FoonLudum Dare ExplorerLD45 → Slippery Slope

Slippery Slope

By adamkauth, , dingoeatingfuzz and

View on ldjam.com

CategoryRankScoreCount
Overall4.008
Fun4.338
Innovation3.258
Theme3.418
Graphics3.088
Audio3.758
Mood3.418

Comments

cydouzo 2019-10-12 06:37

Great game. Nice game design. And I love the music

kszaku 2019-10-12 07:38

The only thing I had problem with was the resolution. Sometimes it felt, like my 1366x768 laptop screen was too small, and thanks to that I had hard time reading the tips. Other than that - a pretty cool entry!

dominas 2019-10-12 08:44

Great game, impressive that you even had multiplayer ready to go.

I played singleplayer. Had a lot of fun drawing, usually forgetting that I can move the box and trying to beat levels without moving it myself. Movement was also less important due to how slippery environment was, which was a great source of fun. Attempts counter threw me off at the start - the game feels a lot about experimenting and having fun with drawing and the counter put on pressure of doing things the right way from the start. Sometimes it felt like lines should not disappear when box falls off the level as I sometimes had a good drawing, but had badly controlled the box. I didn't understand what different color boxes did. Levels 9 and 10 felt like a lot of experimentation. Very good entry overall!

avzgui 2019-10-12 09:08

Really cool entry!

I wasn’t able to pass level 6 :laughing: But the experience was great, and the minimalist graphics/musics work prefectly.

I will ask some friends to test two players.

notapixelstudio 2019-10-12 09:12

It definitely is a start from nothing feel since you have to create your level from scratch :) why the character is not a ball though? Nice improvement the multi player feature

kajko 2019-10-13 04:16

It's always cool to see physics with free-form drawing!

Glitch: a 16:10 aspect ratio made the game unplayable for me - it resized past the screen size and started resetting in a loop (the restart counter reached several thousand in a matter of seconds). Changing the resolution to 16:9 resolved this problem.

I got stuck on the level where your square falls straight down on the left side and you need to reach the exit on the right side. It was a PITA that the lines disappeared when the square went off screen. I couldn't draw a curve that would preserve the square's momentum.

adamkauth 2019-10-17 05:06

Thanks for all the comments! Great to hear it was enjoyed.