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Feedback comments for LD45
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| Timestamp | Since previous | Game | SnailRhymer's comment | |
|---|---|---|---|---|
| Oct 9 01:38:23 | Let There Be Light | ♥ 0 | I agree that as a simulator, it's good fun, but the victory conditions don't encourage you to do fun things. I found myself "failing" a level a few times just to see what I could make, and then putting all the planets next to each other once I wanted to pass the level. I'd be interested to see how you develop the idea to make winning as enjoyable as failing. | |
| Oct 9 02:06:15 | 27m 52s | Mastafoon! | ♥ 2 | I think you did a good job giving the graphics a consistent style and the small animations helped the feel of it a lot. It crashed for me on what I think was the last level - I saw the dialogue about the smell of stars and then both the map box and dialogue box went black. The cones felt a bit chaotic for me - I couldn't work out how their patrol loops worked or what they would do when seeing a spider, so my approach was less trial and error and more just errors until something happened to work. Conversely, it felt good outsmarting that good-looking arch. Making inventory items reduce your available actions was a nice touch and made the whole thing more thoughtful. Good job! |
| Oct 13 02:40:39 | 96h 34m | Darkness Is My Enemy | ♥ 2 | The narrow beam of the torch really added to the platforming, good job! I'd be interested to see how the game changed of you had to drop the flashlight to pick other objects up - I'd imagine it could make for some interesting puzzles/challenges. Nice touch with the ending, too. |
| Oct 13 03:33:17 | 52m 38s | Tardigrades on the Moon | ♥ 1 | I liked all the little touches you gave it - animating the channels filling in, giving the tardigrades a variety of expressions, and the changing music. They all really helped add to the ambience. |
| Oct 13 03:44:33 | 11m 16s | Checkboxes | ♥ 1 | Fantastic idea and very well excecuted, nice one! On the last level, I managed to just sprint for the exit without doing anything clever, but other than that each level felt nicely crafted. |
| Oct 13 16:52:31 | 13h 07m | Finished Raccoon Bikini Game | ♥ 1 | Great job all around - the music, art and gameplay all worked well together, and I think you made one of the most engaging credit sequences I've seen in a game. Nice one! |
| Oct 13 22:45:10 | 5h 52m | New.AI | ♥ 1 | The areas you focused on are great - I especially liked the very friendly jump sound, and the walk animation was very effective given how simple it was. I agree with others that the checkpoints could have been closer together, or maybe that some challenges could have been removed altogether; waiting for saws to be in the right place can get tedious on the 4th or 5th attempt. Overall though, a great concept and well polished for a 48 hour game! |
| Oct 13 22:54:41 | 9m 31s | Dungeon Doggo | ♥ 0 | I like the idea of getting your power from dogs and the music and the art brings it together into a very cute little package. I think it's a little too unforgiving to send the player back to the start of the game when they die - I died twice after getting the annoying dog and didn't want to have to keep starting again, so quit at that point. It was a good take on the theme, well done! |
| Oct 13 23:18:16 | 23m 35s | Not Even A Jump Yet | ♥ 1 | Wow, you squeezed a lot of ideas into a very short game jam! I think some of the challenges might have been better if the player had more opportunity to practice before a very difficult section. For example, the first time we see the yellow gems for dashing, we have to dash perfectly between two red blocks, land on and climb up a wall before dashing between another two red blocks. We didn't have the opportunity to investigate quite how the mechanic worked before being expected to use it nearly perfectly. GMTK has some great videos on level design: (https://www.youtube.com/watch?v=dBmIkEvEBtA), talking about how you can first introduce ideas and then develop on them so that the player doesn't feel overwhelmed. Difficulty aside, I think you did a great job combining the abilities to make some interesting (and very challenging) challenges, well done! |
| Oct 13 23:23:10 | 4m 54s | cmd && cqr | ♥ 0 | It sounds like a really interesting concept, but the game window is just white when I run the game :( |
| Oct 13 23:32:09 | 8m 59s | Martis Opibus | ♥ 0 | Well done for releasing something! |
| Oct 13 23:46:49 | 14m 40s | System Honck | ♥ 0 | I love the blend of ascii with smooth animation - the wing flap was lovely. One shot kills felt a little punishing, but otherwise a great experience, nice one! |