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Feedback comments for LD40
Pilarius's games and stats for all events →
| Timestamp | Since previous | Game | Pilarius's comment | |
|---|---|---|---|---|
| Dec 5 03:12:57 | Murder Milk | ♥ 1 | Your Video is not loading :( | |
| Dec 5 03:24:30 | 11m 33s | Tiny Guardian | ♥ 0 | first <3 |
| Dec 5 03:30:02 | 5m 32s | Praise is not enough | ♥ 0 | Thumbnail looks good, but there is no game under the link :/ |
| Dec 5 21:45:26 | 18h 15m | Type Them Down | ♥ 1 | Great entry! Im still not able to type blindfolded so this game is a great training ;) It is a bit confusing that every letter disapears with 1 click even if a zombie "named" jjl. I was loosing a lot by pressing j twice... But overall i played that game longer than i should have ^^ |
| Dec 6 00:05:21 | 2h 19m | Under the Wheats | ♥ 1 | I like the peacefull atmosphere :) Nice Entry |
| Dec 15 23:51:23 | 239h 46m | A Hero's Burden | ♥ 1 | was nice to see a storydriven game for a LD entry. Using provided assets and focusing on game Design and Sound is a good approach in my oppinion. I would suggest giving the creators of the assets some honor by writing them in the description. But overall great entry. Keep it up! |
| Dec 16 00:53:19 | 1h 01m | Siege Clicker | ♥ 0 | I like the style of the characters. But and it is good that you have animations. The attack animation looks a bit weird, cause the figures are hitting with their shoulders. I was coonfused about the people ariving at my castle, how can i defeat them? I was buying all the amor and daggers but noone was dying. Good start but it will need some improvements :) |
| Dec 16 00:55:26 | 2m 07s | Critter Looters | ♥ 0 | I would love to test you game but I wont download and install an emulator just to test it. I would recoment you to make an html export for an easier access. |
| Dec 16 00:57:42 | 2m 16s | The End | ♥ 0 | The unityplayer.dll. is a known error. You will have this dll in the folder you exported the game into. You need to copy all the files to make your game accessible... |
| Dec 16 01:05:05 | 7m 23s | Hide and Steal | ♥ 1 | I played your game, but had no idea what to do. I ran around and tried not to be cached by the blue balls (guards) and tried to figure out how to steal money. It seems like you worked with a modular graphics system. This can save you a lot of time but you need to make sure that every corner can be clipped on every wall. Make them tileable. There were a lot of graphical bugs like white sprites, walls overlapping your towers and building and your "How to play" Menu did not show up. |
| Dec 16 01:08:26 | 3m 21s | Bunny Bumpers | ♥ 0 | The graphics are kind of disturbing, but they look good :) I also could not try out your game because the lack of players. But it is a nice idea to work on a multiplayer during a LD. Keep it up! |
| Dec 16 01:11:11 | 2m 45s | Postal Predicament | ♥ 1 | A lot of users don't want to download any data of a Game Jam. So try to build a HTML 5 version of it. It will increase the number of player that will try your game. :) |
| Dec 16 01:11:27 | 16s | Addicted! | ♥ 0 | A lot of users don't want to download any data of a Game Jam. So try to build a HTML 5 version of it. It will increase the number of player that will try your game. :) |
| Dec 16 01:11:44 | 17s | Loot Hoarder | ♥ 0 | A lot of users don't want to download any data of a Game Jam. So try to build a HTML 5 version of it. It will increase the number of player that will try your game. :) |
| Dec 16 01:12:03 | 19s | Slice of Life | ♥ 1 | A lot of users don't want to download any data of a Game Jam. So try to build a HTML 5 version of it. It will increase the number of player that will try your game. :) |
| Dec 16 01:42:53 | 30m 50s | Greed Mania | ♥ 1 | I was not really impressed from the screenshots in the beginning, but the style works great with the overall game design. The shapes and colors of the enemies are distinguishable and helps to keep an overview later in the game. The controls are working ok, but the fact that the walls are killing you too were just frustrating. Maneuvering the character between the wall and an enemy and dying because the character moves 2 pixels too far to the wall was frustrating and killed the fun of the game for me. Dodging all the enemies and praying for an "kill all" was great and i spend more time, trying to beat my own high score (620) than i should have been. Over all great entry but i would think about letting the wall only being a collider than an additional insta death. FYI: - Moving diagonal instead of up and down is faster. Intended? - having 2 enemies spawn at the same time let the audio sound bad |
| Dec 16 01:57:41 | 14m 48s | Infinite Desktop Icons | ♥ 1 | 3 Years ago I had a virus on my PC doing the same thing. Spawning and copying data to infinity the flashbacks during your game where somehow terrifying ;) Back to the game: It is a nice concept but it needs some more time and contend to work completely. Some visual feedback like the amount of money from the essay or the possibility to upgrade your work would be great. As well as having Music and sound. I stacked all the folders, data, app stores on each other and the game runs at its own. Not sure if this is intended... But overall good start to build up on :) |
| Dec 16 02:16:05 | 18m 24s | Fungus Among Us | ♥ 0 | Spend some time with this entry. Nice graphics and good idea for a concept but it gets bit repetitive after a while. Furthermore, the controls did not feel that reactive and therefore clumsy. Overall nice entry |
| Dec 16 02:34:50 | 18m 45s | Dog-Off! | ♥ 1 | Holy shit I spend the last 2 hours eating hot dogs o.O Good Job! |
| Dec 16 02:42:15 | 7m 25s | The Hunger Maims | ♥ 1 | I like the style of your fox. A tip to improve you animations: Try to avoid animating everything to the same time. Like moving the front and back legs together looks unnatural. Try to shift the frames of 1 leg a bit. For further improvements check out the 12 Principles of animation :) Overall great entry! |