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bigwhiteshogun

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TimestampSince previousGamebigwhiteshogun's comment
Oct 8 17:01:41 In Time Like These ♥ 1 Very solid proof of concept that needs some balancing out. Maybe day meter should speed up more when you go out so there is some downside of doing so. I would also recommend a button like wait till tomorrow that you can press but will cost you food and water, or if you don't have this will lower your food and water metere.
Oct 8 17:09:17 7m 36s Tactical Bodybuilding ♥ 3 Great concept, but the game needs some more work. The core mechanic works very iffy.
Oct 8 17:17:09 7m 52s Day Zero ♥ 2 Awesome idea and great execution! Love the art, sound and the mechanic.
Oct 8 21:12:38 3h 55m LEGION ♥ 1 I love the all animations and the concept. Gameplay is super fun and dynamic, and the mood is thick and creepy. One of my favorite games of this Jam for sure!
Oct 8 21:39:01 26m 23s Revelator ♥ 1 Very interesting twist on arcanoid. It would be awesome if there was a penalty for not catching the ball or something, but overall great concept, and good execution.
Oct 8 22:49:26 1h 10m MU: The empty Fist ♥ 1 Death animation is so awesome I said it on stream and I'll repeat myself here. If you played this game and haven't payed attention and you don't know what I'm talking about, go and play it again. And make sure to die and watch closely. It's so fun ;)
Oct 8 23:01:01 11m 35s Faze ♥ 4 I usually don't like low poly games ( said pixel artist, I know, hypocrisy :P ) but this one, when I first saw it on stream surprised me a lot. Even though it is low poly it's also somehow visually stunning. The way stuff warps in to existence out of thin are is stunning. Impressive game over all for just 72 hours of dev time.
Oct 8 23:38:06 37m 05s Unlock Everything ♥ 2 You tried to achieve something similar we tried with our jam entry, but you got something amazing. This is incredible amount of polish for the compo. Amount of fun I had with it is hire than in any other comp I played so far.
Oct 8 23:49:35 11m 29s HONK ♥ 1 Game is to easy and needs increased difficulty, at least progressing difficulty scaling as time pass by. If there is one I haven't noticed. I played till I died on purpose to see what happens if I eat one rocket to the face. But... we were both waiting to play your game since we saw firsts posts during the jam with the screenshots and the name of the game. And we were correct, game is super fun and solid, though quickly get's repetitive due to the reason I mentioned above.
Oct 9 00:55:09 1h 05m A_semblance ♥ 1 JESUS ! This is so awesome. First of all, it has to be said. Something about this game got our attention even before the jam have ended. Maybe it was it's art style, maybe slick animations, or mood, probably all of those above. And then we lost it in the sea of the games upon release, but you found us. I'm not joking this is the highest I ever rated the game ever during LD. I freaking love it! I love controls, mechanics, ost, sfx, animation, ART STYLE!!!. Oh not mentioning the ending I won't spoil. Is there a way to follow you on social media? I hope you continue working on this game and make something great out of it, at least I think you have a proof of concept of great game in your hand! PS We were actually planning first to have rocket boots as last upgrade for BoBo as well, that would work exactly the same as your jetpack, we even had it coded in the game and working. But then the idea of propeller ala inspector Gadget came to our minds and there was no going back from it.
Oct 9 01:22:26 27m 17s Alchemicraft ♥ 2 Very impressive entry. The only two things that I missed where descriptions of the items I picked and lack of musing (that sea sound gets annoying pretty fast). Over all amazing work guys!
Oct 10 06:58:34 29h 36m Uballto ♥ 1 Very cool idea! Had fun beating it, wish there were more levels ;)
Oct 10 08:21:04 1h 22m The Glowing Adventure ♥ 1 I expected much more less from the first glance.I was positively surprised at what I got. The attack takes some time to get use to, but other then that you are good to go. Additional wave/horde mode was a nice touch. Also you have huge potential as an artist. Nice warm palette, good eye for the colors. Specially the second tree background shows huge potential, word of advice keep doing what you doing and you will improve a lot, I can feel it.
Oct 10 09:55:01 1h 33m Locked ♥ 1 That was super cool little game, I liked it a lot I wish there was more than just one level.
Oct 12 22:54:44 60h 59m New Project ♥ 1 I have to be honest. I didn't like the game. Controls are to floaty, and character is to slippery to my taste. For me full control over my character in platformers is very important, otherwise it becomes unpleasant very quickly. I can tell you guys are new to game making and there is nothing wrong with being new. But I want you guys to get better so I give you few tips. I'm not a programmer, I'm a lever designer and pixel artist. Level design seems to be fine but I haven't got pass the pit with fire balls. Till that point it was ok. The idea is very interesting and fit's the theme nicely as well. Now graphics. Ohh boy, you guys have committed the biggest no no when it comes to pixel art. In unity whenever you import new sprites, you want to make sure each of the imported sprites will have same pixel per point value. Your pixel art looks lovely, problem is it gets ruined by different scalling. You can see that trees are two times smaller in scale than te main character, and tile set itself is even smaller. Also the enemy sprites seems weird and out of place. All of this creates this visual feel of a Frankenstein game or an asset flip if you prefer. It's something I would try to avoid by any cost in the future if I were you. Please continue making games, I really want to see how much you guys will improve in April.