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Feedback comments for LD45
walaber's games and stats for all events →
| Timestamp | Since previous | Game | walaber's comment | |
|---|---|---|---|---|
| Oct 7 02:31:57 | Start with WHITE | ♥ 1 | nice idea! very well executed too, I appreciated the little pop-ups on the main menu to explain things, and the control reminder, etc. I'm not sure how much the colors mix each time you collide (dose size have an effect?), but it felt pretty intuitive nonetheless. | |
| Oct 7 02:57:43 | 25m 46s | L.D. Noire | ♥ 1 | safari doesn't like your web certificate, it doesn't want to let me access your page! I downloaded and played the game on Mac, and it was fun! I don't really get how it fits the theme other than I guess any investigation starts from "nothing"? Regardless, a nice achievement! |
| Oct 7 03:01:19 | 3m 36s | BlockBeat | ♥ 0 | Error in safari: "undefined is not an object (evaluating 'GLctx.getParameter')". Chrome just showed a black screen, the game didn't load. this is on a Mac BTW... no Mac binary so unfortunately I can't play :( |
| Oct 7 03:10:06 | 8m 47s | Slimy Situation | ♥ 1 | nice work. I agree that the concept is really cool, and implemented pretty well! I wish I could hold the right mouse and drag over points to suck them all up quickly, I think that would help the pacing. I also agree that goos lost off-screen coming back out of the most recent pipe would help a lot. nice job! |
| Oct 7 03:15:15 | 5m 09s | Gridwords | ♥ 0 | I got really confused by the rules... perhaps a bit more feedback about what's happening to make a move illegal would help. Also I agree that the theme interpretation is clever, but the word "nothing" might be making your first level(s) a bit more difficult that ideal. |
| Oct 7 03:22:05 | 6m 50s | LifeMission | ♥ 1 | nice job. interesting idea. |
| Oct 7 03:31:25 | 9m 20s | Exit Nothing | ♥ 1 | very cool idea. controls are quite finicky, the game would have been more enjoyable if it was easier to know what you can do and can't... I ended up feeling like I "cheesed" the levels. |
| Oct 7 03:39:45 | 8m 20s | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (twenty six blanks) | ♥ 0 | I like the concept. fits the theme quite well, but is quite confusing at first! |
| Oct 7 14:13:29 | 10h 33m | Tactical Bodybuilding | ♥ 3 | great idea! I found it very hard to understand where to drop the parts to make them attach to my body... I kept trying to line up visually (like place the shoulder part of an arm perfectly on the arm attachment dot), but I think you needed to place the center of the part on the dot? Also I got killed a lot at first and it was very hard to realize when I was detached from my toros, and when I wasn't. so in general, a bit more feedback would have improved the experience. when you get a few strong parts, you feel SUPER STRONG though, which was awesome :) good job! |
| Oct 7 14:22:19 | 8m 50s | We have Nothing! | ♥ 1 | nice one! the intro sequence is very charming and really puts you in the mood of the game. the puzzles later on are interesting as well. good feedback on the systems, everything was very easy to understand. |
| Oct 7 15:58:53 | 1h 36m | Amnesiac Adventurer | ♥ 1 | amazing idea! It's quite the brain teaser once the levels get a bit more complex. I love how the character runs in reverse, it's a great touch :) |
| Oct 7 17:14:04 | 1h 15m | Cut from Whole Cloth | ♥ 1 | soooo charming :) |
| Oct 7 17:31:03 | 16m 59s | Relationship Calculator | ♥ 0 | awesome idea. it took me a while to realize that the "0" numbers are being appended to the current number. fun and cute! |
| Oct 7 19:22:05 | 1h 51m | Nothing On Frontlines | ♥ 2 | pretty good! I liked the building element added. When the huge pink dude showed up I was surprised :) |
| Oct 7 19:25:27 | 3m 22s | Typewriter Monkey | ♥ 1 | couldn't figure out how to get it to work... playing WebGL in Safari. the intro text line is displayed, but nothing happens after that, despite my best slapping at the keyboard. |
| Oct 7 23:55:31 | 4h 30m | 7 Days | ♥ 2 | very nice! It was a cool moment when I realized that the old leaves were dying if I didn't keep them watered. |
| Oct 8 00:00:48 | 5m 17s | FUD | ♥ 1 | funny idea! |
| Oct 8 14:21:29 | 14h 20m | No Room to Move | ♥ 1 | cool idea. I was confused at first, the bubble that gives new platforms has a sort of 'fire' icon on it, I thought that was something I should avoid at first. After figuring out the rules it was pretty fun. The most exciting part is when you have to make a 'leap of faith' and jump tp the bubble, trusting it will grant a platform below you :) |
| Oct 8 14:30:03 | 8m 34s | Upward! | ♥ 1 | definitely an interesting idea... some more feedback on how the numbers are calculated would really help, I struggled to understand how the calculations were working, despite reading your explanation. |
| Oct 11 06:41:07 | 64h 11m | Time Shelter | ♥ 0 | nice work! pretty big map for just a game jam! |
| Oct 11 06:49:53 | 8m 46s | Armistice | ♥ 1 | great job! a really good idea, and well executed. I really enjoyed playing it. |
| Oct 11 14:06:22 | 7h 16m | Under A Microscope | ♥ 0 | This seems like a cool idea, but (at least on the WebGL version I played) I can't get past level 2. as soon as I split the cell they start falling with gravity, but they pass right through the "walls" I created. is this a bug, or am I doing it wrong? |
| Oct 11 14:26:12 | 19m 50s | Nothing to Say | ♥ 2 | Very cool! It's a very interesting idea and a great way to make navigating a (relatively short) dialog tree multiple times... it feels like Groundhog Day, in a grid way :) |
| Oct 11 14:32:00 | 5m 48s | Nothing Everything | ♥ 2 | one of the most fun I've played in the jam! great job! |
| Oct 14 01:29:12 | 58h 57m | Froog | ♥ 1 | nice art, well done! |