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| Timestamp | Since previous | Game | Derek Volker's comment | |
|---|---|---|---|---|
| Oct 7 12:21:59 | Blank Page | ♥ 2 | Really nice concept that fills the jam theme very well. Is interesting the way you present the concepts in order to the player learn how to play without beign tell explicitly what to do. It is, however, a bit hard. I only managed to get the first $ and stuck at there. Im not really into puzzles, specially after a whole weekened coding, but its a very interesting and fresh concept. Congrats! | |
| Oct 7 16:24:03 | 4h 02m | D*ck Hunt | ♥ 1 | While it certainly fits the theme, i found the gameplay a bit confusing, and when i likely understood it, it becomes mostly waiting the healthbar fills. I guess if you actually control the player searching having a few hints where the parts are it would be a much nicer design. Its also worthy to note that the UI is nicely designed and the graphics and music are really pleasant. |
| Oct 7 16:37:46 | 13m 43s | The Monkey and the Tree | ♥ 2 | DAMN MY ARM! Now that was really interesting and fun concept while also using non-conventional controls. I really like it, congrats! Also, congrats on making the music, maybe you could think in something more present reagarding sound, but the result was ok. |
| Oct 7 18:44:19 | 2h 06m | Seed | ♥ 2 | It started a little boring, but as soon as i had to collect fertilizer and saw the cow and the grass i started smiling. While the graphics are pretty basic, the music and sounds are well done and fit in the humorous propose. Cool concept, it was pleasant to play. |
| Oct 7 18:52:33 | 8m 14s | Church Demo | ♥ 2 | It does need a little polishing for a comercial game, but for a jam it is really nice. Its sad that you couldnt finish a full playable version, but the concept is interesting. Congrats on the work done and making avaiable what you could finish. |
| Oct 7 19:00:00 | 7m 27s | Naked Guy | ♥ 2 | Being seen naked = not ok Step on the coworkers head naked = ok I like the logic of you game. The graphics are well done, but i find the physics a little clunky, as you get stuck in the platforms while falling sometimes and not complete the fall. The sound, while simple, fits the game as well. Nice job! |
| Oct 7 23:02:45 | 4h 02m | Spikt | ♥ 2 | Really liked the way the robot move before got any part, it fits its character that refuses to give up. Also liked the level design that makes you easily understand what you have to do and where you can pass or not without saying a single word. I think it lacked some kind of sound effects for the jump, waypoints, traps and stuff, but it doesnt really affect the game, it would be more of an improving. Nice job! |
| Oct 8 11:20:51 | 12h 18m | Ultra Quest | ♥ 2 | Wow. The graphics are absolutely amazing. The music/sound also does a great job on creating the atmosphere of the game. However, i found the controls a bit too harsh, the player could have a smoother walk and jump, which led me to several dying and the fearsome softlock on first boss, which i couldn't pass. Except for this part, is an excellent work, specially for compo. Outstanding job! |
| Oct 8 11:44:54 | 24m 03s | The Scout | ♥ 2 | I found very interesting the way that the graphics interact with the mouse move and they are neatly done with a personal style, also making them easily to recognize. I could not find an use for the inventory, which i belive stayed as a work in progress due to compo minuscule timeframe. It is also interesting that are different enemies with different interactions, giving variety and value to the game. Also, i personally found the bee sound too high pitched and annoying, but its a personal feeling. Its nice also that when a enemy is nearby a danger music plays, warning from a possible attack from behind. Good job on your entry! |
| Oct 8 11:56:26 | 11m 32s | PROJECT BIND | ♥ 4 | Amazing job. The graphics are not neat, they are superb and the sound design really matches the atmosphere that the graphics transmit. The core engine are absolutely ingenious, as the weapons are also the shields, making an creative approach to the jam theme. I could not found any relevant flaw in the game. Excellent job. Solid entry. Congrats! |
| Oct 8 13:29:18 | 1h 32m | Typewriter Monkey | ♥ 2 | Ok, pick up a bunch of monkeys and put them to play your game. It really fits the theme, quite literally, and is a nice concept, but gets easily boring. i guess it is more of an experimentation than a game. Hum, nice? |
| Oct 8 13:47:05 | 17m 47s | The Island | ♥ 2 | Really nice and relaxing, here is my island: Sem título.png The graphics are neat, and while minimalistic (which i like), they are very pleasant and fit the relaxing theme. The game also fits very well in the jam theme. I guess that the music could only be longer as it is supposed to be playing on loop several times, in order to grant some variety. In any other aspects, i cant complain. Excellent job. |
| Oct 9 10:47:55 | 21h 00m | Mister Nothing | ♥ 2 | While the idea is interesting of having to get upgrades in order to progress, the implementation felt a bit clunky. You will sometimes get stuck on a wall and i particularly find the camera position a bit odd, not favoring movement to left or down. The art, however, is consistent with the thematic and the sound effects are nice. A background music would certainly spice the atmosphere a bit, but the absence doesnt makes the game worse. Good job on your entry! |
| Oct 9 11:52:37 | 1h 04m | In Time Like These | ♥ 2 | It is certainly interesting the concept of a story-driven game like this, however i felt that the execution came out a bit flawed. In a short time it becomes only click the "go on an adventure" the faster you can before the bars drop. If the adventure part was more than only text, maybe giving you choices which could result in different outcomes it would be a lot more interesting. The music is good and fits into the concept, but soon became repetitive. Maybe it should be longer? Anyway, the concept is interesting enough to provide a good game, but it needs polishing. |
| Oct 9 16:42:07 | 4h 49m | Unlock Everything | ♥ 2 | That was a really amazing entry. Incredible graphics, soundtrack and mechanics. All feels nice, the controls respond well, the graphics are consistent with soundtrack and the game thematic. Also, it really nails the jam theme. Im impressed that you could do all this by yourself in the merciless compo timeframe. Absolutely outstanding job! Also, somehow i managed to clear it! Sem título.png |
| Oct 9 17:50:47 | 1h 08m | Prison Escape | ♥ 1 | Not bad for a first jam. Keep working on improving your skills in order to develop more polished games in the future. The only issue i see with the game (other than be too short, but we all know the time constraint is a problem for everyone) is that it could start easier and progressively get harder, with the finality of teaching the player how the game works. In the other side, the physics works nicely. Good job! |
| Oct 10 00:23:53 | 6h 33m | Zero/Hero | ♥ 1 | The screen distortion really adds something up to the game, creating a retro aspect which is completed by the music and the sounds. However, the controls are very clunky, making the precises jumps really hard to do. Also, when in stair type scenarios i got often stuck in a step while trying to jump higher. This is, however, the only aspect that i find that really affects the game as a whole. In every other aspect, is a nice experience. Good job! |
| Oct 10 01:16:20 | 52m 27s | Palely | ♥ 3 | When i saw it was a game with @anstabo and @fluffy-kaeloky i knew that it was going to be a good game but damn, this is spectacular! The art style is fantastic, the music and sounds are pleasing and the game mechanics are something not only clever and adherent to the theme. The entire gameplay is a very nice and confortable experience. I am truly amazed by the work you folks could done in the jam timeframe. Outstanding work! Hope to see another piece of art in the next jam! Also, now i know that my notebook is not a toaster! |
| Oct 10 13:18:47 | 12h 02m | Bereshit | ♥ 2 | The graphics presentes on the game are really well done and the explosions are very satisfying to watch. On the other hand, to comprehend the game mechanics and actually make progress is kind of complicated. The swipe to move the objects felt a bit clunky to me and i had a though time trying to move Earth to the black holes. It was however a pleasant experience watch all the fireworks in the progress. Good job on your entry. |
| Oct 11 10:23:32 | 21h 04m | Epic story of a nobody | ♥ 2 | While the text-adventure mixed up with hand drawn gaphics are really something innovative as far as what i saw in the jam, the type of the game is not really my thing. It is to note however that the mechanics are easy to understand. Good job! |
| Oct 11 10:38:04 | 14m 32s | The Adventurous King | ♥ 2 | I really liked the game. The tutorial is simple, quick and teaches the game mechanics very well, which also works neatly. The graphics are well done and pleasant to the eyes. The audio would be a great improvement to the game, in order to create a nice atmosphere and complement the graphics. Maybe you should consider finding a team mate to do the audio, so you can focus in development and graphics, which you are already doing nicely. The issue that i found is a bug at the graveyard. I went there with all the companions and the game crashed as they were fighting the skeletons. Below is the console output, maybe it can help you figure it out. Sem título.png Besides the lack of audio and the bug, excellent job! |
| Oct 11 10:51:16 | 13m 12s | itemless | ♥ 0 | I found the concept of the game interesting, however i felt it needed more polishing in order to become more entertaining and fun, specially regarding the graphics and the sounds (some music could set up the ambience for the better). Even considering that, the game works pretty well Also, i could not place the blocks 2 and 3, even being able to place the block 1. Anyway, nice job! |
| Oct 11 12:30:50 | 1h 39m | King of Nothing | ♥ 3 | Well, this is brilliant. Really liked the game. The graphics are neat, the mechanics work really well and it even follow the rules of chess regarding the movement of the pieces. If you want, i can produce a track for your game (free of charge), but i can only work on this tonight (in 9 hours or so). In my soundcloud you can check my work (i usually produce classical, metal, electronic and 16-bit songs): https://soundcloud.com/derek-volker-413758721/ Congratulations on your game! |
| Oct 13 02:03:21 | 37h 32m | Night Lights | ♥ 2 | Nice job on completing your first jam game! I liked the graphics style, it could only face the other sides when walking left, right or up, but due to time constraint it is perfectly comprehensive. You could also improve the experience by adding some sfx when catching fireflies. That said, its a nice game giving the concept you aimed for. Good job! |
| Oct 14 10:47:35 | 32h 44m | Witch's Cauldron | ♥ 2 | The controls are really hard to get it at first. I dont really got the grasp of them but was able to play and capture the Heli. Some kind of tutorial or at least an explaining text should be present in the game in order to the player get what is supposed to do. Without the explanation in the Ludum Dare page i would not be able to tell exactly what i was supposed to do. In the other side, the graphics are very competent in producing the atmosphere desired for the game, as well completed by the audio. Its a small detail, but the shadows gave a nice touch to the game. Overall, nice job! |
| Oct 14 12:13:32 | 1h 25m | The Greatest Game in the World | ♥ 2 | It an interesing concept while at the same time it have some clever puzzles. Good job! |
| Oct 14 12:19:50 | 6m 18s | Broke'n'Bad | ♥ 1 | The concept is nice, however i found the execution a bit flawed. It is difficult to understand the objective of the game and how the mechanics work, i guess an ingame tutorial would help clear that out. Anyway, its a nice approach to the theme, as you start broke, with nothing. Good job! |
| Oct 14 12:28:29 | 8m 39s | 0-Skies : A Minute's Adventure | ♥ 3 | I found the controls really hard and the camera didnt helped at all, making me fall on the first curve many times. I could pass through it once but then i tried a few more times without success and rage quitted it. Ond the other side the graphics are astonishing for a game made in a jam, specially a first entry from a single developer. The sound also seems good and the game design felt nice. I guess the problem is my lack of ability. Good job! |
| Oct 14 16:24:51 | 3h 56m | HOBO RAMPAGE | ♥ 4 | At first is kinda hard to go through due to the knife guys, but once you get the hang of it and the bottle or the shotgun the game difficulty drop considerably. While in this subject, i found the controls a little unresponsive, leading to many of my deaths. I dont know exactly how to detail this, they just felt strange to me. In the other hand, the graphics and audio are amazing. Even with a team is impressive the job done in 72 hours. Congrats on an excellent job! |
| Oct 14 16:49:38 | 24m 47s | The Island | ♥ 3 | I liked the graphics and 3D isometric disposition of the minimalist graphics. It gives a nice feel and a pleasant atmosphere. However, the game UI doesnt match this, making it odd when you talk to some of the npcs, or the main menu and so. The music while nice its quite repetitive. Maybe longer loops would solve this problem. Also, even needing more polishing to become more presentable, the minigames are quite fun. I found a bug in two islands where the camera wont follow the player. Its kind of annoying moving around without seeing where to, but it didnt seem to prevent the player from perfoming actions such as embark the ship or interact with the npcs. Entering and leaving the map wont solve the problem as well, only leaving the island. Anyway, good job on the game! |
| Oct 14 20:04:03 | 3h 14m | Absorb | ♥ 2 | Stupendous job. Even more for a jam. The graphics are really nice, the mechanics are interesting and easy to understand (even if not easy to master), it has lots of contents, stages, a boss battle (and a particular not easy one) and even a story twist at the end. The only downside i could see (in fact hear) is that the music is almost unhearable. Specially regarding the boss battle the addition of a climactic music would improve the already neat game you guys developed. Its also worth to note the amount of mechanics you put the effort to develop in such a small timeframe. Amazing job! |
| Oct 14 20:24:12 | 20m 09s | The Persistent Thief | ♥ 2 | Thats probably the most minimalistic graphics i ever saw. Even for a jam. And is not a bad thing. The concept is real interesting but i wonder where the thief is putting those gold bars in order to be captured but even so keep the gold. The controls are a bit complicated to grasp from the start, but even with the large variety of controls i could play nicely. They felt responsive and ok in fact. I was worried that with this much mechanics it would somehow become clunky but that was not the case. Excellent job on this game! |
| Oct 15 12:03:47 | 15h 39m | Terminal Reset | ♥ 3 | I really liked the minimalistic pixelart graphics and the game core mechanics. While it is easy to understand and use, the hacking parts were nowhere as easy. Couldnt pass from the one where the ground is red before a gate thing. What i didnt like was that the music was (in my opinion) too low, and it didnt had sound effects for the shooting, 'boss' getting hurt, jump, etc... Another thing i guess it was lacking is a progress bar in the hacking scenes. Often i would be shooting at the boss but it was not on camera, so i couldnt really know if i was hitting it or not. But these are minor issues. It is an outstanding entry for such a small timeframe. Excellent job! |
| Oct 15 12:41:48 | 38m 01s | Draft & Doodle | ♥ 2 | Interesting idea. I dont remember seeing nothing like it in this or previous jams. Congrats on the game! |
| Oct 15 13:19:17 | 37m 29s | ΛLIENGUIST | ♥ 4 | I could learn all the words that were avaiable to me at a given time but could not make any advance in the game beyond that. Phrases like need fuel question or similars didnt produce any results. Well, maybe is my lack of english knowledge (not my primary language). Anyway, the graphics are really nice and the sound is astonishing. The music is good and set a nice mood to the game but the sfx are something else. Really nice interpretation of what a alien language would sound while spoke by a human. Excellent job! BEEP BEEP! |
| Oct 15 19:01:59 | 5h 42m | Vicious Cycle | ♥ 2 | Im not sure if i understood what exactly was going on. I just pressed space and the scenes went on. Well, the graphics and sounds were great. Good, uh, experiment? |
| Oct 15 19:36:02 | 34m 03s | Nothing is my car ! | ♥ 2 | Very fun entry! The core game mechanics are very solid and allow you to avoid obstacles at the last moment, granting you a way to go through lines of obstacles if you got the right timing. However, i found odd that when you 'collect' a part that you already have the game consider it a obstacle and you crash on it, losing a car part. I dont know if it is a bug. In the other hand, the graphics are very neat and the sounds pleasant. Good job on this game! |
| Oct 15 19:51:58 | 15m 56s | All Aboard ! Thousand portholes | ♥ 2 | The collision issues prevented me from getting the berries and progressing into the game. Some of them fall into unacessible areas when i try to harvest them. Also, the attack seems to not work on the HORDE of skeletons. Maybe i need an item that i cannot get because of the berry quest? That said, the graphics are pretty neat. Really neat. The sounds present are nice, but the lack of music makes it seem a little empty. The correct soundtrack could improve the atmosphere of the game greatly. If you could, post a version correcting the collision bug before the play & rate ends in order to prevent future players for experiencing it. According to the Ludum Dare Rules: *Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.* Good job on finishing the compo! |
| Oct 15 20:01:11 | 9m 13s | Mr. Nothing | ♥ 2 | While the mechanics are creative and really fitting on the theme they also are annoying. I rage quitted it in the spikes level. I found the controls a bit unresponsive as well, maybe the delay between pressing the key and performing the action degrades a little here where you got to do precise movements without really see the character. On the other hand the sounds are really well done on this entry, and kind of helpful as you cant see the character. The graphics could be a little more polished to fit the quality of the sound, but is understandable given the strict time constraint of the compo. By the way, congrats on finishing the compo. You made it bro! |
| Oct 15 20:09:21 | 8m 10s | I Am Hobo | ♥ 3 | Intersting management game. And specially that the action which improves the mood is to play with the dog. I liked the graphics. While simple they are pleasant and easy to understand what everything are supposed to be without text explaining. The mechanics are also nice and challenging. I found however that the lack of sounds in the game compromise the experience of the player. Congrats on your game! |
| Oct 16 11:38:50 | 15h 29m | Karl and Timmy | ♥ 2 | That is probably the best story telling i saw in this jam. Lets not get into the little details. And also probably the funniest one. Graphics and sounds could be improved a little to enhance the player experience but they dont compromise it. In fact its a very competent work for such a short timeframe. Also, the game is too short. I wanted more. Narrot -> Best narrator Excellent job! |
| Oct 16 16:52:27 | 5h 13m | Top Dog | ♥ 0 | The concept is really is really nice and the graphics and sounds collaborate to create an almost cartoonish atmosphere, which is really interesting. However, i had a hard time with the controls. I found them a bit unresponsive, making the jumps really hard to perform. With this in mind, its quite understandable that the problem is due to the jam timeframe. Managing to develop in a team as well participating for the first time is also quite complex. Congrats on the team work and finishing a game in time for the jam! |
| Oct 16 17:04:07 | 11m 40s | Star Twit: H. Nothing | ♥ 0 | Thats the first game i saw in this jam where the controls beign weird are part of the fun. The graphics and sounds are quite simple, yet effective in this game. They give that vintage nostalgic vibe. The controls and mechanics are quite simple to understand, and even with this the game came with nice puzzles. Also, i laugh at that bouncing ball rain. Good job on this game! |
| Oct 17 11:21:53 | 18h 17m | You found nothing. | ♥ 1 | Really nice catch on the theme and with a nice implementation. I guess it only lacked more content, but due to the time constraint its understandable. Good job! |
| Oct 17 11:26:26 | 4m 33s | War with Nothing | ♥ 1 | The concept is intersting for a jam game, but i think the implementation lacked some spice. For example i dont understand why you chose to spend more time detailing the barrels and the guns and left the player way simplier. Besides that, the controls and game mechanics works fine, which led to a fun game session. Good job! |
| Oct 17 11:33:57 | 7m 31s | Claimbeer | ♥ 2 | I ended up falling through 3 screens and got stuck into the void. Guess the character really drunk too much. There are solid graphics and sounds on this games. The combinations gives a nostalgia feeling of old console games and the controls works with precision. Besides the falling bug, i also notice a small high pitch noise that occurs with some frequency, someties associated with the falling on ground noise, sometimes not, dont know if its something of the WebGL build, but is kind of annoying. Overall, its a really nice game. Congrats on a good job! |
| Oct 17 11:44:48 | 10m 51s | The Idea Explorer | ♥ 2 | Ok, cool effects. Yeah, for real. Also, nice narration. Combined with the minimalistic graphics and the ambience sound it kinda give a meditation vibe. Its also worth to note that the effect when you grab the cubes matches the tone of the ambience, which also give a nice feel. No complains. Nice graphics, cool mechanics and great sound. Excellent job on this game! |
| Oct 17 13:22:23 | 1h 37m | The Whispering Forest | ♥ 2 | I enjoyed the concept and the simple graphics and sounds. It however is too much of a walking simulator. To me it lacked some enemies on the way, or puzzles, or traps, or something. Anywya, congrats for voice acting. I just think that the sound of writing kinda overlap the voice acting. I guess it would be better if it only has voice acting in this case. Good job on your game! |
| Oct 17 13:27:28 | 5m 05s | Finding fun | ♥ 1 | I see it more as a way to express yourself than a game, but it has its value, especially regarding the emotional aspect that many of us share. |
| Oct 17 13:49:22 | 21m 54s | Start with NOThInG | ♥ 1 | Pun puzzle with a nice twist. The graphics are simple and easily understantable. which is a must in this kind of game. I think you also did a good job in the sounds making them match the graphics for the style of the game. Good job on your game! |
| Oct 17 13:54:46 | 5m 24s | The Void | ♥ 2 | Very nice music. I really appreciated it. Too bad that the graphics doesnt match the music quality. They are competent enough for a jam but not near as good as the music. Sorry. The game mechanics are pretty easy to understand and the controls respond well, which is good. Nice job! |
| Oct 18 10:23:28 | 20h 28m | Crazy Run Game | ♥ 2 | I got to say hand drawn graphics have its charm. And start as a head rolling got me laughing! The graphics and sounds are quite simple, yet effective for the purpose i guess. It looks like something out of a B-Movie. And its not a bad thing. Controls are ok, no big innovations but also i found no bugs or unresponsive commands and i actually prefer usability over inovation. Good job on developing this game! |
| Oct 18 10:34:57 | 11m 29s | Cutey Berry | ♥ 1 | Passed about one minute only pressing left and right with to mess with the scale factor and listen to the menu sound wobbling around. The faster the funnier! The sounds are truly the best, and while the graphics are somewhat simplistic, they are also well done. The problem i found is with the cat throwing mechanic. They go way too far with the minimal amount of throwing and have a powerful rebound on walls. It made very difficult for me to pass through the title screen and i gave up on the basketball level. I guess if they stayed spinning a bit longer after they stabilize it wouldnt be so challenging. With that in mind, its an excellent job for a jam game. |
| Oct 18 10:45:56 | 10m 59s | Wandering Soul | ♥ 4 | The graphics are truly the unique feature here. I wonder how do you done them, hand drawing? Also props for having different enemies. And the atmospherical sounding really enhances the experience. The controls are ok. There's a slight delay on attack due to the pre-attack animation but is ok to get the timing, it doesnt feel clunky. The problem with the game in my opinion is the repetition. You go in a dungeon, slay the enemies, proceed to next dungeon, repeat. It felt like something to break the routine was needed to make the game more interesting. I dont know why though. Excellent job on developing this game. Congrats! |
| Oct 18 11:37:33 | 51m 37s | Raiders of the Lost Bark | ♥ 0 | 1 extra point for cute dogs. Got me smiling just for starting the game. Another extra point for the pun in the title The graphics are just amazing. Even not having animations, seeing the dogs do small jumps for moving was nice. The sfx are very good, but i felt that it lacked a soundtrack to enhance the ambience. The windy sound set the atmosphere right, but the correct music could do it better in my opinion. The mechanics of the game are easy to understand and work quite well. While its a bit tricky to walk in diagonals with the perspective view using the keyboard, the commands answered right and after a few tries i could jump in the ruins and climb the stairs to get the treasures. Outstanding job! |
| Oct 21 12:04:38 | 72h 27m | All Is Well | ♥ 1 | Got me laughing at the well well well well... And probably the audio is what shines most in this game, only lacking a backtrack to enchance the experience. I also miss a effect or something to indicate that the basic attack has been performed and actually see its range. I ended up not using it because i couldnt determinate exactly where it was hitting. The mechanics are quite simple and the controls respond very well (no pun intended), but i personally think that the player moves way too fast. The graphics are simple but neat and consistent with the game proposal. Good job on this game! |
| Oct 21 12:10:01 | 5m 23s | They stole my stuff :( | ♥ 1 | The graphics are quite simple yet is impressive to see every single one (except Nicholas Cage) being done hand drawn. Its controls are quite simple and the game a bit short as well, but the mechanics are pretty smooth and provide a enjoyable game session. My only complain about the game is the absence of sound. Good job! |
| Oct 21 12:30:22 | 20m 21s | Island of the Coconut Spirit | ♥ 0 | I liked the minimalistic graphics presented on this game. It kinda helped create the atmosphere shared with the soundtrack, which is nice enough to be playing on loop and dont get boring. The mechanics provide a nice and interesting gameplay, however i felt it lacked some kind of challenge. I guess the proposal is to be a chill game after all, given the fact that the last objective is more of a waiting until you got the resources you need than find a solution to find the resources. Excellent job anyway. |
| Oct 21 12:39:17 | 8m 55s | Unraveling Nothing | ♥ 0 | Very cool graphics and sound. Reminds me of Limbo at a first glance. The mechanics are pretty innovative, however its kinda tricky to master and the controls doesnt respond very well. The rotation keys are way too slow in my opinion and i could get past first area. It was fun to swing around anyway. Very interesting and innovative entry. Congrats! |
| Oct 21 12:46:02 | 6m 45s | Bob the Brawler | ♥ 1 | I liked the graphics, very polished and well done for a jam; the mechanics, solid and interesting; and the controls, smooth and very responsive. However i felt that the game could have a bit more content in it, in the form of levels to beat, different enemies that appear over time or something that improve the experience. The audio could also use a bit polishing in order to improve the experience, but it already are in no way annoying. The game also starts to lag after sometime. It is a bug or something? Very nice entry. Congrats on a good job! |
| Oct 21 16:42:29 | 3h 56m | ReWorld | ♥ 2 | This an absolutely big game for a jam, im impressed. It includes it all. Audio, graphics, innovative mechanics, smooth controls, levels, online highscore, you name it, this game have it. Nothing else to comment. Outstanding job! |
| Oct 21 16:49:57 | 7m 28s | Console >_ | ♥ 1 | Well, you nailed the theme i guess. Its fun for a concept, and also pretty funny guessing words game. |
| Oct 21 16:55:49 | 5m 52s | Nothing but climbing | ♥ 1 | The victory sound is really fun. The graphics and controls are ok, but i think that the game required a bit more challenging than just exploring and going up and sides. I liked the 'minimap' UI there. Nice job on completing the compo! |
| Oct 21 16:59:43 | 3m 54s | WEAVE-SNATCHING SIMULATOR | ♥ 0 | Not bad for a first game. It sure require some polishing on controls, collision and so, but you done it, it works and you released it. Congratulations! |
| Oct 21 17:05:39 | 5m 56s | Monster herding | ♥ 0 | Cool concept and nice execution. I find the lack of sound compromising regarding the game experience. The game could be really improved with sfx and background music. The graphics however are pretty nice and the mechanics easy to learn. Good job on this game! |
| Oct 21 17:08:41 | 3m 02s | Styx | ♥ 0 | The https://ld45.s3.amazonaws.com/index.htm didnt really work for me. It kept rescaling the background up and down and i couldnt go anywhere. |
| Oct 21 17:12:47 | 4m 06s | Snowball | ♥ 0 | Ok, loved this. Innovative mechanics, nice nostalgic graphics and sounds, smooth controls and a wise take on the theme. My complain is that i need more 90 levels so i can keep playing the whole day. Outstanding job! |
| Oct 22 11:51:06 | 18h 38m | Qubit | ♥ 2 | Yay, i made it! Sem título.png Very relaxing and fun puzzle. And it dont even is my favorite genre. The mechanics are pretty solid, the graphics are nice and the audio choice was on point. Maybe think of having a composer on your team next time? Congrats on an excellent job! |
| Oct 22 12:01:09 | 10m 03s | RGB Zero | ♥ 2 | Really nice game. The mechanics and controls are really cool, but i could not go very far, sorry, really bad player. The graphics and sounds are really neat and provide a nostalgic feel, i guess courtesy of the PICO-8. Excellent job! |
| Oct 22 12:21:33 | 20m 24s | Mahjong Drop | ♥ 0 | Nice twist on tetris. Its kinda a literal interpretation of the theme, but it was extremely vague and in most games you start with nothing as well. Good graphics and sounds, controls work nicely. No complains. Good job! CHI! |
| Oct 22 12:29:56 | 8m 23s | Boing! | ♥ 0 | Nice concept but i couldnt understand the mentioned buy vendor item and skip vendor, as i didnt found anything that resembles a vendor in game. I stacked a lot of currency? (i guess) and plenty of upgrades? (again, i guess) that didnt seem to upgrade anything. However, the controls responded well and the mechanics that i could understand worked nicely. The graphics (specially the UI) are very neat. Congrats on finishing your entry for compo! |
| Oct 23 10:49:11 | 22h 19m | Ludum and the Lost Pages | ♥ 1 | Nice approach to the theme with interesting mechanics. The level design that require you to combine multiple abilities is really cool, and got me trying several times until i could get the right timing of skill combination. However, i find it very annoying that the spells are used on key release (or key up) and not on key down as the other controls. It really turn the game harder than it should be. Also, turn up the volume, i had to crank the sound to barely hear something. With that in mind is also interesting that you put up multiple levels really polished. Congrats on developing this game! |