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cdunham

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TimestampSince previousGamecdunham's comment
Oct 9 06:31:55 MerchantQuest ♥ 1 Cool game! I like how many different items and players are thrown in despite it being made in 3 days. The gameplay loop alone is pretty entertaining though!
Oct 9 08:10:44 1h 38m Nothing to grab onto ♥ 2 Cool use of the theme! My only problem was I had a little trouble figuring out what the rules were for what I could launch to. I played the most up to date version and everything worked fine πŸ‘
Oct 9 19:12:05 11h 01m All Hallow's Harvest ♥ 1 Simple but well made! It implements the theme well while also being appropriate for the season. Having the weeds as an obstacle that you have to deal with and plan around is very clever, it feels really hard to get rid of them and they extend the games playtime by a good amount.
Oct 9 19:39:09 27m 04s HONK ♥ 1 Loving the Doom vibes here, fun game even though it has nothing to do with the theme. It's pretty easy to die unexpectedly so it'd probably be helpful to have some kind of noise play when the player gets hurt(I focus on where I'm shooting so the player flashing red isn't something I see a lot). Having another weapon or 2 for variety would also be a good addition!
Oct 9 20:09:11 30m 02s Revenge of the Waffles ♥ 1 Lol didn't expect to be fighting sentient waffles today but here we are. Fits the theme well enough but its frustrating to have to stand still while holding the forks to attack. I think being able to collect them and fire them at will would be better, maybe having a cap of how many the player could hold at once.
Oct 10 00:45:59 4h 36m Monkey Mountain Holiday! ♥ 3 Cool game, though the gameplay could be improved if there was more than just the one attack you could do. If there were more clothes you could get that added even more to the gameplay that'd be even better!
Oct 10 18:15:05 17h 29m Sandbox CTF ♥ 1 Once I got into it it was pretty fun! Enemies started coming in waves and I was trying to gather supplies to craft better weapons and items. Sadly crashed after about 20 minutes but was good while it lasted.
Oct 11 06:18:01 12h 02m I Don't Think That's Math ♥ 0 Really unique game for the jam! Hard puzzles that really make you think. I don't know if the solutions are simple or not, but it would help to have a few more easy levels that only take a step or 2 so the player doesn't feel overwhelmed and confused too soon.
Oct 11 07:05:06 47m 05s Sword Of Nothing ♥ 2 Great entry! Love the design and feel the game has! The way you implemented the theme was clever too. Its pretty hard to make a 3D game in 3 days, let alone with a lot of content, so good job on that
Oct 11 08:33:06 1h 28m Lonely Planet ♥ 1 Simple yet fun! I like how you can shrink planets by hitting them with the things that orbit around you. And having to maneuver around bigger planets and trying to get other ones to stick on you just right makes it pretty fun and adds a good challenge πŸ‘
Oct 11 08:49:45 16m 39s WHILE (TRUE) { JAM(); } ♥ 0 Cool idea, very meta. I got stuck early on the programming part, I wish there was an easier method for people to solve it or even just have the solution there so players don't have to worry too much about thinking too much.
Oct 11 19:05:17 10h 15m Modular Mayhem ♥ 1 Very fun and a very cool idea, gets really frustrating when you actually try to pick stuff up. It adds a lot of challenge to not be able to control where you go most of the time and not being able to brake that well. It'd be helpful to have some indicator of where the big ship is so the player doesn't get lost. If I wanted to chase after a part of cargo I'd have to mentally keep check, but hitting anything would spin me around and I'd never be able to find my way back
Oct 11 19:20:31 15m 14s A Thief's Lament ♥ 1 Really enjoyed playing this! Ended up stealing a ton only to get caught in the end, guess that's karma though. There's a lot of different choices for who to steal from and what to steal, so great job with that!
Oct 12 18:06:41 22h 46m Kobold Simulator ♥ 2 Cool idea, and impressive when you had to fight with your own engine the whole way. The AI is a little too good at stopping me, I was only able to get like 2 items to my cave and then they were too crowded at the gate to let me take anything else. If there was more than one way to leave their village that'd probably help a lot, especially if the AI janks out and crowds the other entrance. Nice job all in all though!
Oct 13 06:13:48 12h 07m Scrap Spaceship ♥ 1 Cool idea, I like how making your ship is like a game in itself. You can try to be as precise as you want but getting the pieces you want to fit just right is almost impossible, and the ship usually looks pretty ridiculous by the time you launch it.
Oct 13 06:28:30 14m 42s The path of Fireflies ♥ 2 Interesting idea and it fits with the theme well enough. The platforming itself and maneuvering around enemies is pretty basic, but there seems to be a lot to the levels and where the player can go. Encouraging exploration is good, hopefully the player doesn't get too lost in the darkness though.
Oct 13 19:57:11 13h 28m The Ghost Haunter ♥ 1 Very short but I like what you managed to do! With more levels I can see this being pretty good. Its nice to see another Halloween themed game from this jam too!
Oct 13 20:07:33 10m 22s When Nothing Came ♥ 2 Very short yet unique for an LD game! I like how you can interact with the text and that the game has secrets that players can find if they choose to. Otherwise its just a short chill story game.
Oct 13 20:15:51 8m 18s LD45_PickUpTheSword ♥ 0 For your first LD game, and a compo game at that, you should be proud that you got something playable! I like how you have to maneuver around the slimes so you can get a sword to attack with. It makes for a bit of a puzzle in an otherwise hack and slash game. Keep up the good work πŸ‘
Oct 13 20:44:01 28m 10s Calibal's Curse ♥ 1 Great game! I love all the different weapons and how many unique enemies there are! Its a really hard game though, I died like 5 times and had to get lucky finding health upgrades. I managed to beat one boss and then died another like 5 times in the second area.
Oct 13 20:58:19 14m 18s 2 Shoes ♥ 0 Pretty decent platformer, though Unity's default physics make things feel a little weird. It'd help if the tutorial made more sense, I died a few times before figuring it out. Maybe say something like 'Hover over the red block to stop the falling block from destroying platforms, hover over the blue block to stop the platforms from phasing out.' Also the spikes on the platforms don't seem to do anything. Nice job implementing a scoreboard during a jam, even though the web build doesn't support it.
Oct 14 08:30:25 11h 32m Pizza Panic! ♥ 2 Great game, the world needs more pizza delivery simulators! Reminds me of the minigame in Spiderman2, only you're a regular guy in this one. I like how you can get upgrades to help with your deliveries, but the game seems way too easy. Maybe if the player had to get collect more money or there were some obstacles they have to avoid while doing their deliveries it'd be more challenging. As it is I still had around the full amount of time left since the timer replenishes whenever you deliver a pizza.
Oct 14 08:51:11 20m 46s HUMAN ♥ 1 Really enjoyed playing this one! The design of getting each sense and having a weakness involved with it in the next fight adds a good challenge, though the bosses could be more varied. It seems like they just have 1 extra rush attack as you progress
Oct 15 00:30:30 15h 39m バクラウBloodless ♥ 6 Cool idea and well executed! Has a very good mood, and the art and audio really suit it. The combat was simple but worked well enough, though sometimes it was tricky to get the counters just right. All in all a really enjoyable game though, good job!
Oct 15 04:47:18 4h 16m itemless ♥ 0 I enjoyed the concept but the game seemed pretty... empty to me. The enemies probably don't spawn a lot at first just to make it easy on the player, but I just fought all the enemies head on and didn't have to worry about it much. I did enjoy collecting materials, but the options were a bit scarce. There are multiple enemy types though, so I did appreciate the work that went into them! For a compo game it was enjoyable πŸ‘
Oct 15 04:55:22 8m 04s Abyssal Maze ♥ 0 I got lost a whole lot and it said I died a lot from seemingly nothing? Nice concept for a game, a little weird in execution. I guess the player just has to memorize the entire labyrinth through trial and error? I don't know if its the same every time or if it keeps getting randomized. Just very confusing all around. The text is enjoyable and I like how the combat is implemented, though it'd be nice to know what I was fighting or how I'm faring against it. The text speed-up option is a nice addition for it the player has too much repeated text
Oct 15 05:26:32 31m 10s Guns & Stuff ♥ 0 Really fun gameplay in this one! Right when I was thinking about how I wanted it to be brighter I got the nightvision. Right when I thought the enemies could attack me from too far away I got the acog to attack from farther away. I got these upgrades right when I wanted them, but once I did the game felt a little easy. I could just camp out of the enemies range and snipe them. It didn't take much away from the experience though since I enjoyed the gunplay and getting more useful items as I went along. The game is good enough on its own, but some other cool useful stuff to add if you ever wanted to would be like a radar to see where enemies are, some body armor so they can take more hits, and maybe like... grenades or something to let the player have fun with? Just some suggestions, the games good by itself though so good work!
Oct 15 08:15:46 2h 49m Lost Soul ♥ 1 Short yet sweet game. Everything works as it should and the controls feel nice, if a little floaty(you're a ghost though so it kinda makes sense.) It'd be nice if there was some extra challenge, like if the player had less time to use the shield or if the evil pumpkin knocks the pumpkins back a few times(a la Ganondorf does in Ocarina of Time.) Throwing in a weaker enemy or 2 so the player can get used to the controls and practice a bit might help too, if only by making the game marginally longer
Oct 15 08:52:31 36m 45s Commander ♥ 1 Feels really polished for a compo game, great job! Very hard game but I like trying to control multiple squads at the same time, though I mostly just put them in the same spot to take on groups of enemies together. One thing that would've been helpful is seeing what stats the different squads have so I know which ones to send into battle. Having the weapon icon next to the squad name does help a lot but having the commanders health somewhere at all times would also help me not send them on a suicide mission lol And I feel the enemies health should be shown too so I know if I'm actually doing a significant amount of damage or not. Pretty fun to play this one though, so thanks!
Oct 15 19:09:00 10h 16m Nothing For Heaven ♥ 1 Nice little game, didn't really have any trouble completing it. Having a more variable jump(the longer you press the button the longer you jump, if you just press it real quick you'll do a small jump) would probably help with the gameplay feel. I think it'd be nice if the music just played one time and didn't reset each time you died, it makes it feel a little stale if you die a lot. I like the design of the level where you can go to certain areas or skip them to just get to the end quicker. Overall it was a nice game πŸ‘
Oct 15 19:32:05 23m 05s Among ♥ 1 Kept having a bug where I would eat an apple of 1 color but I would change into a different one. It happens when I pick up an apple and eat it immediately, it probably doesn't update which apple the player has soon enough. Also sometimes when I would jump up and hit the bottom of a block it would just kill me. Other than those happening a couple times the game was good! The neutral color of the character looks too much like the yellow to me though, it probably would've been better to have the default color be something entirely different than the colors you can turn into, like red or green maybe. The puzzles were good, though some of them require the player to die like 4 times so they can see what colors they have to turn into and in which order. I think letting them cycle through which apple they have on top would improve the game a bit, but the puzzles are kinda based around the player picking them up in a certain order. Overall I enjoyed the game though!
Oct 19 19:25:23 95h 53m Singularity ♥ 1 I like what you did with the theme, and the puzzles were cool, if complicated. I'm really glad the icons light up green when you have the pieces line up right, I got stuck a lot and once I figured that out it was less of a puzzle and more of me just trying every combination. Don't get me wrong, I would've tried to finish the puzzle on my own but I probably would've gotten frustrated and not finished the game. The way the constellations light up at the end is really cool so I wanted to see those through to the end. Nice work!
Oct 19 20:22:28 57m 05s Sorrow Quest ♥ 1 Cool demo for a game, and its Halloween themed too πŸ‘ Feels a little stuttery since you have to wait for all the enemies to finish moving even if you can't see them on the screen. Having a wait/do nothing for a turn option would've helped a lot, I ended up getting hit more than a few times because the I had to move towards the enemy to progress. I like how the player can see the enemies line of sight at all times, it helps for planning out what route to take. Seemed pretty short but it was a good demo!
Oct 28 07:57:08 203h 34m In the Rain ♥ 1 Really cool game! I love how many puzzles are thrown in there and how a lot of them are built upon from early mechanics but get more complex with the hookshot. The rainy aesthetic is really nice too πŸ‘