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| Timestamp | Since previous | Game | Derek Volker's comment | |
|---|---|---|---|---|
| Apr 30 16:38:01 | BioTech Inc. | ♥ 1 | Finished without shooting. But yeah, took a lot of damage. I find overall a nice game, the wasd move+mouse shoot/aim is a confortable control mechanic, easy to get and use. As i found better to avoid the enemies than kill them (pretty expensive shoots), i had quite the fun avoiding theme running from one side to another. Olé zumbi tonto! The innovation is mostly set in the use of the jam's theme, and it's quite the price you pay (one of the reasons i decided not shoot). There is plenty of health though you can sell, but as the enemies also do lots of damage and i am very clumsy, it was a worthy strategy. The graphics are good and fit the sound choice for a lonely mission and all, but i preffer some death metal for such. I guess the choice for only a background made a decision for mood setting in the end. I think the only annoying thing is that when you open a door you can just see what is inside after you enter it, making sometimes you stumble on a zombie waiting there for you. In my opinion the content should be visible as soon as the door open, but i dont know the complexity of such implementation. | |
| Apr 30 19:44:21 | 3h 06m | Drytown | ♥ 3 | Thats a really solid entry and pleasant experience. For what i though, the use of vampires with the proposed theme would be a obvious choice, but you mangaged to make them different from the traditional approach, even being faithful to the common vampire rules (blood drinkers, garlic). So, it's a really fun game. The story is interesting and set in a creative way, while being innovative in the use of (some?) logic with a puzzle and the vampire role in the story. It is a bold choice to make graphics with only two colors (preparation for the two colors theme?), but given the theme and the execution, it turned out in a really cool graphics that both serves as eye candy in the game but also helps set the spooky mood. Also, what a fitting and nice soundtrack. Why are you guys not being rated in audio? Also, i wouldnt expect such upbeat mood in a game involving vampires, but it turned out to beign quite humorous experience. Excellent job. Sem título.png Thanks for making the game! |
| Apr 30 22:29:05 | 2h 44m | Town of Currency | ♥ 2 | Overall its a quite fun entry. Personally i like twin stick shooters (even beign terribly bad at them, only managed to got the first upgrade of this game) so it would be certainly a good experience. The innovation and theme seems to be matched by the game upgrade, which i really didnt expected. Its kinda odd that the dude is replaced by a robot, but well, c'est la vie. The graphics are really not my thing, but it fits the theme proposed by the music and humor, with the effect phrases at the beggining, redneck stereotype expulsing invaders from his land and banjo music. Well, it works. Also, props for implementing an online highscore. Really nice feature to have, rarely saw in this kind of event. I guess it took some previous preparation for that, which is also notable. Good job! |
| Apr 30 22:40:08 | 11m 03s | Sword Guy | ♥ 0 | First! I saw many twin stick shooters, but not many twin stick sword(ers?). It's an interesting mechanic easy to get and to use, but hard to master (my case). I had quite the fun playing it and found nice that you implemented more than one type of enemy. The graphics are really simple but works nicely. While the music are nice, it is too short beign quickly too repetitive. The mood it set along with the graphics works well together. Good job on developing another game! |
| Apr 30 23:10:18 | 30m 10s | Sheep It | ♥ 2 | Thats a quite solid and funny entry. Never expected to see what proposes to be a relaxing game but includes some kind of automation mechanic. And it actually works (not only as the intented mechanic but along with the relaxing theme). I was prone to comment about the sheep treatment until i saw the end, which also was quite the fun and surprise. Somehow the graphics manage to be simplistic yet attractive. I guess its the minimalist aesthetic that is pleasant and fit the relaxing theme along the gently melody. It just runs a little away from the theme when it's not your life that is the currency, but the sheep. Anyway, excellent job making this game. Hoping to see more quality content in the next jams! (is that sound from stepping the mushrooms ... huh ... farts?) |
| May 1 18:59:19 | 19h 49m | Bloodletter | ♥ 1 | Ok, i was able to beat on easy. Tried the other difficulties but its too much for me. I am a bad player. It was fun anyway. The use of Quake engine for a first person shooter naturally delivers a smooth gameplay, seem redundant to commend this aspect of the game. The graphics are nicely done, especially the shotgun, but i particularly find the music a bit too ambient for a fast paced shooter, but the shotgun sound were nice. The level design also were nice, requiring a little exploring but not becaming easily boring with a huge map. The last was the best in my opinion and took me a few attempts before i could do the run and jump routine (proof of a failure as player). Excellent job on deliver another fine game! |
| May 1 19:15:58 | 16m 39s | Aniu on the mountain | ♥ 1 | Well, the physhics and concept are very interesting, with the controls responding very well. I found the music a little odd, but is cool that it reacts to the game somehow. I guess what it lacks is a clear objective, like a score or number of stages to beat. The concept could be improved if you retain the amount of snow from one level to another, leaving you to decide if you should or not spend in powerups. Good job! |
| May 1 19:26:17 | 10m 19s | Gachapaw Dungeon Crawl | ♥ 2 | Couldnt beat the game. I know it is hard but im no good either, heh. So, clever use of the scenario to inform the controls and also put the credits of the game. Also, outstanding visuals, i really liked the pixelart graphics. I found it a little clunky to play, easily getting hit by enemies (sometimes when i just enter the room) and not really smooth to walk, but its kinda of a minor annoyance. The background music is really nice, and the intro was nicely done. Really good job on this game! |
| May 1 19:49:38 | 23m 21s | Arrow of Light | ♥ 2 | Really cool graphics and mechanics. For real, the sound that the character makes when walks its truly nice. Also the music is another great point of the game. In the beggining it seems just a simple platformer but the shooting mechanic makes it unique. Kinda tricky but easy to learn. Also, the stage design restricting you to advance based on how much life you got is not only a way to fit the theme but also makes the player look for hidden bonus. Nice job! |
| May 1 20:00:09 | 10m 31s | Danko | ♥ 1 | Thats some pretty nice graphics out there. When i saw for the first time the image of the theme on twitter i imediatly though that someone would made a game about trading organs for something but just now i finally see in your game. Its kinda of odd to think that a game about a naked man with a sword is cool but you guys managed it. It kinda fits the proposed thematic of a man ripping his own breast to tore his heart out (how he managed to still alive after ripping the heart and brain out is up to debate). Anyway, excellent job delivering this game! |
| May 1 20:25:51 | 25m 42s | Nein Lifes | ♥ 1 | Im not really a cat person, but poor cat. The thematic set with the graphics and the music is on point. Really dismal. I could see this game fits not only the theme of this jam, but the previous one (sacrifices must be made). The controls are ok, but i think they should be a little more smooth, it would help avoid some dumb deaths from me. Good job! |
| May 2 13:44:43 | 17h 18m | Pit King | ♥ 1 | Very nice entry. The tower defense scheme works very well here (even beign a little unbalanced, which i understand given the timeframe) and its easy to learn, different of many games that i saw which used complicated types of enemies and towers. The result is a easy to learn and fun game. I appreciated the combination of graphics and sound used in this game, which sets a nice mood for the proposed thematic, and it's interesting to note the progression of the protagonist. While the combination of towers+walls works really well here and many may complain that is too simple, its actually impressive that are 3 different units avaiable and 3 different enemies, all developed in a tiny timeframe. Also, props for the banner, sold the game to me even before i played it. Excellent job developing this game! |
| May 2 14:18:48 | 34m 05s | The Necromancer Saga: Endless Dungeons | ♥ 1 | While the concept of endless dungeon its nice, the game quickly becomes repetitive due to the existence of only one type of enemy (well, until level 5 i found only one and then the game crashed entering level 6, with the camera flicking uncontrollable). The dungeon generator is nice. Sometimes it spawns the portal in the room right next to me while a long corridor with enemies is generated in the other direction, but is interesting that level by level it increases in size and complexity. Also, congrats on opting out of graphics category and respecting the rules of the jam. Good job! |
| May 2 14:34:32 | 15m 44s | What's your lifetime value? | ♥ 3 | YOU CAN EAT MUD FOR YOUR WHOLE LIFE! Really interesting concept that makes you think what you are doing with your life and why are you not eating mud right now. Seriously, you wonder what choices you made that affected in positive and negative ways but resulted in where you are right now (and possibly where you'll be tomorrow). I think the game could use a little more options (and restrict them by age and/or by choices done before) but yeah, given the timeframe to deliver a complete game is already an achievement. And music, it would really make a difference in setting the mood of the game. Good job on developing this game. Now i'll leave games behind and start a new life of mud eater. |
| May 2 19:47:41 | 5h 13m | The dangerous life of an indie dev | ♥ 2 | While the concept is interesting and the mechanics of balancing several aspects of one's life works very well, i personally think the game deserved a little more polishing, not in the aspect of graphics (which i imagine the highly pixelated sprites are more an aspect of design decision) but in the way the choices are presented to the player. The pros and cons of each decision, in my opinion, should be listed, even if it simple like (+welfare, -finance) after the choice ou really precise (+10 welfare, -15 finance). The lack of sounds also degrades the player experience. That said, it is interesing to use the game as a reflection of what we are sacrificing in order to develop games. Reality hits hard. Good job! |
| May 10 22:12:09 | 194h 24m | Life is precious | ♥ 2 | ALMOST MADE IT. But died on the boss. I really dig twin stick shooters and this one doesnt disappoint. The use of the theme is expected as we saw in many games on this jam, but still is clever, better weapons less chances to die. Also, i guess the spiner rifle is the only choice, the others didnt seem as effective as it, but still is nice that not only you guys deliver a game but one with support to different styles of playing and replay value. The only downside i can see is the graphics, they really deserved a little more polishing, considering all the other aspects in the game. For example, it didnt really matches the awesome music of the game. Anyway, is an impressive work. Excellent job! |
| May 10 22:29:20 | 17m 11s | Once Upon A Plague | ♥ 1 | Didnt expected this kind of game on a jam, so wow. The mechanics are only matched by how nice the graphics and sounds create the ambience of the game. Its also interesting to note that not only you got different enemies but also different abilities equiped by the player units, making possible the use of different strategies in-game and adding replay value. I do however feel that it should be possible to move the camera with the arrow keys or something, keep the unit selected after right click and an option to select all. It isnt even a complain given the timeframe, just a few things that i noted during gameplay. Excellent job guys. |
| May 11 12:55:44 | 14h 26m | 99 Days To Earth | ♥ 1 | The instructions on the page are totally necessary. Tried to play without reading it and didnt understand nothing. However its quite simple to get the mechanics with a single quick read in the instructions. I find the mechanic interesting because you have not only one resource as in many games i played this jam (usually life), but three and tradable for several aspects. However, i find that it deserved more polishing in order to make the game more appealing, like the graphics and animations, and some background music to set the mood of the game. Good job! |
| May 11 13:16:48 | 21m 04s | In Exchange For My life | ♥ 0 | The mechanics felt a bit odd to me, i didnt really comprehend it even after playing. Specially the melee attack felt unresponsive, as i didnt could track when it will land and where. The characters were really well made, but i find the scenario didnt match them in quality. Also, the lack of a soundtrack makes the game less than it could be. |