Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → Dominas
Feedback comments for LD45
Dominas's games and stats for all events →
| Timestamp | Since previous | Game | Dominas's comment | |
|---|---|---|---|---|
| Oct 7 17:33:12 | Grow quickly | ♥ 1 | Lol'd when got uzi. It was fun | |
| Oct 7 18:53:35 | 1h 20m | Allow | ♥ 1 | Very nice walljumping, camera could be a little zoomed out. |
| Oct 8 07:45:16 | 12h 51m | Semantics | ♥ 0 | Hilarious execution, loved the fitting music. Great experience overall! |
| Oct 9 07:21:15 | 23h 35m | Rickity Rails | ♥ 0 | The train could slow down faster if it's already going slow - launched one at slowest setting and it just kept going forward without failing. As mentioned before, smashing the train wass fun and silly, I liked the track physics. |
| Oct 9 07:50:34 | 29m 19s | Small Mouse, BIG SHOES! | ♥ 1 | Surreal and surreal is always good |
| Oct 9 18:45:48 | 10h 55m | Medieval Mayhem | ♥ 0 | The Dark Souls of Ludum Dare. Very good mood created with badass voiceover and spooky ambience. Nice level design, fast movement and hilarious jump. Ambitious submission, but ideas are solid. |
| Oct 11 11:29:20 | 40h 43m | Return to Nothing | ♥ 1 | Nice mood, it was interesting to read race descriptions. Didn't know how much influence my actions did to the game besides numbers going up or down, but destroying planets felt powerful |
| Oct 11 16:24:16 | 4h 54m | A Fishermans Friendly Island Builder | ♥ 1 | Very good looking game. Fishing could have been faster or reel-in speed could be controlled. Sounds like you've overscoped, but what came out of it is pretty decent, don't beat yourself up! |
| Oct 11 16:32:20 | 8m 04s | Blank Spaces INC. | ♥ 1 | Great narrative! Reminds me of Stanley Parable and Portal. Maybe lack of voices sounded better in my head rather than could have been achieved in such short time. Great stuff. |
| Oct 11 16:51:57 | 19m 37s | PrintScript | ♥ 0 | Great stuff, always wanted to practice LUA before writing WoW macros. Very cool concept and it even gave me some thoughts about issues with real 3D printing. Love the personas, the worldbuilding and how even after hundreds of years people still talk the same way in messengers :D |
| Oct 11 16:59:28 | 7m 31s | The Void | ♥ 1 | I'm impressed how much work seems to have this been put in. Creating programming environment is a crazy idea and I applaud you for that. Sadly, there are no goals to grab interest on. |
| Oct 11 17:05:41 | 6m 13s | S͟t͟a͟r͟t͟ With Nothing | ♥ 1 | Cool idea. Understanding how to switch and to what switch will happen wasn't easy. |
| Oct 12 08:44:23 | 15h 38m | Slippery Slope | ♥ 1 | Great game, impressive that you even had multiplayer ready to go. I played singleplayer. Had a lot of fun drawing, usually forgetting that I can move the box and trying to beat levels without moving it myself. Movement was also less important due to how slippery environment was, which was a great source of fun. Attempts counter threw me off at the start - the game feels a lot about experimenting and having fun with drawing and the counter put on pressure of doing things the right way from the start. Sometimes it felt like lines should not disappear when box falls off the level as I sometimes had a good drawing, but had badly controlled the box. I didn't understand what different color boxes did. Levels 9 and 10 felt like a lot of experimentation. Very good entry overall! |