:14 | 2m 01s | Force of Nature | ♥ 3 | Man, if my team told me to make a MOBA LD game, i'd tell them to take a hike. If they told me to make a city-building game, I'd laugh in their faces. The fact that you pulled off a MOBA-city-building HYBRID game in 72 hours is AMAZING. Great job. My favorite part was watching the little dudes fly. Oh, and being a huge dude stomping around. Thanks for the experience! |
| May 2 04:52:31 | 1m 17s | 5 Minute Dungeon | ♥ 1 | Loved the way you could choose and unchoose power ups. The marker indicating the next area of enemies was very useful as well. Cool concepts you came up with. Nice work! |
| May 2 04:54:33 | 2m 02s | Hand of Death | ♥ 2 | Excellent use of Unity (in game credits, falling out of doors, 2D characters in a 3D world). Loved everything about the characters: their art (who draws a frog like that?? :D), the dialogue, the voice clip at the beginning. Really fun to play. Thanks for making it! |
| May 2 04:56:59 | 2m 26s | The Branch | ♥ 4 | The eye and (especially) mouth animations blew me away. The visuals were so good. It's cool playing LD games with full voice-acting. I liked the effort you put in the documentary. The gameplay at the end was...interesting, after listening to all the preceding ramblings. Dialogue went on a bit long at times, but I guess that's just documentaries for ya :P Thanks for the experience! |
| May 2 04:57:59 | 1m 00s | Coin Operative | ♥ 1 | Had more fun with this than I'd like to admit. The jumping was really fun. Getting to the 50 cent piece felt real good. I liked reading all the placards. RIP arcade Good job! |
| May 2 04:59:23 | 1m 24s | Hammed Robbery | ♥ 2 | The hammer enemy design is ridiculously perfect. I can't imagine a better villain for a piggy bank. With a better camera system, and a way to use the coins, I could see this as a legit game I'd play. Great job! |
| May 2 05:02:49 | 3m 26s | Fools Fortune | ♥ 0 | Simply enchanting. Would definitely play the full version of this! My only complaint is that I didn't understand which abilities went with which choice. Graphics were amazing though. |
| May 2 13:30:51 | 8h 28m | Lifo, The Forest Necro | ♥ 1 | Neat idea! I liked when I had to figure out which lane had the least amount of work for me to get through. Good job on getting the animations to make it seem like we're traveling through the forest. I think I know what the previous commenter is talking about. After you shoot a bunch and stop, it takes awhile to start shooting again. Almost a second. |
| May 2 15:03:41 | 1h 32m | Demonidle | ♥ 1 | Very cool. Great use of simple animations giving a very specific vibe. Loved the fingers. Are the Disease numbers right? Felt like the game really slowed down when it was active, and noticed War was almost always better to wait for. Nice job, and thanks for the experience! It was fun playing the four horsemen. |
| May 3 13:35:22 | 22h 31m | Our Dear Friend | ♥ 1 | Really sweet gameplay and graphics! You really nailed the physics of the grappling hook. I started off playing the original, then went to "easy" when I couldn't beat it. Giving the player more arrows was not how I envisioned "easy" mode lol. I think the trouble was not seeing what was below you and landing on spikes, or getting sniped by a snake, or some random spider jumps on you from above. Overall, nice work! |
| May 3 13:38:05 | 2m 43s | CREAM | ♥ 1 | Man, I really wish I could've explored more the post-prison world you suddenly find yourself in. Was it an apocalypse? Hell? Armageddon? Also interested in seeing where certain events lead, such as the Devil and Illuminati. Really cool ideas! |
| May 3 13:41:15 | 3m 10s | Robyn Hüd | ♥ 1 | I really enjoyed the effort made to make a point about social commentary! LD doesn't have enough of those. The "make it rain" animation was an awesome touch. Gameplay was lacking, but if you replace the graphics it would make for a sweet LD entry. |
| May 3 13:44:26 | 3m 11s | Entity Manipulation | ♥ 1 | Congrats on making a unique puzzle game! The game really engaged my brain in a way that only good puzzles can. While I enjoyed the visuals and what you were going for thematically, with more polish/animations I could see this becoming a legit game. Thanks for sharing on the stream! |
| May 3 13:51:56 | 7m 30s | BOB | ♥ 2 | Absolutely adored the graphics/animations. Props to you for including so many alternate endings! I think my favorite parts were getting to see the cinematics at the end, in anticipation of how I did in game but also to see more of that amazing art. Like I mentioned on stream, just giving the requestees hints at what's going on (morale, chaos) through visual cues and in text would be enough to clue in the player. I'd also like to see a way to replay unlocked endings. Great job! |
| May 3 13:57:01 | 5m 05s | Age of Coin - Battle Stars: ULTRA | ♥ 1 | One of the best fighting/puzzle/platformer I've played this LD so far! :P Loved the mash-up of the genres. The coin battling felt very unique. I'd be interested in seeing where it could go mechanically, even without the platformer quest part. Just having the announcer voice probably earned you a couple of extra stars right there. Great job, and thanks for sharing! |
| May 3 14:01:35 | 4m 34s | Fateshift | ♥ 1 | Loved the graphic style! Reminded me of Torchlight and Windwaker. How come I can't vote for Humor? The item choices/descriptions were hilarious. Good ol' sworb. I liked that there were different and unique attacks as well. And parrying felt great. My one complaint/fix would be to have the player advance instead of waiting for the enemies. I think it would really improve the experience. Nice work! |
| May 3 14:06:48 | 5m 13s | NecroBlood | ♥ 1 | Outstanding job on making your units unique and interesting. They each felt and played like they served disparate roles. With a level setup, I could see this becoming a really fun game in the vein of the original Plants vs Zombies. The graphics were pretty cool, but the death animations were friggin awesome. I wanna see more units just to see how they die lol Good job! |
| May 3 14:13:44 | 6m 56s | Jumpcoins | ♥ 1 | Nice implementation of the theme. I really felt like *my* life *is* currency, ya know? :P Congrats on including the achievements. If only the player knew what they were for! Controls felt really good. Almost felt like I was playing Super Meat Boy. The amount of levels was impressive. Oh, and it's a compo game!! Overall, great job! |
| May 3 14:17:27 | 3m 43s | MoneyBag | ♥ 1 | Fun game, good controls, but my favorite part was the bag. The design, how it deflated and got sad over time, and especially how it lost coins only when it was upside down! Some of the spring placements were so diabolical, but at least they were in a fun way. Thanks for sharing (twice lol)! |
| May 3 16:14:22 | 1h 56m | Dealing with LIFE | ♥ 1 | Very well done! The only bad thing was the theme part, which wasn't your fault. There was no point in keeping cards in your hand, pretty much ever. Props for making a working LD card game, with keywords and everything! I played about 5 games and kept seeing new cards, which was impressive. Nice work! |
| May 3 16:32:56 | 18m 34s | Lifeless | ♥ 2 | Moving. Great message. Fun games. Funny jokes. Great LD entry, and thank you very much for the experience. |
| May 4 17:23:16 | 24h 50m | The Tail of the Serpent | ♥ 1 | Finally beat it! Fantastic puzzle game. It really racked my brain. Some puzzles I tried brute forcing, which never worked. I had to think out the solution each time. The sound effects were spot on. And I appreciated the restart key being so fast and painless. You can punch this up with some better graphics and light-weight animations. Definitely worth exploring into building a full game. Great job! |