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| Timestamp | Since previous | Game | crunchykingcobra's comment | |
|---|---|---|---|---|
| Oct 6 23:16:02 | The Nothings | ♥ 2 | Nicely put together, especially the presentation. No sooner was I told to go talk to the mayor that I remembered the one NPC wearing a top hat - that's good design right there. The hit feedback during combat felt quite underwhelming. I think it's just a matter of adding some extra effects to make things punchier. It was quite difficult to hit the enemies too, they're pretty relentless with their bullets. My steadily increasing fire-rate gave me some confidence though. | |
| Oct 6 23:35:40 | 19m 38s | Symposium | ♥ 1 | synopsium.png Well I could only get so much done by myself but I appreciate the concept. I always wanted to try making some freeform multimedia type of game so it's great to see one in action. It's a bit limited at the moment, I think giving players more movement options would help improve it (ie: applying jump physics and drawing arcs through the air, etc). I also ran into a bug in which one of the cursors left the screen and suddenly started moving much faster than before. |
| Oct 6 23:49:52 | 14m 12s | Priest of RAGE | ♥ 1 | I like the concept - especially how the game is totally unplayable right at the beginning and you need to buy even the most primitive of graphics. The farming for money quickly becomes tedious though, and I didn't much like replaying the first level even after buying the second one. It felt like a long time to make any progress. The way the level gradually transforms and becomes legible is fun to watch though. |
| Oct 7 00:33:15 | 43m 23s | Unlock Everything | ♥ 1 | Very impressive. That gag with the conveyor belts was enough to win me over. I gave up on the boss though. It's like starting megaman from the beginning and then choosing to fight the toughest boss with no equipment. When he started tossing multiple blades at once I gave up - I can't do bullet-hell style manoeuvres with a slow character on conveyor belts. Excellent work. |
| Oct 7 01:21:47 | 48m 32s | The Game of Mao | ♥ 1 | Really nicely put together. The subtle escalation of rules and difficulty is well handled, although some of the difficulty comes from the awkward jump height. Alternation melted my brain for a few minutes before it all clicked into place. The overall style is very appealing and I like the soft corners on everything. |
| Oct 7 01:25:32 | 3m 45s | start with nothing | ♥ 1 | All variations of the same joke and every one of them made me laugh. I regret nothing. |
| Oct 7 01:50:58 | 25m 26s | PUNCH BLOCK SHOOT | ♥ 1 | This is a fun set of mechanics. I didn't have anyone to test with, but I messed around and tried to break everything I could. It's solid. The upgrades system is an interesting take on the fighting game formula and it feeds into your core mechanics really well. The clean cartoon art and the single-keyboard multiplayer takes me back to the newgrounds era (in a good way) and I appreciate how straightforward and fun it all is. |
| Oct 7 02:04:59 | 14m 01s | The Darkness | ♥ 0 | Spooked me a little. The rounded-off corners that you naturally slide along is an incredibly elegant detail and it makes the whole thing work much better than I expected. After I had enough light I did end up wandering for quite a long while looking for the key and the game was less tense after that. If you plan to continue with this I'd suggest introducing a pac-man ghost into the maze to follow people and give them heart attacks. |
| Oct 7 02:35:35 | 30m 36s | Soy Sauce Man | ♥ 1 | Really unique and I dug the style. It took me a while to figure out some of the nuances of the powerups but I got there eventually. The percussion when fighting the boss sounds very snappy and crisp but the bass drum whenever there is a collision is a bit much. There was a lot of tuneless rumbling going on between the cool stuff, especially when I got stuck under the boss. I liked the speed boost powerup the best, it felt the most balanced and fun to me. |
| Oct 7 19:37:59 | 17h 02m | Timeline Door | ♥ 0 | This is really clever and you kind of blew my mind once I figured out how it all works. It's tricky trying to coordinate everything. |
| Oct 7 19:48:00 | 10m 01s | Zero/Hero | ♥ 1 | This has a nice vibe and I like the rounded CRT look you used - it's very appealing. The physics make the game incredibly difficult though. It's too sticky and too slippery at the same time. The player seems to clip into the ground and become slowed very easily. |
| Oct 7 19:58:44 | 10m 44s | Fragmented Reality | ♥ 1 | This has a really solid atmosphere and I appreciate that you went with a more epistemological approach to the theme. It feels fresh. The controls feel smooth and responsive although some of the more delicate jumps were tricky to pull off given the speed of everything. Really nice music too and I like the way it builds up. |
| Oct 7 20:05:44 | 7m 00s | Maybe All Alone | ♥ 1 | It's a shame you couldn't finish it, it seems like a fun premise and the execution reminds me of old DOS games. I'm presuming the grid-based movement was to simplify the networking involved. |
| Oct 7 20:12:29 | 6m 45s | An Egg From Nothing | ♥ 1 | This has a really nice mood to it and flying around bumping into things feels good. With some more development this could make for a really good rhythm game or physics toy. Those grabby-ass monsters give me some primal fear too. |
| Oct 8 00:47:01 | 4h 34m | HOBO RAMPAGE | ♥ 5 | Fun game, I really liked the grungy atmosphere. It kind of had a reverse difficulty curve but that's appropriate given the theme. That shotgun is good shit. Props to the artists too, this game has a lot of character. |
| Oct 9 02:54:02 | 26h 07m | Something Special | ♥ 1 | This is a fun premise and I like the escalation of challenge. There's some good minimalist design going on too with the colours and the particles. |
| Oct 11 14:09:57 | 59h 15m | A Platfomer | ♥ 0 | This is a nice idea and I appreciate the forgiving jump physics given the size of the platforms. I ran into a few bugs with menu items behaving strangely a couple times but it was fun to play around with. |
| Oct 11 14:15:48 | 5m 51s | Let There Be Light | ♥ 1 | Really nice use of music here, and it's a unique design. I like the way it evolves on its own with a little nudge. |
| Oct 11 14:28:32 | 12m 44s | Spooky: The one who lost everything | ♥ 2 | Really nice style and atmosphere. I liked the unique set of mechanics when controlling the ghost, they was well conceived. |
| Oct 14 18:17:00 | 75h 48m | ØJE | ♥ 2 | Nice project. The artstyle was crisp and unique, and I appreciated the subtle animation on the player's cloak, and the way the trees sprout from the ground. The game has a really chill atmosphere which I dug. |