Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → Pilarius
Feedback comments for LD45
Pilarius's games and stats for all events →
| Timestamp | Since previous | Game | Pilarius's comment | |
|---|---|---|---|---|
| Oct 8 12:12:00 | Fish Launderette | ♥ 0 | quite unique artstile :) found a bug, when one machine reaches 0 it stays at 0... Beeing unable to cross the line could have been interesting during the game. Keep it up :) | |
| Oct 8 12:16:22 | 4m 22s | Re-Shape me | ♥ 1 | The purple level on the left was not loading for me ^^ |
| Oct 8 13:40:24 | 1h 24m | Fit the Sticky | ♥ 0 | Nicely done :) |
| Oct 8 14:06:07 | 25m 43s | Treble Clef | ♥ 1 | It looked promissing, sadly the game got stuck everytime when I defeated the first bass player :/ |
| Oct 8 14:31:57 | 25m 50s | Pimp my voxel | ♥ 1 | I had a lot of fun playing this one. Nicely done! A few things which would have improved my gameplay experience: - Closing the Voxel Editor with "I" was not intuitive. I would change the button to "Esc" or "Q" so the player does not need to move their hand on the keyboard. - Working with a lot of Voxel in the editor was hard to distinguish where one block started and the other ended. A small line around each block could improve that. - The respawn point on lvl 2 was very frustrating. Having to collect every block over and over again after failing the jump over the water was a bit annoying. Having a save point after collecting the yellow block or keeping the collected blocks after dying would have been nice. Overall great game with quite some potential for further development in my opinion :) |
| Oct 8 14:54:41 | 22m 44s | Hobo VRawl | ♥ 5 | It looks like a lot of fun to play :D Sadly I do not have access to the needed Hardware to try it myself.. |
| Oct 8 15:18:56 | 24m 15s | SwordMaster | ♥ 1 | Using the sword and gleave did not work when I played the game |
| Oct 8 15:22:21 | 3m 25s | Rail shooter prototype | ♥ 1 | Not sure if intended or not but when playing the windows build and you do nothing you will still reach the end an win... |
| Oct 8 15:44:12 | 21m 51s | POLYMON | ♥ 1 | The hit detection of the enemies felt off. I could never be sure if I would receive or deal damage, which made the game harder than needed. A different color for the area where I receive damage would be helpfull. After the purple boss appeared the game crashed because some debug message could not be deployed. But overall, nice entry :) |
| Oct 8 16:34:38 | 50m 26s | Scrawl A Draw | ♥ 1 | Some Dragon / Monster Thingy. Propably spend too much time with your game :D Screenshot_2.png |