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cdunham

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TimestampSince previousGamecdunham's comment
Dec 5 04:34:47 Joemister ♥ 1 Played for about 10 minutes before giving up, hard and semi-frustrating game but well made! The run animation is glorious and I like how you have to wait for the double jump to cool down, nice way to avoid spamming or having bugs with it. Good game, would play Phen game again :P
Dec 5 08:21:50 3h 47m Slime Patrol ♥ 2 Sounds and music are nice and the game seems well put together. I like your level designs, though they seem a bit long. If there were a couple checkpoints spread throughout the levels they would be much better in my opinion. The decision of which part of the ship to lose is impactful and well designed. I also liked the different enemy types introduced throughout the levels. Overall a good jam game 👍
Dec 6 09:24:18 25h 02m Effigy ♥ 2 Me and another player spent about 10 minutes stealing each others bales of straw trying to finish our last effigy. Somehow managed to yoink enough of his away and put them on my side quick enough to make most of the shape. Other players would randomly come up and take or burn my straw. Nice use of the theme and a good implementation of multiplayer. I probably got too emotional over people burning my effigys prematurely. 8/10 would sacrifice to Cthulhu again 👍
Dec 8 04:35:19 43h 11m Let's War! ♥ 1 I lost so many good men in my endeavors. They fought bravely and sacrificed themselves for the greater cause! I found a bug where I can click twice on the start menu to spawn 2 main players, not sure if anyone else has done that either. I enjoyed the game a lot though! Well made, fits the theme, has good music and sounds, the art is a little barebones but hey, I'm no artist either. It can be finished in a couple minutes and is pretty simple, but those don't take away from the experience.
Dec 8 06:49:02 2h 13m Verti / Cease ♥ 0 Nice tunes, pretty interesting game concept. Sometimes when I would click nothing would happen and sometimes the shape I need to 'cut' to is bigger than the shape I am given. I would say adding an outline of what you're cutting would be good, but that might make it too easy. Either way its not bad for a game made in less than 3 days 👍
Dec 8 20:18:37 13h 29m Reap what you sow ♥ 1 Cool game, took me a few days to figure out how to start planting but once I figured out that the gameplay loop was the same the rest of the time. Plant seeds, water them, sleep, water seeds, sleep, water seeds sleep. I kept making sacrifices but I don't know if it did anything at all. Would've been nice to know how many crops I needed to win, I had 40 and had sacrificed 15 so I would've won if I knew I needed 50 at the end. Nice art and music though 👍
Dec 8 21:26:38 1h 08m Silent Whisper ♥ 1 I was stuck at 530 miles with no supplies and all of the events kept just taking more of my nonexistent supplies away. The music and art really set the mood of the game, but I feel like it'd be better if it was a shorter game with more unique events. Mine kept repeating events, the town name would just be different as 'progress' was made. All in all its a good jam game with good writing, sounds, and art.
Dec 8 23:29:23 2h 02m You tearing me apart! ♥ 2 Cool use of the theme, I would suggest putting some UI so the player can tell how close they are to dying of blood-loss. The art fits for the game, and you did a lot with the levels considering the time constraints.
Dec 9 00:35:32 1h 06m Views ♥ 3 Nice, small game with simple mechanics. Music and art are good, I just wish there was more to the gameplay than holding the left mouse and shaking like crazy(and the occasional bomb you can use).
Dec 9 00:50:37 15m 05s Sacrifice my farm!! ♥ 1 Pretty impressive for your first Ludum Dare! The AI seems to spawn pretty fast and they're able to corner the player pretty easily. It'd be nice if there was a way to deter them or make it easier to avoid them somehow. Also the player being a one hit kill makes the game pretty hard.
Dec 9 04:59:02 4h 08m Let there bee sacrifices ♥ 1 Very nice art, but the gameplay is confusing. I'm not sure when I'm collecting stuff or when I'm spawning more bees or when I'm getting hurt. Seems like damage happens when you get close to something but there's no indication onscreen for what's hurting me. I know I'm supposed to collect more resources to make more bees but I tried back at the main spot and it doesn't do anything even after a few minutes.
Dec 9 20:01:19 15h 02m Escape Pod ♥ 1 Fun game! Nice level designs, makes you think about where each guy needs to be before you start moving them. A couple physics bugs are inevitable in a platforming jam game, but the levels are so short and accessible that they don't really matter. Also had nice sounds and decent graphics
Dec 9 22:50:39 2h 49m x ♥ 0 Cool game! I like how the rocket jump is a core feature in the platforming, it adds a challenge to some of the later jumps. I could cheat the physics system though by spamming spacebar real quick to get massive height in a jump. Some good level design was done in such a short time, so good job!
Dec 10 01:26:18 2h 35m Roustabout ♥ 2 Really nice art and music! The game mechanics fit in so well together in this, making you worry about how to rotate the next item being dropped while making you rush to push stuff out of the way to make room for it. My only gripes were when I had to move things that were big and hard to fit in just right into where I wanted them to go, but that's probably me just being bad and not precise enough at pushing and pulling other objects.
Dec 10 05:11:20 3h 45m Bummed OUT! ♥ 1 For some reason I had to reload like 3 times before I could do anything rather than move, but it was good once it started working! Those poor hobos never knew what hit em... It'd be cool if the player had more than one weapon, or some other mechanic going on besides just shooting. Restoring health somehow would've been good too.
Dec 10 05:25:26 14m 06s Sacrifices must be made ♥ 1 Feels a little weird that the player can only aim in 2 directions and has different speeds when moving horizontally or vertically. The dash button is handy for moving around, it about equalizes the vertical movement and lets me get around easier, but seems like it was just extra work when having the same speeds would've had the same outcome. Graphics look nice, but all the buildings make it seem crowded and they block your vision of both the other humans and the slimes(that's probably intentional to add difficulty, but if it was used less I feel it would've been more effective. I also felt like I was pressing the fire button a dozen times before even 1 bullet appeared.
Dec 10 11:09:10 5h 43m Gifts for Satan ♥ 1 Great compo game! The AI works surprisingly well, though the kids pathing to the pit of hell sometimes gets messed up. Its cool to watch the world change from all forests to massive villages with a thriving population to destruction when you can't sacrifice a kid in time and Satan gets pissed like a child when you take away their toy for 3 seconds. My only suggestion to making this better would be to add some more interactivity between the player and the NPCs on screen, maybe you can highlight kids with the mouse and click to specify which one you want to be sacrificed? Either way, good work!
Dec 22 21:58:41 298h 49m DUSKHEARTH ♥ 0 Good looking game, I don't really feel like the cards sacrifice much though. I give up one bad card for another and their effects are luck based anyway. You mostly sit and watch things happen, and the repeating cards lend it a small replay value.
Dec 23 08:37:49 10h 39m The Vegetable Farmer ♥ 1 Decent little game. Has nice gameplay, though its kind of easy. I didn't get any additional weapons, though I'm not sure if that's on my part or because only the throwing knives were able to be implemented. Some basic sounds or animations(even sprite flipping so you know which way the character is facing) I feel would've added a lot to the overall feel and mood.
Dec 23 11:30:51 2h 53m Volcano Island ♥ 1 Cool game, fits the theme well too! I would make the spawning faster or make more spawn at once so that the player finds the different options quicker, since it sometimes takes a while for the right guy to spawn and in later rounds you need several people to sacrifice. I noticed that if two people are walking past eachother and you click on them it sacrifices them both instead of picking one or just the guy in front. This usually ends with the player losing the game since they only wanted one of them to be sacrificed.
Dec 23 11:39:21 8m 30s The Treasures Demand ♥ 1 Cool idea and a good implementation of the theme. I'm not sure if its intentional or not but if I die my stuff stays sacrificed. I gave up my hat(died) then next run I had to do my boots(died) and then I didn't have anything to sacrifice so I just had to run? The camera on that run also didn't follow me once the boulder was released, so I couldn't see where I was going.
Dec 24 01:04:29 13h 25m STAR JUNK ♥ 0 Awesome game! Great art and solid gameplay. My only problem with it is that I have to move in the direction I want to shoot, which tends to make me fly straight into the enemy as they're shooting. Its not my preferred way of combat but it does make the game more difficult, so I can't really complain.
Dec 24 20:07:06 19h 02m dropboy ♥ 0 Great game! Fits the theme extremely well and is fun to play! Near the end the player can kind of glitch out the doors if they're quick enough using the lasers, but other than that everything works great!
Dec 25 03:02:34 6h 55m Total Party Kill ♥ 0 Really good compo game! Looks and plays well, and has a large amount of levels considering it was made in 48 hours. Found a bug where you can jump infinitely if there's a frozen guy on top of your character. I wish the knight had a purpose in the puzzles other than being fodder for the other two.
Dec 25 05:21:30 2h 18m Necroprancer ♥ 1 Really good use of the theme. I like how parts of the game can be completed without sacrificing yourself, so its not just strictly puzzle-based. Finished at 3:59 and was happy that there weren't any frustratingly hard platforming parts.
Dec 25 05:38:22 16m 52s Revolver Curse ♥ 1 Awesome game! Very polished and well made. The exits/entrances of rooms are hard to see though since all the walls are black. Some sort of sprite indicating which parts lead to other areas would be cool. It'd also be nice to see some indication of the bosses health so the player knows if they're close to killing it or not.
Dec 25 06:02:42 24m 20s Bomba Ball ♥ 1 Fun to watch, wish there was more I could contribute to making goals. Maybe take control of one of the team members? Seems like the hard mode just gives my players worse stats and lets the AI trample them. I'm not sure if there's a way to win in hard mode or if I'm just bad. The base game is good though!
Dec 25 06:26:12 23m 30s Spelleton: Skellord's Domain ♥ 0 Cool game! Really hard but fun to play. My troops don't try too hard to defend me when enemies try to overwhelm me, they mostly just sit by unless I tell them to go somewhere. I would make it easier for the player to get back health too, since they can hardly avoid taking damage from even the weakest guys.
Dec 25 06:51:35 25m 23s bamb ♥ 0 Fun but I can't beat that damned AI! It'd be nice if there were a smart and dumb version of the computer so that its more accessible to the players that aren't good at this type of game. Even making it so a friend can play locally would add a lot, I feel. Still great though, so good job 👍
Dec 25 09:41:35 2h 50m Bloop Bloop! ♥ 1 Over 771,000 Bloops are now dead. They lived good lives but went out with an explosion and in a blaze of glory. Interesting take on the theme! Game is surprisingly enjoyable despite the gameplay consisting of spamming the left mouse button. An indicator showing when a Bloop is about to get sick would help it feel less random and give players a chance to think about their next action before detonating Bloops.
Dec 25 10:04:50 23m 15s GET OUT of bed..... ♥ 1 Pretty good for only starting two months ago! This game basically summarizes how I am every morning too! I would make the game harder and add more obstacles that stop the player from being able to constantly push the button. Some sort of visual indicator that the player is hovering over something they can click would be good too(maybe outline it, make it bigger while they're hovering, etc.) You're on the right track for getting better at making games though, the best thing to do is to keep making them, always trying to improve and looking at what other games do right and how they do so. Keep it up!
Dec 25 23:40:53 13h 36m Never Coming Back ♥ 0 I had problems opening it too, not sure why. My laptop makes a sound but there's no indication of it ever opening the game? If you can fix it and let me know I'll gladly play it! It looks pretty fun from the screenshots.
Dec 26 02:27:51 2h 46m Whale-mas ♥ 1 Cool game, though it just barely fits the theme. Cute music and sounds. The rotation makes the movement a little wonky, but it fits the style of the game overall. I would've added powerups or some obstacles that try to stop the player so that its not the same game every time.
Dec 26 02:41:21 13m 30s Sacriphylagus ♥ 1 Interesting game idea. I wish the claws would extend further or take less bunnies to operate. It might be helpful if there was a number that tells the player what their max weight can be. The meter for it looks cool, but for the last 5 minutes I played it was red, almost full but I could never tell just how much more full it could get before I start falling. The gameplay is nice and simple though, so you got that down.
Dec 26 02:48:39 7m 18s Useful Corpses ♥ 1 Fits the theme well! Has decent platforming and some frustrating levels. Just a heads up, I would opt-out of the audio portion of voting if you didn't make the sounds yourself(it even asks you to do that when you submit.) Nice entry overall though!
Dec 27 01:15:50 22h 27m Occupation Alternative ♥ 0 Some text at the beginning saying what your goal is would've been super helpful, I didn't know I was training myself for my career so I did a bunch of random stuff and lost. You can also glitch the game by pressing x and selecting an option quickly and redoing that a bunch, by the end I got to day -18. Overall decent game though for how long it took to make though!
Dec 27 01:36:50 21m 00s A Day in the Antarctica ♥ 1 Nice take on the theme. Pretty solid controls, I only had 1 bug with throwing the little penguins where one would get stuck in a wall. Also, since you did make the game in 48 hours you're still in the compo, but since you didn't make all the audio by yourself within the 48 hours I would opt-out of the audio portion of the compo. Maybe if you uploaded a version of it without the music your friend made you could stay opted-in for it. Cool game though, all things considered 👍
Dec 27 10:30:46 8h 53m Sacrificium ♥ 1 Decent game and implementation of the theme. Glad you put in the checkpoints very frequently, the game would've been much more frustrating without that. It would help if there were some shadows below the player or the camera were tilted toward the ground a bit more so the player knows where they're jumping more. Also different obstacles or mechanics would've added more challenge to the game, such as swinging pendulums or moving platforms or something just to mix things up. Also adding some simple animations would make all the characters feel much more alive, even if its just some simple rotations added using the animator in Unity.
Dec 27 22:35:26 12h 04m Pyres ♥ 0 Cool idea, very slow game. The music sets the tone pretty well. When a battle starts I set it to heavy attack then wait a 3-10 minutes for the battle to finish. I like the random events that happen when you're moving around the map, but the main exciting points in the game should be the battles. Maybe if the enemy had different tactics or strategies that the player has to find out the best counter for, or if the player had attacks that did noticeably different things it'd be more captivating.
Dec 27 22:53:37 18m 11s BLOODY BULLETS ♥ 1 Good take on the theme, and well implemented too! I would add a little cooldown for the weapon so it doesn't always fire like crazy. It would be cool if you could charge your shots and fire a really big bullet. The enemies get pretty hard to hit once they get really small, I would recommend either making them more dangerous as they get smaller(either faster, do more damage, or split off into several small dudes) or giving them between 3 and 5 set sizes so that they don't get too hard to see in the game. Overall great job though!
Dec 28 07:40:51 8h 47m Chicken sexer ♥ 1 Quirky little game, I had fun playing it! Getting used to the crane was hard, but it wasn't too frustrating once I took it slowly. Instead of making the game have set 'loads', I think it would be better to take a level-based approach. That way you can add different walls and obstacles that the player has to maneuver the chicks around in order to drop them in their pens. If you feel that wouldn't work for your game, I would also suggest a timer or score system(besides just the number of chicks correctly placed). These would give the player more satisfaction when they finally manage to get the chicks in their correct spots. I like how unique this game idea is though and feel you've done a good job with implementing it all 👍
Dec 28 09:04:36 1h 23m Slime Arena ♥ 1 Pretty good game, though the gameplay can be improved in several ways. The combat works fine, but its 95% me strafing around the slimes hitting them and hoping a slime doesn't spawn right next to me and get me cornered. If the map were bigger this wouldn't be a problem. Having something to do besides hold the left mouse button would go a long way in making the player feel engaged in the combat. Progression through the waves isn't easy to notice either. I'm not sure if the wave has 10 slimes or 25. A counter that says how many enemies remain would help this. Giving the player iframes would also be good, since then they can take a hit and not have to worry about losing all their health if they stay too close to a slime.
Dec 28 11:16:15 2h 11m Destructor 32 GMS ♥ 1 Even with all the help text the game is still confusing. Scrolling with the mouse takes a long time to get the dials where I want it to be. The overall design and idea of the game is great though, and implemented fairly well. If there was more time I would suggest doing a full blown(no pun intended) tutorial so the player has a definitive idea of what they're doing before being thrust into the game.
Dec 29 00:42:47 13h 26m Terrifying Rocket Zest ♥ 0 Cool game, fits the theme well. I didn't realize you could rotate until after I beat it actually(there's no victory screen or anything which I think should be added to the end), though rotating seems to make the game harder? Switching the rotation to aim at the mouse position would make it easier to control(also WASD controls too instead of just arrow keys.) My strategy was to just eject the fat people immediately and hug the walls while boosting more and more near the end. Ram those damn asteroids outta here.
Dec 29 02:52:27 2h 09m Desert island... or dessert island? ♥ 0 I didn't win, but I got close both times I played! I like the different actions you can make the characters take, it adds a lot to the overall feel of the game. I wish it played more like a strategy game where you use the mouse to maneuver around the map and click and drag to select which character you want to move. In this I felt like the camera was fighting me more than working with me. Also there's a couple glitches where the characters fall through the floor when they die, your character gets stuck doing a task forever if they don't finish it by the time the next day rolls around, and a couple smaller things with how things move. I think you did a good job overall though!
Dec 29 07:56:09 5h 03m Suicide to step upside ♥ 1 Really cool idea, seems pretty polished for a jam game! You might not have had time for levels, but the gameplay seems to be all there. Stacking the bodies up seems to be pretty difficult for me, but I can't imagine there being an easy way to show where you're gonna put the body in relation to ones already on the floor or how the other bodies are going to react to it. Also the spawn messed up for a while where I would spawn right above the enemies and I kept on dying until I managed to bounce off one of my dead bodies and avoid the enemies. Maybe if the player had some iframes immediately when they spawned that could be avoided. Congrats on your first Ludum Dare by the way!
Dec 29 23:06:12 15h 10m Wolf Trouble ♥ 1 Awesome game! I love the accuracy mechanic, makes the player have to think on their feet for each wave. Had a slight bug where if I got really close to the pen the wolves wouldn't attack me(in later rounds they push eachother close enough to attack though.) The shotgun is well balanced, you can't get it until there's enough wolves to make it useful for and its spread is very helpful. Choosing between breeding sheep or having them make you money is cool too, rather than having a currency you can earn you force the player to have to choose how they earn: immediately by selling a sheep, after a round by not breeding them, or a few rounds in the future by breeding for a couple rounds and raking in money all at once.
Dec 30 06:43:26 7h 37m Puppyups ♥ 1 Nice idea, there's some parts that could be tweaked and fixed though. The shooting works but its hard to aim since you can only go in four directions. The player would have an easier time aiming if the player had 8-directional movement and shot in whatever direction they moved last or the player aimed where the mouse was and could shoot wherever they wanted. It'd make shooting in the wrong direction happen a lot less and the player wouldn't accidentally shoot backwards if they're trying to shoot quickly. It might not work so well with the coop unless you add controller support in that case, but I think most engines keep it from being that hard to add in. Aside from clipping through the walls sometimes when grappling it all seems to work though 👍
Dec 30 07:06:29 23m 03s Octli 2 Step ♥ 1 There's a lot going on in this game, but that's not necessarily good if the player doesn't understand any of it. The help page doesn't tell the player how to play, just gives the backstory of the game. Lack of WASD movement made it harder to aim(I'm assuming most players are right-handed and aim with their right hand and move with their left) I like the variety of weapons that the player can 'spawn' with, but if I hit R in the first room more players spawn and I can control all of them? And they can hurt eachother on top of that. The setup and gameplay is nice though, the room variations are a cool touch and add replayability to it.
Dec 30 07:24:36 18m 07s Endless Nungeon ♥ 2 Really liked it! The gameplay forces you to mix things up as you try to get more powerups and stop the cultists from getting their own, making the player have to play tug-of-war to try to stay one step ahead of them. I wish all the powerups were randomized instead of being set for every room, I feel like if some of the powerups were more balanced out it would make for sum really fun combinations. The way its set up now it feels like the player has to get the powerup in every wave, then sacrifice it right after so the enemies don't become too powerful. Another thing that kind of annoyed me was that if I got a weapon powerup it would override my current weapon. Giving the player the ability to switch between weapons would be really cool. Also the enemy gets crazy in some of the later waves and end up cornering the player to the point where they can't move, and players probably don't like being stuck like that.
Dec 30 07:45:00 20m 24s Cult Under Construction ♥ 1 I really liked this actually! Sure the gameplay couldn't be added in, but everything it does have seems pretty polished. I liked the dialogue and setups for everything. I was checking everywhere I could to see if there were some easter eggs or other hidden goodies around. I hope you participate next Ludum Dare and finish something, it would be great 👍