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Feedback comments for LD39
Pilarius's games and stats for all events →
| Timestamp | Since previous | Game | Pilarius's comment | |
|---|---|---|---|---|
| Aug 2 09:37:43 | Runnerbot LD39Entry | ♥ 1 | Great Start. A little to easy for my taste but overall a nice game with working procedural approach. I found a minor bug. If you are in Fullscreen in the Web Gl build you can see the level load and unload the tiles on both sides. Not game breaking but a little confusing ;) | |
| Aug 2 12:10:57 | 2h 33m | Last Train Out | ♥ 3 | I really like the art aspect of that game. The color concept works and the characters are well designed. In my opinion the gameplay needs some work on it. At the moment it feels repetitive. Overall good job ! |
| Aug 3 19:20:17 | 31h 09m | Re In Machina | ♥ 0 | I would love to play the game but the webplayer only shows me some json Data of your projcet. Using Firefox btw |
| Aug 3 20:11:32 | 51m 15s | The Quest for the Mighty Battery Charger | ♥ 2 | good job. A bit too short as already mentioned ;) |
| Aug 11 09:37:37 | 181h 26m | Berzerk Hunt | ♥ 2 | Awesome Pixel Art and solid game play. I would love to see the Nordic theme in the sound and music too. But overall great entry! A little scary how much fun it is to slaughter these innocent bunnies o.O |
| Aug 11 10:46:17 | 1h 08m | Supernode | ♥ 1 | Very nice and polished look. Great experience at all! Some small points that could be improved in my opinion: - the tutorial is nice and short but after replaying it for the 4th time a skip button would be nice - the possibility of moving created nodes around for an easier alignment later in the game - if you work in a "*" and a "/" note it could be also used for educational purpose as well as some more game play possibilities FYI it wasn't possible to play the game in Firefox: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." Overall Great Entry! |
| Aug 11 14:46:19 | 4h 00m | REAMS | ♥ 3 | First of all a solid entry and nice horror experience :) Pros: - Nice Atmosphere - good Sounds - nice lighting - big map - almost shit myself whenever I encounter one of the robots Cons: - small recognition of the different rooms due to empty rooms - finding all container took a long time - no chance to flee from the robot I would suggest having a smaller map with more assets in it otherwise it is hard to remember the different rooms. Some tilable textures would also improve the appearance of the rooms with small extra work. I found no possibility to get away from the robots if the see me I m dead. A function like sprinting or something like that would give the player a chance to flee and improve the play ability. Maybe give the robot a walking sound to have an idea where they are coming from. Not sure if it was supposed to but the robot was attacking me although I was looking straight at the floor. Overall good entry, keep it up! |
| Aug 12 00:12:47 | 9h 26m | V-Empire | ♥ 2 | Nice entry! Al lot of the points are already mentioned in the comments above. Additionally, it feels like moving diagonally is faster than right/left/top/bottom. It looks kind of strange that the light cycles are overlaying. Some sort of shader might work. Also, sound effects for transforming or flying would be great. But overall good job for a few days :) |
| Aug 12 00:36:54 | 24m 07s | Brittle Power | ♥ 4 | It's a good start to work from. I really like the idea of handling the power for the turrets. But there are a lot of points needed to make it really playable. - having no clue how much power the next turret will drain made it possible to die immediately - Graphics would be nice - some health bar on top of the enemies - some bullets doesn't get destroyed Work on it and it could be a tower defense with a nice twist ;) |
| Aug 12 12:33:33 | 11h 56m | Mine Rocket (TD/RTS) | ♥ 1 | I really like the music and the graphics for the different towers. I m wondering if there is a loosing condition. The idea connecting the towers with the source is a nice idea but gets annoying after a while. Some staying connections would be great. For me it wasn't clear where my resources were. Therefore, it would be nice to have a more dominant UI than a small number on the rocket. I would also prefer controlling the whole camera movement with the mouse rather than with wasd. I found also a small bug: When you build a tower and the resources are stolen you can still set them Overall nice game :) |