Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → cdunham
Feedback comments for LD44
cdunham's games and stats for all events →
| Timestamp | Since previous | Game | cdunham's comment | |
|---|---|---|---|---|
| May 1 07:40:05 | Sigilite | ♥ 1 | Cool game! Fits the theme well and was fun enough to have me replaying it a lot to try to find out what all the different sigils did. The music/sounds fit the atmosphere really well and add to the gameplay since you have to worry about where the enemies might come from. A few times though I did see that the enemies would walk through walls to the outside of the map to never return. | |
| May 2 06:23:00 | 22h 42m | Currency Lane | ♥ 0 | Nice entry! I like the idea and the main gameplay mechanics, but they could've been implemented in a more user-friendly way. The jumping seems slow and drawn out, and while not bad necessarily I think giving the player more controllable jumps would've made the game more interesting. Allowing the player to move the coin left and right would help them to better avoid the enemies too. I feel like a lot of people are going to mention this, but the upgrades are way too expensive. I do like how there's a bank system where your money can accumulate between rounds, but if they earn $3 a round and can't upgrade until $150 then hardly any players are ever going to see the upgrades. The game fits the theme well and does everything else pretty well though, so good job on that 👍 |
| May 3 02:45:41 | 20h 22m | Gacha | ♥ 0 | Small little relaxing jam game. I like the way different sets are implemented, but since each run is only 5 rounds it might take a long time to collect all of the prizes. |
| May 5 00:51:06 | 46h 05m | Knight Time | ♥ 0 | Cool idea, though there were a limited number of unique cards. Letting the player choose which cards they want to pick is a nice feature, but the fact that they can choose none at all with just the slight penalty of -2 years is a shame. Giving the player more meaningful/impactful options would be a good improvement, like 'guarded the princess' or 'defended a village.' Nice entry all around though. |
| May 6 01:02:14 | 24h 11m | Yen Master | ♥ 1 | Fun yet challenging entry! Gameplay is solid and it fits the theme well. I tried a few times but couldn't make it past the first few levels. It is hard to aim at the enemies considering you have to get right in front of them to shoot. Maybe aiming at the mouse or having an upgrade that homes in on enemies would improve it a bit? |
| May 14 01:54:54 | 192h 52m | Divine Worshiping | ♥ 2 | Kinda weird starting off since I wasn't sure if I was playing it right. I like the idea of sacrificing people to increase my religions popularity. Could use some clearer rules, but its short enough that you get the hang of it after a minute. I spread Satanism to the world pretty quick though 👍 DivineWorshippingWin.png |
| May 14 02:58:06 | 1h 03m | Slave Story | ♥ 2 | Interesting story, definitely fits the theme! I'm not sure if my smaller choices, like designing spaceships, matter with the main ones though. Seems like a lot of content for being a jam game, so good job! |
| May 14 03:50:39 | 52m 33s | It's Our Last Stand | ♥ 1 | Pretty difficult game with simple mechanics. Sounds and music fit the game well too! The enemies build up pretty quick and I didn't last long, but it was enjoyable! I'd recommend powerups or other ways for the player to gain health back since once you take a few shots you basically have to wait for death. |
| May 14 04:31:25 | 40m 46s | Explosive Escape | ♥ 1 | Enjoyable little game. I like the ships controls, though I seem to be invincible? Also no collisions with ships put me off at first and the bullets really fill the screen up after a while. Adding different, smaller upgrades to the ship like speed upgrades, turn speed, shot speed, more hp, etc might've felt more rewarding in my opinion. All in all a complete, fun jam game though! |
| May 18 02:39:16 | 94h 07m | Reaper Resurrection | ♥ 1 | Great entry! I like how much variety there is with the weapons and enemies considering how quick you made it. The music and story are nice too! Good job! |
| May 18 03:46:03 | 1h 06m | Just a Dungeon | ♥ 1 | Nice little game, I like how many different weapons and armor are packed in! For a little variety I would suggest adding different types of enemies, maybe ranged or something(though the tightly packed rooms might be why you didn't do that.) I get why there's no pathfinding but watching the enemies walk into the walls still gets to me lol I would do the same thing though, so I'll say good job on adding a lot of rooms and getting all the text to work. |
| May 18 05:06:36 | 1h 20m | BloodKeep | ♥ 2 | Challenging but fun game! I like having to juggle collecting enough blood to upgrade with being stealthy and avoiding the cops. Their view range does seem to be rather large though, I usually can't even see them yet they know when I attack someone. It would probably help if there was some indicator of whether certain cops are after you or not. Still though, nice execution of the theme! |
| May 18 06:34:17 | 1h 27m | Break Snake | ♥ 1 | Cool idea, really well executed! My best score was 10 but it was really hard to get that high. I had a problem where I would destroy a crate and another would spawn right on top of it, essentially killing me every time. I think a bigger play field would help with this a lot and make the game easier to get a decent score in. |
| May 19 09:15:36 | 26h 41m | Spider Arena | ♥ 0 | Interesting game concept. The how to play could've been more clear on what the difference between binding and just eating the worm things is. The upgrades are kind of helpful, but the fact that so many enemies spawn so quickly makes it feel like most of the upgrades don't help at all. Sure, I can shoot fast but that doesn't matter if there's 15 guys in my way when I'm trying to eat or bind paralyzed ones. |
| May 19 18:44:12 | 9h 28m | Hounds of Blood | ♥ 2 | Love the aesthetic of this game! The art and music set a very good mood and enhance the gameplay. I do think its a little strange that the player can only move in 1 direction at a time, makes it harder to avoid the enemies and get in a position to shoot them. I feel like having omnidirectional movement and letting the player aim that way or even at the mouse would improve the gameplay a lot. Also adding another enemy variant or additional upgrades would allow for more replayability. Great game all around though! |
| May 20 01:44:30 | 7h 00m | SIGNET | ♥ 0 | Looks amazing and has a great tone to it, the point is just to find and connect 4 green nodes I guess? There's nothing challenging the player or fitting it into the theme from what I could tell. Doesn't really feel like a game to me because of that, maybe if there were obstacles or a clearer goal in mind? |
| May 20 09:34:52 | 7h 50m | HoldTheButton | ♥ 1 | Unique yet disturbing game. Has a dark tone but the items add a lot of story to the player. Not sure if the items are random but I like the idea of you getting them every once in a while after you give up some of your body parts! Surprised you got this much done considering how little time you had to finish it, so good job! |
| May 20 09:43:17 | 8m 25s | Surgeon Keeper | ♥ 1 | Cool idea, I think the text at the bottom goes too fast. I was trying to read it and find out what to do but it kept skipping and I was left clicking on random spots for a long time hoping things would happen. I guess I'm taking care of patients in a hospital, making sure they go to the bathroom and get rest and whatnot? A full on tutorial is probably too much to ask for during LD but if you put the goal or other controls on the LD page or the games page it'd probably help a bunch. |
| May 20 09:52:09 | 8m 52s | Blood Money | ♥ 0 | Love the dystopian vibe and the possibilities of where the story could go. Short for now, but it gives the player a taste of what the next chapters would be like and introduces the concept and world well. Good job 👍 |
| May 21 00:01:42 | 14h 09m | Is it a drag? | ♥ 1 | Cool game! I like how I can understand how to play through its visuals rather than through only text. I experimented a little on the first couple rounds to see how it all worked. I would recommend a how to play in text form on the game page or this page just so in case other people don't have it click as quick for them. I feel like having text for actual events(pictures could work too) would add more depth to the game. A card could say "car accident" so the player has more context on the things they're trying to avoid. Their cards could have stuff like "got a promotion!" for the money category or something similar. Good job on the game though! |