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hyperscope

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TimestampSince previousGamehyperscope's comment
Oct 9 03:08:42 Lunar Revenge ♥ 4 First few game launches caused me to fall underneath the map, fortunately all I had to do was relaunch the game. I think there is potential to create an interesting mood in this game. - More "features" like the red planet to break the monotony of the environment. - Less tedious "A to B" objectives - UI more user friendly - Found the user input a tad clunky Like you mentioned I do get the impression that the game was over scoped but I would be curious to see a post jam version!
Oct 9 03:21:30 12m 48s Homeless Business ♥ 0 Like many of the previous people have mentioned I found the controls to be too sluggish. As well I had a hard time getting a solid play-through as the character did not seem to handle collision very well. I found the atmosphere/models to be really fun and the top speed character animation was fun!
Oct 9 03:30:35 9m 05s Empty Stomach, Empty Toilet ♥ 1 As simple as your game is I honestly found it more fun then some of the other overly complicated games so kudos! It's a funny concept as well. I would like to see the speed boost have more of a progression, then 0 - 100. Good work!
Oct 9 04:13:21 42m 46s Deboned ♥ 2 Took me a couple mins to figure the UI but once I did I ended up playing for at least 30+mins. Unfortunately I didn't understand the crafting recipe, they seemed to be empty? Eventually got stuck trying to craft items in the oven and had to quit, I hope I didn't miss something obvious. Good use of music and mood!
Oct 9 21:31:53 17h 18m Naught. ♥ 0 At first I thought playing as a pixel would feel weird but I thought it was weirdly interesting. Although the parallaxing was hard on the eyes. I would also suggest fine tuning the spawn rate, starts of reasonable but a couple seconds later they cover the screen. Overall good jam!
Oct 9 21:43:09 11m 16s MetaSpace ♥ 4 Like another poster mentioned I found the lack of editing and jank to be kind of endearing and funny. Can`t say I`ve every seen a jam game like this in my life! Seems like a crazy amount of work to fit into a weekend. Kudos!
Oct 9 21:50:55 7m 46s Nothing left for Jim! ♥ 1 Often times I find the most simple mechanics can be the most fun. I think if you are able to optimize the button layout it would take away some of the awkwardness of the controls.
Oct 9 22:16:44 25m 49s Home Sweet Home ♥ 3 Big fan of every single component of this game concept! Solid use of theme, game mechanics were tight, audio fit the vibe and graphics were polished. This is a clear front runner for me so far! My only constructive criticism was the time it takes to get the house.
Oct 9 22:30:25 13m 41s Growing Gunner ♥ 1 Fun, solid little game-play loop. Although the `looping` screen mechanic kept trowing me off my A game :P
Oct 9 22:53:36 23m 11s WELCOME TO NOTHING ♥ 1 The mood and writing in this game has absolutely been my favorite, gives me a Thomas Was Alone vibe. I'd love to see what you could do with a post jam version.
Oct 9 22:59:27 5m 51s Refuge ♥ 0 I like the style but I'm not sure where to go as it only seemed to lead to my death. Intro was neat!
Oct 9 23:18:37 19m 10s Bandit Crossing ♥ 2 Obviously some of the components of the game were unfinished but the most important parts, the mechanics were very well done! It would have been nice to see at least some sound effects to round out the entire package. Lastly this has a great learning curve which makes playing it over and over all the more fun. Good work. The biggest compliment I can give you is that I've bookmarked and will be gunning to beat that score ;P
Oct 12 03:09:04 51h 50m The path of Fireflies ♥ 0 I certainly appreciated the uniqueness of the art style. Although I would have liked to see a bit of a smoother camera transition and camera follow.
Oct 12 03:27:42 18m 38s I Wait For Your Word ♥ 1 Oh my goodness, I thoroughly enjoyed this game! While I understand where @ketura is coming from I was able to ultimately get the correct prompts. For those that don't, I understand why it might be frustrating. Aside from that I was VERY satisfying to discover the prompts, the mood was 10/10 and the creativity was also 10/10. And I generally don't like these types of games. And to be honest I didn't mind the lack of art and would not have noticed had it been mentioned. Kudos!
Oct 12 03:43:25 15m 43s S͟t͟a͟r͟t͟ With Nothing ♥ 2 I think it is a bit rough around the edges but I appreciate how you took a common game genre and added your creative twist. You win the spirit of the jam:)
Oct 12 04:43:07 59m 42s You Gotta Buy Everything ♥ 2 I have spent the most time playing this game so far out of all the games I have rated! I was only hoping that I could upgrade the graphics even further but it by no means was vital. I really appreciate your game.
Oct 12 15:39:10 10h 56m Who am I? ♥ 1 Would be nice to have a static point of reference in the environment as movement felt a bit "off" with the solid bg.
Oct 12 15:44:54 5m 44s Tardigrades on the Moon ♥ 0 My thoughts were perfectly reflected by @brokenmirrormedia. I think it would be great to have more of a walk through for those of us that don't pick it up right away. Overall good work!
Oct 12 15:53:44 8m 50s SYNTHMAN ♥ 1 I like the idea but I found after awhile I got tired of repetitively pressing the space bar. I wonder if there is an alternative way to integrate this mechanic? Having said that I like the concept, good work!
Oct 12 16:07:40 13m 56s Little Nothing Adventure ♥ 1 It wasn't immediately clear what my objective was but eventually I figured it out. Although once I figured it out I didn't know what the win condition was previous to reading your comment. I really appreciate that you added that short little intro sequence!
Oct 12 18:12:35 2h 04m Kobold Simulator ♥ 0 I think it has a good foundation but fortunately lacking a bit of "juice". Do you have plans to continue?
Oct 12 18:21:15 8m 40s Bonker Droids ♥ 1 I felt as the the choice of music in the intro was a bit odd and the play button was using a question mark. While it did seem a bit rough around the edges I enjoyed the style of gameplay. It would be neat to include some sort of local multiplayer to battle your friends. Good jam!
Oct 12 18:54:34 33m 19s Keep Me Burning ♥ 1 Absolutely wonderful job on the mood, audio, visuals. Absolutely wonderful job on everything! Such a well executed, simple idea that I was able to pickup right away. Typically I love giving constructive feedback but I can't think of it at the moment. This is a front runner for me, good work!
Oct 12 19:08:31 13m 57s Sabotage ♥ 0 All the components of this game are very solid it's too bad it was missing some sound effects. My biggest pet peeve was specifically mapping the pick-up button to f on the keyboard. But overall a game that I would and will play again!
Oct 12 19:19:56 11m 25s You Gotta Be Kitten Me ♥ 3 I had a bit of trouble with the controls particularly during the moving floor tiles section. The player will continue for a bit after pressing a direction which would sometimes cause me to fall. The roomba was a cute addition for an enemy! I'm not sure but the attacks didn't feel as satisfying as I would have liked. But overall good job for working together and completing a full playable game!
Oct 12 19:45:35 25m 39s Trick or Retreat ♥ 1 I would love to see more variety in the backgrounds and possibly also the enemies. I think my high score was 62
Oct 12 19:50:40 5m 05s Unstable Dungeon ♥ 1 I think with a bit of extra time and some polish you would be able to address most of the previous comments. It was not always clear to me what I was meant to accomplish.
Oct 12 19:57:13 6m 33s Make Profit ♥ 3 Have you participated in Ludum Dare before?
Oct 12 20:03:51 6m 38s A Field of Flowers ♥ 1 Wow, huge kudos to taking a different approach then most other people. This was a very peaceful, calm, serene experience. Thank you for making this.
Oct 13 01:57:37 5h 53m Defective ♥ 1 For your first shot at a game jam I'd say that y'all did a wonderful job! I found a number of the rooms to be completely empty and I wasn't sure what the purpose of those were. Not all but some of the enemies could be defeated without triggering them, I was thinking if you hit them once it should trigger their AI.
Oct 13 02:15:50 18m 13s Unlock ♥ 1 I found this game to be very difficult which isn't necessarily a bad thing but something to consider. My biggest comment would be that while the text is engaging and a cool component it very much slows down the playthroughs. Overall I like this concept and would consider this a successful game!
Oct 13 02:30:46 14m 56s Desert ♥ 5 I absolutely love this entry! HUGE props for making something completely outside the traditional theme/genres. I feel it's important to recognize that there are more possibilities then what we typically see with interactive mediums. I think adding some very subtle sound effects for walking or environmental sounds would have made this perfect. As well I think if you could find a more subtle way to dissolve the foot tracks that would be great. Thank-you for making this <3
Oct 13 02:41:40 10m 54s Color Swirl ♥ 3 I enjoyed this although I kinda would prefer the more minimalist style it started with rather then showing the level. All in all, good work!
Oct 14 22:01:30 43h 19m Fool's Gold ♥ 2 I'm not sure if it's a limitation of the game engine but the way the camera followed was a bit off putting. Other then that the game play did exactly what it needed to!
Oct 14 22:10:40 9m 10s Purpose: Unknown ♥ 1 First thing I noticed was the camera was a bit too zoomed in show off that nice environment art! Seems pretty ambitious for a COMPO entry although you obviously finished the game. I think we the idea scoped down you would be able to put more time/energy towards polish on the smaller details. Overall really great work for only 48hrs!
Oct 14 22:24:33 13m 53s Nothing to grab onto ♥ 0 Right of the bat I found the style of them game interesting. It took me a couple mins to realize that I could rotate the camera but once I did, it kind of unlocked another level of coolness! Play with 3D space like that adds so many potential layers of interactivity. My only issue with this was that if you can't rotate the camera to the ideal spot it might become subconsciously frustrating. I think if you were to limit the rotation to set presets it solve my comments in that regard and you could still have free rotate as included feature. Most of the puzzles I simply solved by guessing rather then thinking about the puzzle. Overall very interesting and unique entry!
Oct 14 22:31:57 7m 24s Cave ♥ 0 The graphics and visuals are wonderful but obviously the game-play could use some work. Typically I would recommend not to attempt to build a crafting type game during a jam but you do have the start of something cool! I also like that you included a how to play screen which is surprisingly missing from a lot of entries.
Oct 14 22:45:32 13m 35s Crystallian ♥ 1 I like how you were able to combine the simplicity of some of the mechanics while also making the game-play itself complex. It took we a bit to get into a game-play flow but when I did I enjoyed it. I think there is some play testing you could probably do to refine it even further but all in all great job!
Oct 14 22:52:48 7m 16s Slave: Unchained ♥ 1 Odd choice thematically but the game-play is fun and it's a fun simple mechanic that you can pickup and play. With some polish I could easily see this on an app store. My only other point of feedback is that the camera would sometimes "click" into place.
Oct 14 22:58:52 6m 04s Nothing for Heaven(incorrect copy) ♥ 0 The visuals were engaging but mechanics would benefit from some more polish. I think if you were able to "smooth" out a lot of the mechanics the game would play more fluidly. For example the jumping felt a little herky jerky and the trigger for death was very abrupt. Having said that you obviously have built the foundation for a cool project so good work!
Oct 14 23:01:08 2m 16s Nothing For Heaven ♥ 2 The visuals were engaging but mechanics would benefit from some more polish. I think if you were able to "smooth" out a lot of the mechanics the game would play more fluidly. For example the jumping felt a little herky jerky and the trigger for death was very abrupt. Having said that you obviously have built the foundation for a cool project so good work! Also @u-tsang-clan has some really great feedback!
Oct 14 23:32:38 31m 30s Spooky Isekai ♥ 2 On my first play-through the WASD controls became non functional when I made the first transition. Restarting did not solve the issue until I deleted and reinstalled the game. In the starting screen the camera transition when looking left/right was much to rough. So much so that I thought the game had a bug because when I looked left I had no idea what this "new" area was. I think having a smoother camera lerp of some sort would solve these issues, at least for me. Some other quality of life features this game would benefit from is not continuing to move after a death. Also the function of the fruit was not super clear to me. The art and music was very fitting and very much complimented each other. I hope you all continue to do jams in the future!