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SnailRhymer

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TimestampSince previousGameSnailRhymer's comment
Oct 6 11:39:10 Mandala Spa ♥ 1 mandala1.pngmandala2.png Very relaxing, I liked it a lot! I was a bit thrown by the angles being in radians as opposed to degrees - I started with what I thought was a pretty modest 32 which turned out to not be modest at all. Beyond that though, I think it's a really nice idea and executed well.
Oct 6 11:56:47 17m 37s LÖÖPS ♥ 1 Very charming!
Oct 6 12:06:56 10m 09s The Flying Tree ♥ 1 Really nice art and atmosphere! I never felt like I had much agency and I died a lot without ever getting more than two trees planted. It feels like having the trees act as checkpoints would have made the game a bit more forgiving - I wanted to play more, but felt I couldn't really progress.
Oct 6 12:17:39 10m 43s Niki the Ghost ♥ 2 I agree that the movement could have been more responsive, especially in a game like this where you might have to repeat stages again. I managed to get to the third level, but the fates doomed Niki to an eternity of ghostdom: ghost.png The core gamplay was fun, and I really liked the music building as you placed more gems!
Oct 6 12:28:36 10m 57s Progress ♥ 1 It's clear you put a lot of work into the graphics, but I feel it may have come at the expense of gameplay depth. It was simple fun and the story was okay, but I feel like there was the potential for more.
Oct 6 12:58:47 30m 11s LoopOS ♥ 1 Really enjoyed this! Mine also froze for a while before the park webcam loaded, but it got there eventually (windows 10, firefox 81.0.1). Great job!
Oct 6 13:22:02 23m 15s Infinite Stairs ♥ 1 A really cool idea, and I enjoyed it once I'd read the explanation. I'd be interested to see if you could help the player work out what they should be doing in-game, maybe adding a "no" before the prompt if the player is going the wrong way? You gave the endless stairs a great atmosphere!
Oct 6 13:48:31 26m 29s Chronolings ♥ 1 It wasn't until reading the comments that I realised there was any change between replays (and I still don't know what the change is). I won on the second loop by building a single wood production building and then three cannons, which made it feel like the game was more about clicking on a single building than it was about building a city. I think the game could have done with stronger passive income and less repetitive clicking. The looks were really nice - I especially liked the stylised clouds drifting across.
Oct 6 14:08:20 19m 49s Purifier ♥ 1 I like the clean and polished aesthetic. I tried to complete it twice: the first time I fell through the floor and the second time an enemy promoted itself to chairman before I could get to the boss (and it wouldn't come down). chairman.png
Oct 6 14:23:28 15m 08s Ayumi's Day ♥ 2 I really liked the low frame-rate animation of the character, but being locked into the animation often made it feel like I wasn't really in control. Once I got used to releasing the spacebar to time my jumps (as opposed to pressing it), I had some fun flipping about. The music and graphics tied togther nicely for a nice, atmospheric feel.
Oct 6 22:24:42 8h 01m Looper's Arena ♥ 1 The light mechanic made for an interesting challenge!
Oct 6 22:34:20 9m 38s Danger Beat ♥ 1 I'd just started worrying how much health I had left and wasn't looking forward to starting again when I realised how the health worked. Great idea, and really well executed!
Oct 6 22:52:50 18m 30s Color Coded ♥ 2 The wrap-around walls were cool, but a little disorienting. It'd be nice if the game were to slow down for a moment when you go through. Taking away the player's choice of gun was a neat idea, though it did leave me feeling quite powerless. Overall though, good job!
Oct 7 10:11:06 11h 18m Resurrection ♥ 3 On the first stage, it'd be nice if you could either go diagonally when pressing two directions at once or at have the latest button press override the current movement (it felt quite unintuitive that when e.g. moving down, I couldn't quickly move to the side without releasing down). The art style and overall theming was really nice and made for a lovely little loop!
Oct 7 10:41:32 30m 26s The Turning Point ♥ 1 Very nice! It felt a bit odd having "checkpoints" in an email chain, but I otherwise really enjoyed this.
Oct 7 10:55:35 14m 03s Layers of time ♥ 2 A really cool game with some neat puzzles! After I beat one of the levels with a past me (I think it was the first one where you have to do this), it vanished and I was locked in the next level without a character to control.
Oct 7 11:02:44 7m 09s Endless ♥ 1 Congrats on your first jam! I liked the fluidity of the movement - it played especially nicely running up the ramps and jumping. It was a bit of a pain having to use the mouse to activate levers, but otherwise I enjoyed it.
Oct 7 11:17:46 15m 02s AUTOLOOP ♥ 1 Really nice music! I didn't really realise what was going on with the upgrades until I'd beaten the game -it wasn't until the credits appeared that I started looking at other parts of the screen and saw all the "auto"s. Maybe there could be some way to highlight them as they change? Overall, a very atmospheric game!
Oct 7 11:51:55 34m 09s LifeLoop ♥ 2 I think you did a good job of efficiently conveying the monotony of the loop with a few simple actions. That tight design coupled with good visuals and audio made it very effective at what you set out to do. Good job!
Oct 7 12:05:13 13m 18s Car Looper ♥ 2 I think it's a neat puzzle game and the graphics and music are solid, but I often felt like I wanted more freedom to be creative. Maybe having more open maps with fewer trees and a few track pieces scattered around could make for some more open-ended puzzles (if you were to take this game further). Either way, great job!
Oct 7 12:57:50 52m 37s The Toroidal Tower ♥ 1 I enjoyed this a lot - it was great fun unravelling all the paths through the rooms. I managed to beat it eventually, but I got massively stuck by the combination locks. Spolers: I brute forced the first (and much later noticed it was in height order), but couldn't see any clues for the 6-digit code. As far as I can tell the code is the order of the rooms on the top level, starting at 0, but I was thrown off by the first code starting with the same number of the room it's in. After e.g the introduction of the gun where you're very effectively taught to shoot blocks, I thought the combination lock could be better hinted. Overall though, I had a great time with this!
Oct 13 23:48:18 154h 50m Catch the Higgs boson ♥ 1 A neat idea! As others have said, it'd be nice to have a bit more strategy available - the spin idea sounds very interesting.
Oct 14 00:16:44 28m 26s Temporarium ♥ 1 It's a really nice world you built - it could have been amazingly atmospheric with some sound. Great work on the art and the interesting gameplay idea!
Oct 14 00:46:38 29m 54s Seeker ♥ 1 I really enjoyed the first few endings, as each path taught you something new and you could look forward to finding out where to apply it. For things like the maze though, I can't imagine I would have ever solved it without hints!
Oct 14 00:51:59 5m 21s Loop of Death ♥ 1 Simple, but fun! It'd be nice to be able to restart the game without using the mouse to really get in the groove of it.
Oct 14 01:47:11 55m 12s WHAT I SAW ♥ 1 The art and audio really come together to set an amazing tone! I felt like it got a bit hard towards the end, which undermined the narrative a little - the mirror copies get less enigmatic when you're trying to lure them into pits just so you can progress. That said, I was certainly relieved when I finally got out; the mirror-hopping mechanic had sold the idea of getting lost in the mirror very well. Great job!