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| Timestamp | Since previous | Game | Derek Volker's comment | |
|---|---|---|---|---|
| Dec 3 18:02:00 | Regain Power | ♥ 1 | That was a nice and solid entry. It was a bit hard for me, but i am not a very good player anyway. Was able to finish the game and find 2/4 secrets. The last battery is really difficult to get by, in my opinion. Also, as @flopper3939 already said, the grappeling hook is really fun. It changes the game dynamics when you got it. Keep up the good work! | |
| Dec 3 18:08:35 | 6m 35s | Oblation | ♥ 1 | Heh, that got really dark really quick. And quickly i did not care for the occupation of the sacrifices. Really puts in perspective what you are doing in order to achieve your objectives. The graphics and sounds were on point for the theme and the gameplay mechanics works like a charm. |
| Dec 3 18:17:39 | 9m 04s | Sacrifice for the zone | ♥ 0 | The game core mechanic is very innovative and easy to understand, even if is not as easy to play. Also, i find it very nice that the physics work really well, aspect which often is a bug factory in many games. Nice job. |
| Dec 3 18:49:22 | 31m 43s | Beat Shooter 🔊🔫 | ♥ 0 | The concept is interesting, however i couldnt manage to get over with the first room. Maybe if it scales up with a single enemy, and than keeps adding others it would be easier. Also, in the tutorial the enemy sight is shown, however in the game they are not, so we cant possibly know where they can see or not in order to not leaves bodies behind. |
| Dec 3 18:54:17 | 4m 55s | Crimson Chaos | ♥ 1 | I found the attack a little clunky, but the game itself runs smoothly. The UI needed a little more polishing to fit the nice graphics and audio, however it doesnt compromise the experience. |
| Dec 3 19:01:03 | 6m 46s | Escape of the Cheese Droid | ♥ 1 | Heh, won me at the dispense cheese control. The graphics and sounds are really pleasant, but i find the game a little hard, couldnt go past the 3rd level. The theme is on point, as the game makes you really feel the sacrifices. It is a nice entry, good job. |
| Dec 4 09:24:31 | 14h 23m | Life in the Trenches | ♥ 2 | ld43.png Did my best but this is all i got. Poor Billy was shot in the head like 4 times and kept doing stuff. While i liked the concept and execution, and so the easy to understand mechanics, i found that soon the questions became repetitive. Other than that, the graphics are neat and the sound matches it in a pleasant way. Good job! |
| Dec 4 09:31:36 | 7m 05s | Gorth | ♥ 1 | You won me at Gamers Blood Entertainment and then i saw GAS GAS GAS (8 bit version). YES! The pixelart is on point and the voice acting was a very nice touch and well done. Simple to understand and play, yet i couldnt go beyond 13 points. I just wish i could just skip the intro explaining after the first time. Nice entry. |
| Dec 4 09:41:57 | 10m 21s | Farm to Table | ♥ 0 | I tried to figure out, keep playing for about five minutes but didnt understand what i was supposed to do. I kept dragging them from one field and another and eventually grinding them all. Only when i saw the comment section here that @adroitconceptions 'explained' i could actually play it understanding what i was supposed to be done. I guess a tutorial or at least a paragraph with instructions would really help. The graphics and sounds, although simple are effective in this kind of game, maybe a way to hide its dark nature. |
| Dec 4 09:46:21 | 4m 24s | Behead | ♥ 0 | Ha, nice one! I recognize the sound of knife sharpening that i tried to use in my game but ended up not using, nice to know that i wasnt the only one of thinking this way in order to obtain this sound. The game fits the theme, and i guess it would be ever better to play in mobile. The graphics are simple, but functional for its purpose and i really liked the audio work. Nice! |
| Dec 4 09:53:32 | 7m 11s | Hello operator. | ♥ 1 | I think it really lacks sounds. It killed the mood. The talking could be just random mumbling and would be alright. The graphics, in other way, are very nice. Also, innovative. Congrats. |
| Dec 4 09:58:48 | 5m 16s | GOATWRATH | ♥ 1 | It was fun to play and the graphics are neat. I think a background music could improve the game. You could include your friends music and opt out of Audio avaliation for the compo if you wanted. Anyway, i like the gameplay, simple and smooth, easy to understand. Good job on taking easy on second day, i couldnt! |
| Dec 4 11:30:22 | 1h 31m | Soul Traveller | ♥ 1 | The only flaw is that it is too short, but in the timeframe avaiable is perfectly understandable. Loved the limbo-like graphics, clever gameplay and level-design, easy to understand and moody sounds. Perfect. Outstanding job! |
| Dec 4 11:44:40 | 14m 18s | Key Sacrifice | ♥ 1 | The extreme difficulty is a must, the hard doesn't have the sacrifice feel but is actually a nice way to introduce the game and allow bad players (like me) to actually play the game. Although the graphics and sounds are simple, they fit very well in what the game presents, and end up not being a distraction for the difficulty it quickly presents. Nice entry. |
| Dec 4 13:44:25 | 1h 59m | One Life One Tear | ♥ 2 | It really fits the jam theme, not being possible to not make sacrifices at all. I ended up not treating anybody with a reasonable recovery rate and taking it like 'Nothing personal - it's just business', so judge me. The graphics and sound fits the theme as well, as they make you feel this sad atmosphere. Good job guys! |
| Dec 4 15:52:47 | 2h 08m | Magnibus | ♥ 1 | Very nice and very difficult. The graphics are lovely and the mechanics are amazing. Master them however is complicated, but not impossible. I found the almost lack of sound the flaw of the game, the right music would really set the mood for the game and make it more enjoyable. In the other way, the controls very calibrated, making me miss the attacks and timing by my incompetence and not by a game clunkyness. Excellent work, congrats! |
| Dec 4 16:26:19 | 33m 32s | Dungeon Runer | ♥ 1 | I tried but i literally didnt understand nothing at all. Not only the runes but also what i was supposed to do and what was going on. By yours description it seems like figuring out what is to do is part of the game, but honestly that is not my thing. Also, i find it VERY laggy in Firefox. In Chrome it runs smoothly |
| Dec 4 17:34:49 | 1h 08m | CROM | ♥ 2 | Couldnt beat it, but i never hurted the dog. NEVER HURT THE DOG. Oustanding graphics and mechanics. Really liked the feel of the game and the character. No complicated plot, devices or anything, just bash'em till they are dead. The choice system really fits into the theme, and the sacrifices actually matter into the game, making it progressively more difficult. I dont know exactly what happen if you hurt the dog, because i never hurted it. Something bad i guess. Ill not try. Also, Dog is good dog. Dog is CROM dog. NEVER HURT THE DOG. |
| Dec 4 17:46:53 | 12m 04s | Sacrifications | ♥ 2 | I knew something like this would pop when i saw the theme and the implementation was nice. The graphics are on point, quality pixelart, however i found the sounds a little too exagerated. Nothing that affect the gameplay however, it just startled me the first time i killed a priest and when i died. I liked the level-design, making use of the "pac-man style" maps, required for the strategy against the flying hats. Just like @0x01f0 already said, the hold to double jump is sometimes a drawback, maybe a double tap would be better. That said, it was a very fun game to play. |
| Dec 4 18:00:18 | 13m 25s | The Gifts of Gaios | ♥ 1 | Sem tÃtulo.png I beat it! Really liked the mechanics implementation and level design. I dont really think that i could beat if i lost flight before any other, but it seemed clear for me that the attack and flight abilities were the most important. I think the graphics could be improved and it really lacked sounds and a soundtrack to improve the experience, however for a compo entry its seems reasonable. Good job for thinking in a mechanic that really captures the feel of the theme and implement it in 48 hours! |
| Dec 4 23:25:22 | 5h 25m | Requiem | ♥ 1 | I like the game. Early in the first stage i found that the fire spell works better in my gameplay style, so it was the obvious one to keep during the gameplay, which proved a right choice as i could beat in one playthrough, even being a terrible player. The graphics and sounds are very good as well and the gameplay smooth. Nice job. |
| Dec 4 23:37:14 | 11m 52s | Save the Yel's! | ♥ 1 | Was stuck in level 3, but probably due to my ignorance. I though on doing something like lemmings (the premise shows up immediately when i saw the theme), but well, not my thing, good that you done it and it was well done. The mechanics work nice and the graphics are ok. My only complain is the lack of sounds. It could really set the right mood in the game. I can only imagine the pain of coding all this collisions and physics. Nice job. |
| Dec 4 23:48:00 | 10m 46s | Fighting Souls | ♥ 2 | I lost at the agent died of shame. The mechanics are interesting, but i think the graphics could be more polished, but i guess as if the focus are the humour they kinda fit. The voice acting also ... DAB! My sides. Good job. |
| Dec 5 09:21:50 | 9h 33m | aberth: simple text based choose your own adventure | ♥ 1 | Now thats something unique and that probably turn out to be a lot of work. Im not really into text based games, but i went through it all and man, that was a lot of crazy situations. Props for the creativity for them and time thinking of many possibilities. Goob job. |
| Dec 5 09:30:19 | 8m 29s | Devilman Tossbaby | ♥ 3 | Very nice to play, as the simple mechanics are easily understandable. I liked the clean graphics, it fits the easy to play and have a nice twist on the darker theme, however i dont feel the same about the music, it sounded out of place in my opinion. Overall, its a very nice game. |
| Dec 5 09:38:52 | 8m 33s | Ursa | ♥ 5 | The art and music are astonishing, absolutely well done. It is sad that the double jump mechanic is a little clunky, sometimes working, sometimes not, which was frustrating. That said, i likes the concept and the hints in how to proceed like a dialogue, makes the game flow feel better. Good job! |
| Dec 5 15:30:15 | 5h 51m | Slime Laboratory | ♥ 1 | Nice entry and creative take on the theme. Puzzles arent really my thing, but the game was nicely done, with good graphics and interesting mechanic. Props for making it alone, in 48 hours and contain lots of challenges. It just lacked some background music. Good job. |
| Dec 6 13:30:35 | 22h 00m | Vincent's Sacrifice | ♥ 2 | Now that was really worth to play. Nice story, graphics, mechanics, everything. The touch of the toll of the sacrifices was a blast. It is interesting that the sacrifices are not only a story or gameplay feature, but both. Also, i really liked the sprites, made the game have a retro charm. I think the cutscenes could use the same graphic style, but both were very well done so i dont really have nothing to complain about. I only tried the mouse aiming version and could beat the game dying only once. I dont think it would be possible without this mechanic, it really helps. Congratulations! |
| Dec 6 13:39:57 | 9m 22s | Checkpoint | ♥ 1 | I played with all three options, and its very interesting to note the different ways the story take depending on which aspect you choose. However, i find the game rather short. I know the timeframe made almost impossible to make the game really lasts for a longer time, but the first time i finished it i felt like "...already?". Anyway, the story is well written and is interesting to note that it starts from absolutely nothing and part of it is to get the pieces to try to understand what is going on. Nice job. |
| Dec 6 13:57:45 | 17m 48s | Labrats | ♥ 1 | Im not very into puzzle games, but i found yours very fun to play. The progressively increasing difficulty and addition of new mechanics make it not only easy to understand and play, but also scaled the difficulty appropriately. While i found the graphics rather plain, it kinda fits the theme and the music also enhances the atmosphere. The level design as well is on point. Good job! |
| Dec 6 16:28:05 | 2h 30m | Human Meat Is Very Nourishing | ♥ 1 | Sem tÃtulo.png I found a bug that give lots os resources if you keep shooting the car after the wave ends and the shooting sound keeps playing for a while. Other than that, very interesting and humours game. I guess the black humour is already expected when you read the game title, but is interesting that it deals with it in a non-serious way. The dialogues are very funny, just as the pros and cons of sacrificing your party members. I think the graphics could have used i bit more polishing, but it doesnt really compromises the game experience. |
| Dec 6 16:37:24 | 9m 19s | The Sacrificer | ♥ 1 | I think the game lacked a objective (to achieve 100 life, build 5 towers, clear different stages, score system) and gets repetitive really quickly. The mechanics would be more interesting if you had something like a tower defense style game, with enemies with different behaviours and routes, making obrigatory to you to move from one point to another and making the tower more valuable, as it would prevent their advance in one side while you are busy in the other. I know the timeframe is really oppressive, but think of the jam as an experience in order to enhance your developing skills. The fact that you was able to deliver a playable product is already worthy of praise. Many people gave up. Hope to see you in the next jams! |
| Dec 6 16:53:05 | 15m 41s | Soul Reaper | ♥ 1 | I found it a bit repeating and could find a good strategy to use against the soul guardians besides walking backwards and try to strike them as my weapon have a bigger range. I guess if they had a attack pattern or behaviour i could think of a way to counter them and the gameplay would be more interesting. That said, the controls respond very well and are easy to understand. The mechanics is also a good implementation, making you wonder if is it worth to spend points on upgrading the weapon or better to save some souls in order to not be defeat so easily. Overall, is a nice entry for the jam. Good job. |
| Dec 6 17:01:55 | 8m 50s | Stranger | ♥ 1 | Really liked the aesthetics, it gaves your game a very distinct look. Also the game mechanics is easy to understand and effective, providing a decent puzzle side to the game. While i enjoyed playing it, when i ended it i got that "... already?" feeling, wishing there is more to come. I know the timeframe doesnt really help in this aspect, but is the feeling i got. The only flaw i can appoint is the lack of music and sounds, which, if made just like the graphics, could turn your game into a really unique experience. Good job! |
| Dec 6 17:10:49 | 8m 54s | Ranch of the Gods | ♥ 2 | I find interesting that while both graphics and audio are simple, together they created an effective combination for the game. That said, the gameplay is kinda repetitive in its cycle, but is cool to observe the different actions took by the gods while you disappoint one or another. Nice entry. |
| Dec 6 17:22:01 | 11m 12s | Serial Dater | ♥ 1 | That was a very different and interesting entry. The number of possibilities and key-mechanics in the game make the game have a high replay value. Nice work on this kind of effort in order to provide not only different experiences for different playthroughs, but also the graphics variety. I am sure that was a lot work that _sacrificed_ many hours of work. Outstanding job guys! |
| Dec 6 17:32:26 | 10m 25s | HSMC Arena | ♥ 2 | The concept of the game is very interesting, but i think that probably due to the timeframe the game became a bit flawed. The scenario and the 3d models are nice and so are their animations, but seeing them as this i feel the absence of visual effects when deploying the powers compromises the game experience. Also, the minotaur generating rate is a bit overwhelming, and their numbers quickly become too difficult to fight against, but in fact it was a fun thing to see. That said, is a fun game to play. |
| Dec 6 17:37:06 | 4m 40s | The Grassland Kings | ♥ 0 | I think it only lacked a UI to tell you how close to death you are and how far from beating it you was when you are dead. It wouldnt made me beat the game because i am a terrible player, but would improve it a lot. I dont know if is because of the title, but the graphics and mechanics reminded me of Journey of the Prairie King, a minigame from Stardew Valley. Did you based something in your game from that damned thing? Other than that, it was a nice entry with an interesting twist. |
| Dec 6 17:47:11 | 10m 05s | Trolley Troubles | ♥ 2 | Okay, first of all, im disappointed for not a opportunity wasted of implementing multitrack-drifting DenshaDeD_ch01p16-17.png That said, amazing graphics and sounds, nice and easy to understand gameplay and very cool to see classic moral dilemmas in a game. Im impressed that you implemented a full operational game with this quality in the compo timeframe. Outstanding job! |
| Dec 10 09:48:42 | 88h 01m | Little Kingdom | ♥ 0 | I had the same problems as everyone. I guess a little hint of the direction of the bridge when you are about to place the little island would turn the process easier to understand. About the game, the idea was great. I notice a solution for the dreaded "Floating Islands" theme here, and it has a brilliant implementation. The graphics and music are also on point, being very pleasant to see and hear. If it wasnt for the complicated mechanic, it would be a solid 5 star entry. |
| Dec 10 09:58:43 | 10m 01s | Antlerman | ♥ 0 | The controls respond nicely and the pixel art is amazing. I find a bit complicated to locate the altar sometimes, and the rewards could have a hint text indicating what they would upgrade, sometimes the icon was not enought for me. Also, a click and hold shoot would be really helpful. These aspects, however, doesnt compromise the game, and the experience still really fine. Good job. |
| Dec 10 10:59:46 | 1h 01m | virus.exewin32.syskill | ♥ 1 | That's an intriguing but damn public narrowing one. Awesome core mechanics, graphics and typing sounds. Good job! |
| Dec 10 11:04:46 | 5m 00s | Trailer Trashed | ♥ 0 | That was probably the most resource consuming game i played in this jam. Not that my pc is something when comes to graphics processing, but whatever. Really liked the concept and graphics, but, while the music fits, i found it a bit too repetitive. However, the aspect of mass destruction is really nice, and its kinda ironic to portrait it in such a comic way. Excellent job. |
| Dec 10 11:10:01 | 5m 15s | Identity Crisis | ♥ 0 | Clever puzzle and mechanics. At the first stage i was thinking, "ok, but what is it about sacrifices" and i got to the second level and "OOOH". I really enjoyed it. The graphics and controls are simple, and i really liked the way the character is portrayed, making you question which one is real, specially when the original is killed and the double continues. Is the clone a original one, is the same as the first, it is a unique being? This questioning really brings up the sacrifices theme. I dont know if it intentional, but is interesting. Really good job. Congrats! |
| Dec 10 11:17:59 | 7m 58s | Santa Saves Christmas | ♥ 0 | Really good game, with an interesting mechanic and premise. The graphics and controls are really nice, but i found the music special. Really well done. I think the only thing that could be improved was a message when Santa is full, like a little text balloon "IM FULL!". It would improve gameplay a bit. Really nice work on this entry! |
| Dec 11 09:23:39 | 22h 05m | water ruins escape from cultist | ♥ 1 | The graphics are really something to be noted in this game, they are very well done. However, i found the idea of selecting options and interacting through the up and down arrow keys a little odd. Once i understand how the control works, it was ok for me. Couldn't pass through the big gate though. |
| Dec 11 09:28:13 | 4m 34s | Free-Bug | ♥ 1 | Score = 28. Never though i was going to play a game about breeding bugs, that is definitely an original idea. Though it lacks polishing on graphics, some more intrincated mechanics and audio, its simplistic view and straightfoward gameplay makes it a pleasant experience. Good job. |
| Dec 11 09:33:16 | 5m 03s | Our shelter | ♥ 0 | Props for making such a game in 48 hours. I can only imagine what you have been through. The graphics are simple but nicely done, and i expected way less options and gameplay mechanics that it offers, which was a good surprise. Its mechanics make the sacrifice theme evident, and the audio completes the atmosphere. Great job. Congrats! |
| Dec 12 17:31:46 | 31h 58m | The Tearable Three | ♥ 1 | Considering the time spent to develop the game it is impressive, but the collision bouncing bug makes it almost unplayable. However, it is really interesting to note the effort put on the mechanics, graphics and audio. The simple and sad melody sets the mood as the graphics complement it in a nice way. Like many, you had the idea of losing parts of the body as to fit the sacrifice mechanic, and i though of doing something like that but though it would be way too complicated to implement. Good to see that you went through this way and it resulted in not only a nice concept but also a nice entry. Congrats! |
| Dec 14 09:18:23 | 39h 46m | Reactor Overdrive | ♥ 1 | It took me a while to understand the mechanics, but once i got it really shines. It is an interesting concept for a shooter to have limited aim, but it is well implemented so it works well. While the graphics and sounds are simple, but they prove effective in this game. Really liked the entry. Excellent job! |
| Dec 14 09:24:44 | 6m 21s | Oblation | ♥ 1 | Well, nice and simple, i liked it. My only complain is that it isnt a clear lose/win scenario, so it could use a point system. Also, the pixelart is really nice, makes you able to identify the citizens after not even a minute playing, so you can play faster. Good job! |
| Dec 14 09:31:04 | 6m 20s | Bokeh | ♥ 1 | I played solo and did not understand exactly what was supposed to be done, even reading the instructions, so i dont really got the feeling of the game. However, the aesthetics were really nice and the audio as well, so it was a pleasant experience for my eyes and ears even if couldnt understand what was going on. I guess ill try again later with a friend. |
| Dec 14 09:39:47 | 8m 43s | Ethical Smoothies Co. | ♥ 1 | Oh my god, i am laughing LOUD at this. I took seriously the advice of not putting them in the conveyor belt until i realize that SACRIFICES MUST BE DONE! The core mechanic is really simple and easy to understand, and i really liked the implementation. While the graphics are simple and a bit unpolished, i guess it contributes to the humorous approach. The voice acting is something apart. It really makes the game something better. You know what, i am going to play it again only to hear the voices of the fruits being slaughtered. Really nice job! |
| Dec 14 09:47:08 | 7m 21s | Lava King | ♥ 1 | Cool idea and easy to play and understand. Also, the graphics are really pleasant. My complain is that is way too easy in my opinion to get hurt by the spikes and fall off the platforms. Maybe a slightly bigger range for the attack and more drag in the platforms would make this better, but it is a minor annoyance. Nice entry! |
| Dec 14 16:55:41 | 7h 08m | Air Drop! | ♥ 1 | It kicked in when "Captain, we can throw a passenger out for fun.". My sides! Nice entry! |
| Dec 14 17:03:47 | 8m 06s | Eco-logical | ♥ 0 | The game has an interesting concept, but i guess it would work better in a multiplayer system where the players share the environment or something against an AI. The artwork is also on point, good job! |
| Dec 14 17:12:25 | 8m 38s | Graveyard Manager | ♥ 1 | Interesting concept and funny to hear the "REFUNERATE", however i couldnt think in a strategy as everything i tried seems to lead to bankruptcy. Also kind of sad to remember that this kind of practice is ongoing for ages in graveyards. |
| Dec 14 17:22:19 | 9m 54s | Flightless | ♥ 1 | I liked this one. It has the theme concept, nice graphics, cool audio and works well. I guess some limitations on quantity of birds you can use per level, or bonus for using less birds (in a score system) would be a nice addition to the game. Very well done! |
| Dec 14 17:27:01 | 4m 42s | Legend of the Aztec | ♥ 0 | The animations are nicely done, but the game could really use a minimap (at least a reference for to return for the altar of sacrifices) and a way to hold the LMB in order to continue walking. |
| Dec 14 18:37:34 | 1h 10m | Lucifer's Plain | ♥ 1 | Pretty nice gameplay and concept. I think that the graphics and the audio could be improved (the background music seems a little too slow paced for a fast paced game), but i know the compo timeframe really limits what you can do. Good entry. |
| Dec 18 09:23:11 | 86h 45m | The Omicron Fleet | ♥ 1 | I usually dont like turn based games due to their complexity and sometimes difficult to comprehend the mechanics, but you manage to make one with two buttons. TWO BUTTONS. That are simple to understand. Outstanding. While i think the graphics deserved a bit more attention, they dont compromise the game experience, as the controls and core are flawless. The narration also adds a layer of quality to the game as well. Nice job. |
| Dec 18 09:46:39 | 23m 28s | Scapegoat | ♥ 0 | That was really impressive. 3D, with nice and smooth controls, intuitive puzzles, atmospheric music and singing, it really blew my mind. The intro scene was something beyond anything i saw in this jam. Outstanding work. As for the game, it is nice as well. The controls respond nicely, the graphics are neat and the level design is interesting, not crazy complicated puzzles but they arent dumb. For the negative part, i tried but became stuck in the elevator bridge part right before the gate with four keys. When i grab Snowball in the platform and put it in the bridge it phases through the bridge and reappears in the ground below. I though the damn goat walk off the bridge, but trying a couple of times i had the the same effect. Is this a bug or there is another way to put the damn goat in the bridge in order to proceed? Also, tired of Snowball shenanigans. |
| Dec 21 09:24:52 | 71h 38m | Tim's Christmas Nightmare | ♥ 1 | Ok, so excellent job setting the mood in the beginning with the music, artstyle and narration. Got me there and i even wasn't actually playing. Now in game per se, i found nice graphics, smooth controls and funny audio, a reference of Spidey "I dont feel so good" maybe? It was a bit challenging until i understand the controls, than it was just a matter of proceed cautelosly. I felt it could use more levels, but as for a jam entry it is ok, and since i had this feeling it is because its a good one, no one wants more levels of a boring game. Excellent entry guys. Also, props to you for controller support! |
| Dec 24 19:11:00 | 81h 46m | Mantis | ♥ 1 | Ok, so got in the TOP 10 with 24 heads. For now at least. I liked the core concept and mechanics, as the controls are easy to understand and use. As @acaral already said, it would work well on a smartphone i guess. I dont found the controls kinda of clunky as i saw some comments, i guess their difficulty and lack of precision is part of the game. However, i think the graphics could have a bit more polished and the game overall have a little more content. I know the timeframe is absurdly narrow, but i also think it is possible. Also, the music is really nice. Really catchy. Nice entry. |