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Papaver

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TimestampSince previousGamePapaver's comment
Oct 8 13:58:46 Detective Pawsome ♥ 4 That was fun!
Oct 8 14:19:54 21m 08s Egg Farm ♥ 1 I really liked your game! Graphics are very clean. :) I got 3 throphees in the end, but I am not entirely sure how I got them. ;) Addictive! - Edit: I got back to this game, and now I see much clearer what the underlying rules are. Very neat! Still didn't beat the game though... ;)
Oct 16 09:33:37 187h 13m The Bizarre Bazaar ♥ 0 Cute game! I like the audio, the graphics and the gameplay, although I didn't quite understand why I couldn't be too greedy, or when I exactly was being too greedy. 😉 I liked that there are so many interesting items! After a while I learned the price of some items and I got to the moon! 😄 A very minor detail: I noticed that the player character is drawn on top of the foreground leafs (which you only see if you walk to one of the sides). Also, after winning, if you give up to give it another go, the nice music is very soft!
Oct 17 21:03:31 35h 29m Survivor Slots ♥ 1 Cool and very original game! I managed to win my first game, and I think it was around day 15. (Perhaps you could show the day of winning in the end screen?) The second game I won in day 11, and on the third try on day 7. 😄 I enjoyed playing the game. At first I didn't get which rats and storms I was trying to get rid off, they just didn't seem to disappear on the left. 😉 But at some point I got the idea! Comparing the slots with the overview on the right and with the goals was a bit tedious, counting how many moves I would need to reach a certain goal. Perhaps hovering over a person's slot could highlight the corresponding slot on the right? The background is nice, it's a pity it's hidden behind the goals. Well done! 👍
Oct 17 22:34:11 1h 30m Bob ♥ 1 That was fun! And surprisingly addictive, I wish there was more to explore. I like how the raft is bobbing around. It took me a while to figure out how the nets worked (I couldn't see when it was filled with a fish), but then they turned out to be quite useful in supplying more wood as long as I kept clearing them out of fish. Very nice touch to let the radio control the cool music. I like the graphics as well! But I did notice that some sprites were drawn on top of sprites that you expected to be more in the foreground (for example the bags). Also the player figure sometimes seemed to swim on top of the raft, because his feet seem to decide if you are swimming or walking, but in the swimming animation the feet are invisible under water. (And in the swimming the player will expect the shoulder area to be deciding.) scrshotLDBob2.png Since the game doesn't seem to have a clear end (actually for a while I was wondering if I could really find a mermaid...), at some point I decided to stop. 😉 scrshotLDBob.png
Oct 17 22:49:12 15m 01s Untitled Ghost Game ♥ 2 Nice little game! I didn't realize I was "helping out and getting the resident ready for work" until I read the description afterwards. It's quite cute actually! 😄
Oct 17 23:06:51 17m 39s Oh, It's Nothing ♥ 2 That was an interesting experienc! Although I am not too sure what happened. 😉 Nice audio and very creative with words.
Oct 19 18:57:46 43h 50m Defective ♥ 1 Congrats on your first LD entry! The music is really cool, already in the menu I was lingering around to hear some more of the music, and then in game I got all pumped up. 😄 The sound effects are also nice. The graphics are quite nice, but could perhaps be a little bit more cohesive (the style in the start screen, intro and game are quite different). The game screen was a tiny bit too big for my screen, so I was unsure if I was missing information at the bottom, because I didn't seem to be able to interact with the red jelly bean at first. (I tried for a while, until I realized it was an extra life and that I was still full of life 😛 ). The game is quite unforgiving, so it was a pity there didn't seem to be an option to restart the game or the level, other than restarting the application (and going through the intro and the first rooms/levels again). I got till the first exit and some rooms after that, but the red ones moved way to fast for me to see where I could hide or how to shoot them, and I didn't really feel like starting all over again. In the end I did start over again to have another look at the graphics and the audio for giving a rating, and then I got till level 3 (without the second flavor!). It does get easier when you know how the enemies move (and that they don't move till you're close enough). I was curious whatthe yellow bean would do, I killed it and thought "oh it doesn't do anything", and then it surprised me with some bullets. 😝 Maybe I missed a trick or needed the flame thrower to burn something down, but I couldn't reach the bean here: scrshotDefective.png
Oct 19 20:02:27 1h 04m Free Will ♥ 1 Wow, original game! The music, sounds and graphics are all very nice. Nice touch to quit or start the game by moving the block. But because of that, I didn't notice in the first level that I couldn't move, since it was all happening quite fast. Some levels felt quite similar to me (climbing with one or two movable blocks). In some levels, after dying I kept respawning till finally the diagonally moving block had returned, which makes the game feel less polished. The exit/portal was sometimes so strong that it moves the path of the player but not strong enough to let you win the level, resulting in a near-finish death. Also, if you are standing near the goal, but just not close enough, the sound effects are quite strong and repetitive 😉: scrshotFreeWill.png It was a bit unclear how to place the new blocks in the beginning. Perhaps the button in the bottom could be more visible (or maybe blinking the first time?). I would have loved (the option) to use the up arrow key or W key to jump in stead of space bar to jump, since my left hand had to do all the moving around and my right hand was operating the mouse. The camera movement is cool, but it makes clicking and placing blocks way too hard. Also, if you die, one of your blocks might be out of sight, so you suddenly have to play with one block. Only when I got to the level with the two lasers I noticed the restart button, because I was stuck - my blocks couldn't move anymore after they touched the laser (to my surprise). In that same level, I could place the blocks quite low, but the player wouldn't survive the fall (nor could I pick up those blocks anymore: scrshotFreeWill2.png In the end I took a big detour in the last level, around the lower laser and made it till the end! 😄 All in all, congrats with a very solid entry!
Oct 19 20:38:35 36m 08s Slow and Steady ♥ 1 Nice game with cute guitar music and cute graphics! I liked the different shells, especially the one with the balloons. 😄 🎈 In the beginning, I was able to go around the big boulder which was a bit confusing for the story. (I somehow missed the hole, I think I spent most time finding the hole... 😝) A minor detail: when I was replaying the game, I noticed that the keys from last play were still there (but didn't work). Good work, congats!
Oct 19 21:50:02 1h 11m The Seven ♥ 2 Nice entry! I enjoyed playing and got to a score of 10667 😄. I noticed that the displayed high score was not my overall high score, but just my score + 534. The music made a bit nervous, but after a while I was listening more to the slow melody than the frantic rhythm. I noticed that I frequently changed color on the rhythm of that slow melody, so I thought that maybe in a next version of the game it could be nice if the player generates the melody by letting each color that you switch to (or land on) correspond to a note? At first, I had a hard time matching the color of the platforms with the example colors on top of the screen, because they are not the same! As many people mentioned, it was quite hard to manage 7 colors with one hand. It is interesting how hard the game is in the beginning, but that quite soon I got used to what number represents to what color, but then I still needed to find the right key! At first I had to look at my fingers a lot, but after a while I developed a strategy: leaving my little pinky finger on the 1, and only move my index finger around for 4,5,6,7. I found it quite funny that there is a pause button, but with my fingers so busy, I really can't grab the mouse to click that! (But actually, I never wanted to pause! 😉 ) At some point I got so high that the background ended. It felt a bit mean to let the left wall always immediately catch up with me all the time, I couldn't escape it! But I guess that was the purpose. It could have been position a little bit more to the left though. I found that the screen shake was a bit much for every color switch. The rainbow and clock were a nice touch, but it would have been nice to have some visual feedback of when time was almost up, maybe by blinking? So I ended up ignoring these special items, because I couldn't trust them, and there was not really a way to really get ahead of the left wall. I found the game over sound effect quite funny, it sounds like a frustrated sigh I could make when I fail yet again. 😝 Overall, nice job!
Oct 20 15:51:54 18h 01m Bot : Back on track ♥ 2 Nice puzzle game! At first I was confused, since the game didn't fit my screen (but on my regular laptop screen it was fine). I enjoyed the music and the marvelous backgrounds! It was a pity that after a while the platforms were all grey. I thought that some levels were too trivial, I could just look at one robot part and ignore the other one that was just walking and jumping against a wall. (Or maybe I found a way to avoid the intended puzzle by looking at the other robot part?) Overall, very good job! Congrats 😄
Oct 20 21:11:39 5h 19m HONK ♥ 1 "Oh dear, this is not my type of game", I thought, and I was very proud of surviving 120 seconds after a few tries! Then I started to enjoy it more and more, and it's quite addictive! Would indeed be fun as a multiplayer game. The game runs really smooth with a controller, and the graphics, animations, splatters and screen shakes are very nice! I would love to see my score/time after game over, but I guess that's already implemented in the postJam version. It's a pity you see a lot of black outside the playing field, would be nice if the camera would stay inside the field. In the end I survived almost 3 minutes. I would have liked to hear the background music a bit more over the sound effects. Great entry, well done!
Oct 21 22:14:47 25h 03m Mastafoon! ♥ 1 Nice innovative puzzle game! It took some time to figure out how it worked, but I enjoyed that process as welll. :) Sometimes the text disappeared too quickly for my taste. I really liked the mechanics of the move/pick-up trade-off and also the movements of the enemies/do-gooders. This made the puzzles really interesting. I would have loved more levels!
Oct 21 22:41:00 26m 13s Rhythmic Nothing ♥ 0 Quite mesmerizing! I enjoyed the experience a lot. I found it surprisingly hard to follow the rhythm of the circles, sometimes they seemed to be slightly out of sync with the rhythm of the music. (The second time I played it felt way easier.) I really liked the visuals! The visual feedback was very nice when pressing a button at the right moment, but the corresponding sound I liked less. I enjoyed the musical build up. I also liked that there is no way to fail/die, when you miss a beat you just take 1 step back, and then you can continue again. 🙂 Very well done! 😄
Oct 22 13:41:10 15h 00m Slinger ♥ 1 Whoah what a game! My wrist hurts from the bosslevel, but I made it! 😄 The player character reminds me of Rayman ^^ The wall walking and the sling mechanic are cool, but the latter could use some polish. I wish there was an arrowhead connected to the black line to indicate the direction, and it would be nice if the reference of the black line was not the player's head but the body. The part before the boss was really hard, it could use a little bit more build up, to learn about the importance of timing & direction of the slings. I didn't understand why sometimes my player's character would suddenly walk very fast on the wall after a wall jump. I liked that the boss level felt like almost a new game. Impressive. I really like the backgrounds and the audio! The music of the platforming level was somehwat too repetitive for my taste, and didn't completely fit the hectic jumping around. I really enjoyed the music in the boss level. At the beginning of the game, when the player is still without limbs, switching between going to left and right sometimes results in an unexpected behaviour of the rotation of the sprite. Furthermore, when standing on an edge and jumping would sometimes result in sliding off the edge after landing, while I expected to just come in a standing position again. scrshotSlinger.png Congrats on your fantastic game!
Oct 22 14:00:31 19m 21s Little one ♥ 1 Very nice game! I enjoyed playing it, it ended too soon! I like the mouse controls, it feels really smooth. Congrats 😄
Oct 22 14:20:37 20m 06s Start with Nothing, End with Nothing. ♥ 2 Interesting and innovative concept! I like the audio and the blocks with letters. I played a few levels, are they fixed or are they generated?
Oct 22 14:47:28 26m 51s Start with Muffin ♥ 1 Interesting and cute puzzle platformer! Very creative. I liked the cute graphics, all the different backgrounds, the music and cool sound effects! I struggled so long to get the orange icing in the level where the button is right below a block (I didn't expect you could still pick up the icing that late!), that whenI finally managed, I totally forgot about the right order of colors and showed up with the wrong toppings. Feels like proudly showing up at a party with the wrong type of costume on. 😉 The movement could use some work, at least in the webGL version. I didn't like that the jump had a fixed height, and also it felt a bit weird that the falling was slowed down. Overall, good job!
Oct 22 15:17:55 30m 27s Little Something ♥ 1 Cute game! I enjoyed walking around and placing stuff, and watching what other people made. As others already mentioned, it would have been nice to be able to turn the camera or zoom out. I think the next. Oooh I saw stuff appearing! That means someone else is playing as well! I found the edge of the map, walked off, and couldn't walk on again. I am curious what the next item will be! Well done! 😄
Oct 24 11:31:45 44h 13m Shuǐmòhuà ♥ 1 Cool! I enjoyed playing around with it. It fits the theme. :) On my laptop in Firefox, it takes a while for the game to begin after the loading bar is finished, so I was unsure if it would work, but it did! I noticed that the behavior depends on the shape you drew, I wonder how you determine if it is a snake, line, square or triangle or dot. 🙂 Well done! --- Ooh, I played the polished version, and I like what you did there! I like the visual feedback to the sounds, and the new line style, the longer lines, and the drops behind the snakes. 😄 i did notice that if I draw a closed shape and move the cursor away while releasing the mouse button, that it formed quite often a dot in stead of a circle...
Oct 24 13:04:43 1h 32m First, you get the potatoes ♥ 0 Interesting game! I like how the different actions were introduced, and I also liked hat you could change the color scheme while waiting. 😉 I also liked that there was an automatic fallback to another task if one task was not possible anymore. The different tasks seemed quite balanced. I like the idea behind trading gold for prestige, but starting all over again felt quite repetitive. Buying a higher level basically makes you almost start from nothing again, which fits the theme, but feels quite punishing. After a while I made sure to have some spare gold left before buying prestige, so that I could start up somewhat faster. I wonder how many levels you implemented, it was a bit too much of a waiting game (but apparantly that's a genre!) for me to want to find out. Well done! I've played this game way longer than I intended to. 😉 scrshotPotato.png
Oct 24 21:01:34 7h 56m All Is Well ♥ 1 Well, that was the funniest entry I played so far! I liked the audio. I would have liked a restart option, to skip the intro (although it was very funny) on replay. In the HTML5 game in Chrome the adventureers climbed the raised floor, but not in later levels, which made it way too easy. So I started walking around to challenge myself. :) I only used the shooting mechanism, since I lost too much health using the basic attack. Also, since I can only attack in the direction that I am walking, this is of very little use while running away from the adventurers, I found. Well done!
Oct 24 21:39:10 37m 36s Slime Slayer ♥ 1 Nice little game! I like the graphics, but the UI/text could use some polish. It looks like there is white text on the bottom of the start screen, but if so, I couldn't read it I played a few times, and it seemed the game got slower and slower. I don't like using spacebar to jump, I would rather use the W key. I didn't use the look up or look down option. I got till 348, I never reached 500... I liked the intro, the falling down. While falling down, it seems that you have 5 hearts, but when you get into the level, one disappears! 🙁 Also, I got armor at some point, but I didn't feel like it protected me from anything. 😉 I was a bit confused by the attack mechanism, since the club/sword was moving quite slow, and I didn't see when I had a proper impact on a slimey creature. Some (audio)visual feedback that I hit one would have been nice. I liked how the slimes jumped around, that made it quite hard actually! The collision detection could use some polish as well, the player character could stand on edges/corners in a surprising way: scrshotSlimeSlayer2.png
Oct 29 14:24:26 112h 45m cakewalk ♥ 1 Nice entry! It's surprisingly addictive, while also frustrating. 😉 I like the curves and the mechanics of the different enemies, and how the cake slides back when you are not pressing space, which was both useful and sometimes annoying. 😉 I also enjoyed the music and the "ouch"-effects. Sometimes it was a bit of a waiting game to wait for a moment where the different enemies would all be positioned favorably. On the other hand, there was so much going on, so many enemies to avoid! To help the player determine the direction of the enemies, perhaps you could rotate the their sprites in the direction that they are going, and perhaps you could give them a trail of particles to visualize what kind of curve they followed. I like the glow of the lines in the postjam version. I got stuck in the level that starts with a diagonal line going up to the left side of the screen. Oh, i just passed that level, finally! But I still gave up after that. Overall, well done! 😄
Oct 29 15:07:07 42m 41s Zen Fish ♥ 1 Nice game! At first I didn't find the way to feed the fish... (I just assumed it was another tiny fish, didn't look at properly) and then he started looking angry at me, haha! 😉 I enjoyed playing! I had so many fish generating money, that I could not keep up by clicking for food! I liked how the fish all rushed towards the new food when I added some, but often they all got stuck at the top, and because of all the collision detection it got somewhat slow after a while. scrshotZenfish.png It could use some variation in sound effects. Overall, well done! I enjoyed playing!
Oct 29 15:27:06 19m 59s Buildout ♥ 1 Interesting mechanic! I like the idea that you add bricks, but to what purpose was not very clear to me. The game got stuck often, especially when I created a brick when to ball was near one of the walls, which got a bit frustrating, so I stopped after restarting a dozen of times, but I am interested to see what this could become! Oh, and I noticed that the game got slower after each exit and restart. It seems the game is still running in the abckground after a crash & closing.
Oct 29 15:50:26 23m 20s Appeasing the Quadopus ♥ 1 Impressive, these different enemies! I enjoyed playing, and also the music & voice. :) I finished the game 😄 The controls could use some polish, in my opinion. :) I didn't notice the double-jump in the first level. I wish the restart was without the intro (then I noticed that the 'Continue' button is every time on a different spot).
Oct 30 22:23:30 30h 33m Dayunisi Builds the World! ♥ 0 I came here after reading your Post-Mortem. I like the building mechanic of the game! And the music as well. It took me a while to figure out that the different blocks could be placed in different ways, but after I found the text explanation, I quickly noticed that I could slowly climb up with just three blocks (at least one grey) or with two purple blocks. I reached the heighest cloud in that way, but not nearly with enough money. 😉 After that I finally explored a little but deeper and found the wood, which was very nice to create stairs. :) Nice entry, I enjoyed playing it! With some more work, you could turn it into a nice Post-Compo game! :)
Oct 31 15:59:57 17h 36m Lost in Translation ♥ 1 Great scores for a great game, congrats! 😄 I enjoyed playing it. 😸